COD Warzone Update for July 28 Features Weapon Tuning Changes & More


Heads up, Call of Duty gamers! While Raven Software simply launched Season 4 Reloaded for COD Warzone yesterday, the studio has launched COD Warzone update for July 28, and this one consists of extra weapon tuning adjustments. This is a server-side update, and requires no obtain. Read on for the official checklist of adjustments made.

COD Warzone Update for July 28 Patch Notes:

Weapon Adjustments

We’ve seen a constructive change in kill metrics because the update to Snipers in Season Three. The intent was to lean into smaller maps favoring the Aggressive Snipers vs Heavier being extra fitted to the big map. Our knowledge reveals that regardless of a smaller adoption fee (~9.5%) Snipers are nonetheless being accredited with a aggressive quantity of kills vs the extra fashionable class of Weapons. 

However, we’d wish to lean into the Weapon to map id more durable, and as such all Snipers are receiving roughly a 35% bonus to their most injury vary. Lighter rifles, with their injury vary builds, will now extra reliably cowl the standard sight traces present in Rebirth Island and Fortune’s Keep. The objective is to not return to the quickest ADS Snipers being the dominant Weapon in all situations – so if issues start to pattern that method we’ll make focused adjustments to different statistics of these stand-out Weapons. 

» Sniper Rifles «
 

  • Kar98k (VG)
    • Max Damage Range elevated to 72 meters, up from 48 meters
  • Type 99 (VG)
    • Max Damage Range elevated to 50 meters, up from 37 Meters
  • 3-Line Rifle (VG)
    • Max Damage Range elevated to 111 meters, up from 82 Meters
  • Gorenko Anti-Tank Rifle (VG)
    • Max Damage Range elevated to 127 meters, up from 94 meters
  • Swiss K31 (BOCW)
    • Max Damage Range elevated to 57 meters, up from 42 Meters
  • Sniper Rifle Charlie (MW)
    • Max Damage Range elevated to 117 meters, up from 87 Meters
  • Sniper Rifle Alpha (MW)
    • Max Damage Range elevated to 55 meters, up from 41 Meters
  • HDR (MW)
    • Max Damage Range elevated to 117 meters, up from 87 Meters
  • Rytec AMR (MW)
    • Max Damage Range elevated to 80 meters, up from 59 Meters
  • Pelington 703 (BOCW)
    • Max Damage Range elevated to 58 meters, up from 43 Meters
  • ZRG 20mm (BOCW)
    • Max Damage Range elevated to 137 meters, up from 102 Meters
  • SP-R 208 (MW)
    • Max Damage Range elevated to 45 meters, up from 33 Meters
  • LW3 – Tundra (BOCW)
    • Max Damage Range elevated to 61 meters, up from 45 Meters
  • Sniper Rifle Charlie (BOCW)
    • Max Damage Range elevated to 92 meters, up from 68 Meters
  • Marksman Rifle Charlie (MW)
    • Max Damage Range elevated to 49 meters, up from 36 Meters

Serpentine

  • Damage Reduction decreased to fifteen%, down from 20% 

We’ve seen a constructive adoption of Serpentine in Loadouts, and as such common encounter time has crept up. We’re decreasing the bonus injury mitigation in order that it’s nonetheless a useful perk, however has much less of an impression on common TTK. We’ll be watching this house intently and can make additional changes as needed. 

  • Fixed a problem on Fortune’s Keep inflicting the gasoline to be harder to see than meant.
  • Fixed a problem that allowed Players to take advantage of Weapon Trade Stations.
  • Fixed a problem inflicting Deployable Buy Stations to stay energetic within the gasoline – permitting  for unintended exploits.
  • Fixed a problem that triggered the Skål Crusher (VG) to not have a Zombies Mastery Camo part accessible.
  • Fixed a problem inflicting incorrect unlock standards to seem for the “The Vault” Vehicle pores and skin within the Vehicle Customization menu.
  • Fixed collision points with the AI mercenaries through the Cash Extraction Event on Fortune’s Keep.

That’s about it. If there’s a brand new update launched for Warzone, we’ll you’ll want to let our readers know.

Source: Raven Software



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