Bright Memory Infinite Switch Port Report – Destructoid

Still sort of shines, simply not that vivid

Bright Memory: Infinite has been a game I’ve admired from afar since phrase of it first dropped a few years in the past. The thought {that a} single individual was creating an motion shooter that seemed prefer it may belong to a AAA developer was intriguing, if just for what it mentioned about the way forward for indie improvement. Each new trailer contained a myriad of potential, and the purchasable prelude did sufficient to color a portrait of prospects for the ultimate product.

Unfortunately, many of the prospects have been by no means met. Bright Memory: Infinite sputtered out of the gate with middling opinions that centered on its restricted scope, bugs, and an exceptionally quick playtime. While I’d argue most would agree it was a formidable try, its last launch nonetheless didn’t really feel like a full game. Rather, it got here throughout like one more prelude to one thing even greater.

While there could also be extra on the horizon with Bright Memory from FYQD Studio, Infinite is sticking round with current-gen {hardware} ports. Priced at $20, the game is now obtainable for PS5, Xbox Series X|S, and Nintendo Switch. All three variations of the game include the DLC that was offered individually for the PC model, in addition to the next options:

  • PlayStation 5 – 4K60 w/ Raytracing, 120fps Performance Mode, DualSense Trigger Support
  • Xbox Series X|S – 4K60 w/ Raytracing (1440p60 for Series S), 120fps Performance Mode, Exclusive Weapon Skins
  • Nintendo Switch – Anti-aliasing, Gyroscopic Gaming

Naturally, of the console choices, I used to be most drawn to the Nintendo Switch port. Not for any of these unique options, thoughts you. I simply needed to see how a game that just about offered itself on its excellent visuals would fare on a console that clearly couldn’t deal with them. Would the cuts made for a local Switch port be an excessive amount of to disregard?

Sacrifices have to be made

Bright Memory: Infinite is definitely not that unhealthy within the visuals division. You’re not getting the most effective model of the game on Switch – simply have a look at the poorly rendered water results – however the downgrade from the PC authentic isn’t as tough because it might need been. ARK: Survival Evolved this isn’t. There are a number of nice textures and rain-slicked surfaces all through the marketing campaign, particle results can dazzle, and character fashions look fairly good even when everyone has bizarre, film-like hair.

The predominant challenge with the visuals is how simply your enemies mix into the background. FYQD Studio used the complete palette of darkish browns, grays, and blacks in creating this world, resulting in one thing of a camouflage impact in sure areas of the game. This does make the colourful greens and reds pop greater than they might in any other case, however I’m unsure that’s a worthy tradeoff for dealing with gunmen who seamlessly obscure themselves when standing in entrance of a giant rock. For nearly all the things else, it’s a fairly spectacular feat even when this beautiful game seems a era outdated on the Switch {hardware}.

Bright Memory Switch

The body price is one other story. Bright Memory: Infinite goals for 30fps on Switch and usually drops beneath that. It’s notably terrible within the early sections when aiming a gun, which have to be why I largely caught to utilizing Shelia’s sword. The slowdowns aren’t game-breaking in any means, however they’re frequent sufficient to be irritated with. I additionally encountered numerous bugs in my playthroughs of the marketing campaign, together with disappearing enemies and executives who would get trapped within the floor, however they have been negligible. I imply, it’s laborious to be too upset with bugs when the game as a complete is relatively unexceptional.

I dig what FYQD Studio did with the fight right here as Shelia has a tremendous arsenal of weapons and abilities at her disposal. But it’s all relatively wasted in a game that emphasizes spectacle over substance. Outside of some misguided stealth moments and nonsensical cutscenes, Bright Memory: Infinite is principally continuous motion. A variety of that motion, nevertheless, is restricted to prolonged sections that really feel like nothing greater than easy capturing galleries. Even when new enemy varieties are thrown into the combination, the problem in these components stays fairly low. There are some dynamic fights that kick up the joy a bit, however not practically sufficient to make up for Infinite‘s duller sections.

Bright Memory Switch

I did take a second to check out the gyroscopic controls on my second playthrough. For me, the choice labored greatest once I restricted it to simply aiming with the sensitivity notched up a bit. You can use this characteristic outdoors of aiming, however I didn’t actually look after it. It was too sluggish, even with the sensitivity cranked to its most setting. Whether or not you decide in or decide out of the gyro management choices, it is best to go into the settings menu initially of the game to repair the digicam controls because the preliminary setup is way too sluggish for a game that strikes this quick.

At the top of the day, that is only a considerably homelier model of the identical Bright Memory: Infinite that was launched final 12 months. Which is to say, an formidable if rapidly forgettable expertise. It’s clearly value celebrating given that is the work of a one-man improvement group. But simply because it’s value celebrating doesn’t imply it’s essentially value your $20.

[This impressions piece is based on a retail build of the game provided by the publisher.]

CJ Andriessen

Just what the web wants: one more white man writing about video video games.

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