During the climax of The Witch Queen marketing campaign, I mentioned one thing I’ve by no means mentioned in all my years of enjoying Destiny. “I don’t think we can stop her.” The last siege on the evil Queen Savathun’s Throne World is a harrowing, high-stress mission. It’s humanity’s final likelihood to cease her depraved plan and stop a disaster that might virtually actually spell the top of all human life. As I desperately swung my glaive backwards and forwards tearing a path by Savathun’s military of demonic Hive troopers, I appeared throughout the battlefield at my fireteam, each of whom had been barely holding again the horde, and I noticed no manner out. For a fleeting second I forgot that I used to be enjoying a video game – a medium the place good overcomes evil virtually as a rule – and almost gave up all hope within the battle towards the Queen of Lies and her Lucent Brood. A second later I popped my Super capability, unleashed the holy mild on my enemies, and went on to avoid wasting the day – at the very least, I feel we did. I can nonetheless hear Savathun in my head, creating doubt and confusion like she at all times has.
The Witch Queen is a brand new peak for Destiny. For years I’ve discovered myself cheering Bungie on at each growth launch and seasonal replace for slowly bettering Destiny and taking steps in the correct course, by no means precisely nailing it however at all times making issues a little bit bit higher with every iteration. The Witch Queen is what Destiny 2 has been working in the direction of all these years. This is the Destiny imaginative and prescient, totally realized. Bungie has lastly managed to design an unbelievable story that matches naturally in an expansive, ever-changing, and endlessly replayable sandbox. The Witch Queen is what I’ve at all times hoped Destiny may very well be, and it exceeded my expectations in virtually each manner.
It’s not hyperbole once I say The Witch Queen marketing campaign modifications every thing we all know in regards to the world of Destiny. It’s almost not possible to even discuss in regards to the story with out divulging main spoilers. I don’t imply spoilers within the sense that there’s a narrative and issues occur in it, I’m speaking about beats basically change the relationships between characters, factions, and the cosmic forces that management the Destiny universe. This is a giant story – which is becoming for one among our biggest enemies, Savathun – but it surely’s additionally a major enchancment to the shape and construction of Destiny’s ongoing story.
Destiny has at all times been held again by its episodic format. Each growth and season looks like a self-contained storyline disconnected from any type of bigger arc or course. We began to see extra cohesion between seasonal storylines during the last yr, however even Beyond Light’s Big Bad, Eramis, was simply one other Villain of the Week to defeat. The Witch Queen is a serious turning level, nevertheless. Savathun is not only one other rando to beat up on and neglect about. The story has been seeded for the reason that very begin of Destiny 2 and the fallout of the marketing campaign will lead us immediately into the subsequent expansions, Lightfall and The Final Shape, as one steady narrative. Crucially, Season of the Risen launched alongside The Witch Queen, and its storyline branches off and continues the marketing campaign as nicely. For the primary time, Destiny is telling one large story, and its so significantly better for it.
Plot apart, the construction of the marketing campaign is a stroke of genius. Bungie has landed on one thing particular with its latest dungeon content material and correctly designed every marketing campaign mission in an identical manner. Each mission is exclusive and memorable in a manner that marketing campaign missions by no means have been earlier than. They have puzzle mechanics and mini-bosses like dungeons, whereas each is damaged up into small sections with checkpoints and rewards on the finish of every one. There’s by no means been motive to replay Destiny campaigns earlier than, however Bungie constructed the eight marketing campaign mission from The Witch Queen into the weekly development loop. Now we’ve got the motivation to replay every mission on greater and better difficulties simply as we do with Nightfall Strikes. It’s an effective way to recycle that content material and make it really feel related and difficult, and I can’t wait to grasp the marketing campaign missions and earn priceless crafting supplies.
Speaking of crafting, The Witch Queen growth takes a large swing by introducing weapon crafting to Destiny. There was numerous hesitation locally forward of launch round these new programs, and sadly, I’m discovering that fairly just a few of these considerations had been warranted. Crafting (or Shaping) was positioned as a deterministic approach to pursue weapon rolls, experiment with builds, and develop stronger connections to our aromories, but it surely falls brief in just a few methods.
The foreign money for crafting weapons can solely be earned by discovering new Deepsight weapons and leveling them up till you possibly can extract their supplies, so there’s nonetheless a layer of random likelihood blocking you from pursuing the weapons you’re after. Even the blueprints for crafting weapons must be unlocked from Deepsight weapons first – typically three and even 5 copies of the identical Deepsight weapon – so the method remains to be topic to a unprecedented quantity of randomness. I believe the drop charges of Deepsight and the economic system of crafting supplies will want numerous consideration within the coming months, as experimentation simply isn’t possible proper now because of the excessive price of supplies. I’m discovering numerous friction in a system that requires you to make use of sure weapons to earn supplies in an effort to enhance different weapons that themselves have to be improved by fixed use. It’s creating moments of frustration the place I’ve numerous weapons I would like to make use of that aren’t essentially the weapons I need to use.
Fortunately, there’s numerous weapons in The Witch Queen I need to use. The new glaive archetype didn’t impress me at first, however as I’ve improved it by crafting and unlocked a number of the new Artifact mods, I’m discoverings its potential and loving it. I additionally discovered a alternative for my Chroma Rush within the new auto rifle, Krait, and if you happen to’d have requested me final season if I used to be ever going to surrender Chroma Rush, I’d have informed you to pry it from my chilly lifeless palms. The stability modifications and new gear has opened up the meta considerably and it looks like there are extra viable builds proper now than ever earlier than. The Destiny sandbox is in an excellent place.
The Witch Queen is nowhere close to over. We nonetheless have the raid subsequent weekend and, if Beyond Light is any indication, much more to find as soon as the primary group crosses the end line. It’s tough to evaluate a Destiny growth this early on, however based mostly on the marketing campaign alone, I really feel assured in saying that is the perfect piece of Destiny content material Bungie has ever put out. If that is the brand new normal for expansions, the way forward for Destiny 2 is very vivid… and darkish.
Next: Don’t Play Witch Queen Until You See This Incredible Interactive Trailer
The free dawn replace will go reside later as we speak.
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