Tim Rantzau Tenorel Architect David Vonderhaar retired from the studio at eleven:45. Among other things, Vonderhaar was responsible for establishing a multiplayer system for games such as Call of Duty and Black Ops: Cold War.
After nearly 19 years in service at Treyarch, veteran developer David Vonderhaar is leaving the Call of Duty studio in California. He was a studio designer in 2004. His first significant work in the shooter franchise was on the escort of Duty 2, Big Red, for the Playstation 2. From that time on, Vonderhaar was responsible for the development of different game types called Call of Duty, a common game that many of the best in the series. He was promoted into a Studio Design Director in Treyarch. He must keep this position until the end.
In the past, Vonderhaar was involved in a series of films which include the “Black Ops: Cold War” and the “Call of Duty: Warzone” as well as Infinity Ward. Treyarchs, a longtime collaborator, made public on his official Facebook page. His followers are sending an insightful message on the platform in which he wrote a very sentimental message to the Call of Duty community and his followers.
Besides the team spirit and commitment to the work, Vonderhaar thanked the entire team for their support and faith in the studio. This energy often made us want to concentrate on what they said: a studio and a person. I’m still a defender of the game and work on a misled project, which I can’t talk about yet, but I’m excited for an opportunity rare and unique. I’ll update you as soon as possible. embassy.
What: The man of the game said it was a gibberish.