The Assassins Creed Mirage will have a different structure, compared to the last chapter of the series, more collected, and Game Informer wanted to talk about it and the director of quests, Simon Arseneault, who spoke about the game world.
Shorter than the Battle of Dawn, and the Battle of Dawn, in its twist on the ancient War of the 9th century in Bagdadi – that in fact appears to be lush and full of charm with the Ubisoft title.
Arseneault, as he talked about the need to fill that place with interesting content, but also with life, has always been concerned with the placement of people on the street, so that we avoid being in a miserable and empty place.
It is a different approach than usual.
As you probably read in our book Assassin’s Creed Mirage, this chapter tries to homage to the originals of the franchise, bringing to an end the stealth component and adding more difficult combats to our head. We usually find ourselves fleeing.
Arseneault spoke about the experiences of his experience and how it is possible to achieve his goals in different ways, taking advantage of the scenario and climbing section so that he can gain a strategic advantage over our enemies.
Assassins Creed Mirage is currently available for the PC, PS5, PS4, Xbox Series and Xbox One versions. Moreover, yesterday, the game was also announced in iOS 15 Pro.