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Cities: Skylines II update provides DLSS content, free Beach Properties DLC and more

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Last week the Colossal Order and the Paradox announced a significant change in the field Cities: Skylines II’s forward development focus. This meant delaying upcoming DLC ​​packs and shifting the development team entirely to game optimization and bug fixes. It also means that the game’s first premium DLC pack, Beach Properties, has been released for free to all players, with refunds sent out as well.

Today, this Beach Properties patch finally landed, and it also brought other goodies like DLSS and bug fixes.

“This patch removes the eligibility from all Beach Properties, so they are now part of the base game and available to everyone,” says Colossal Seder. “Saving and custom maps using the assets should work without any additional steps.” Go here to find more details on the refund procedure for those who purchased the extended DLC.

A surprising addition of this update is the upscaling technology of Nvidia DLSS 2. The city builder launches with the original version 1.0 of AMD FSR, and no other scaling option. Hopefully the new addition will at least help Nvidia players get better frame rates. The studio is also working on adding FSR 2 support in a later update.

Here are the performance-related changes and bug fixes included in this update for players:

Performence

  • Added support for Nvidia DLSS Super Resolution
  • Some pathfinding optimizations to reduce simulation slowdown
  • User interface optimizations
  • Optimizations to reduce spikes in the frame

Bug fixes and improvements

  • The mod options are sorted alphabetically instead of randomly
  • Make bus stop and mailbox color in info view same as icon color
  • Citizens are more likely to use taxis than external connections when moving around the city
  • Automatically pause and display pending legal documents when resuming the last game from the operator
  • Fixed a crash to desktop occurring after starting a new game on a custom map from an editor that uses Placeholder Surface
  • Fixed a crash to the desktop occurring after placing any truck from the “Add Object” menu in DeveloperMode
  • Fixed crash to desktop after loading a save with broken lane-road connections
  • Fixed crash to desktop after loading a map with the Landfill plot created in the editor
  • Fixed cartographic feat
  • Fixed a dispatching issue that caused utility vehicles to have difficulty reaching some destinations in some cases. Affects garbage collection, mail van (to buildings), police patrol and road maintenance.
  • Fixed patients teleporting to the ambulance if the parking lot is close to their location
  • Fixed a road tool attached to an existing road could randomly end up in the wrong location
  • Fixed area grid alignment breaking when stopping a bulldozer or mailboxes when there are roads of different sizes connected
  • Fixed duplicate city maintenance items of a building that have an upgrade
  • Regular trains are stuck in the train yard when there are a large number of trains running and trains arriving at the same time.
  • A fixed part of a hydroelectric power station remains on the map after bulldozing
  • Fixed the tutorial task list not being reset when selecting “Reset Tutorials” from the game options.
  • Fixed tutorial card center height limit to prevent overlap with bottom toolbar
  • Fixed missing color of destroyed buildings in disaster control information display
  • Fixed service overlay showing red for a few frames when launching infoview for the first time after loading a save (in suspended mode or shortly after loading)
  • Permanent line color changes are not visible when hovering with the cursor.
  • Fixed Firewatch Tower incorrectly showing its range when hovering over a building
  • Fixed mouse tooltips not supporting handling of larger number of options or smaller resolutions/UI scaling
  • Fixed interface/panel transparency for non-default UI styles
  • Fixed a problem preventing saving after renaming with a controller and virtual keyboard
  • The menu message thumbnail image will now maintain its aspect ratio and cover the square space with a content cutout
  • Various screen resolution fixes
  • Multiple text corrections

Controller fixes:

  • All photomode panel properties can be reset
  • Reset the property and capture the keyframe action added to the controller
  • Redesigned controller navigation and targeting styles for a more intuitive and efficient UX
  • Disabled editor inspector items can be targeted to fix situations where certain fields cannot be viewed or scrolled to using a controller.
  • A fixed draggable value does not update the input label in the shooting mode panel
  • Fixed a reference to null when trying to reset a property that did not have a reset callback
  • Fixed controller navigation in editor preview/thumbnails selector, save map panel and added components menu. Item selectors no longer select items when focused by default.
  • Fixed preview not updating with different tools when using controller to select property
  • Fixed controller action implies overlapping main menu sub-screens
  • Fixed the sliders in the bottom bar of your editor not being usable with a controller
  • Fixed the bottom slider of the item selector not being usable with the controller
  • The controller’s slider buttons are fixed inverted when the slider’s start value is higher than the end value
  • Added missing names from the QLOC crew to the credits

Colossal Order also has a bunch of bug fixes for the mod editor and the Paradox Mods platform with this update. Check them all out in full 1.1.2f1 changelog here.

With the change in development focus, Cities: Skylines II’s first expansion, Bridges and Ports, is now coming in 2025. However, the console releases are still slated to launch sometime this year.

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