Regardless of what a disagreement exists, counter-Strike has over the length of competitive matches after Valve reduced the number of rounds in CS2 from 30 to 24, and switched the MR12 format over the rest of the community and lost the MR15.
Using this feature, players can play more games and more often, according to Valve. Valve said he would reduce the number of rounds in CS2, but the overtime kept exactly the same as in CS:GO at six rounds per overtime, and that game’s only finish when a team wins four. The match continued, and the overtime resets if the team keeps tying.
Those matches, elongated by the current equity, differ from many other competitors, which he thinks will prove the point.
I think sometimes it isn’t just the multiple overtimes; I don’t think that the time-only format can get shabby with the timesheet, so I will be glad that, on Sept. 5 at Dot Esports. You’ve played the other round, you have the next round, or you play the opposite, or you win the second round. Sometimes it takes forever in [CS], and that’s a way to save time. I won’t oppose MR 12, but I think it’ll require a few changes to the economy.
After how the economic system is currently created in CS:GO and CS2, teams have to play the economic rounds because they can’t afford to buy full, it’s not ideal for MR12, says cadiaN.
People in the CS community feel that Valve should change or remove the pistols altogether so we can get more guns in CS2. But cadiaN isn’t an amateur of this change, given that he thinks there’s a lot of skill in winning pistol rounds.
For now, all competitive modes in the CS2 have 24 rounds maximum in regulation and Valve already said that the Majors are following suit.
The developer expects the structure and flow of matches to evolve over time as the CS community adapts, which forced players to think Valve doesn’t plan to do anything to change the game’s economy. Hence it’s unlikely that cadiaN will see his suggestion as soon as possible.