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Elden Ring doubles its concurrent PC users, bringing a hundred new Tarnished to the Lands in a single lane, between the two parallel users

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Elden Ring is a very successful success, especially given that it is older than it is with Dark Souls. Game of the Year began to happen when it was an industry moment last one month. When a social media crowd met veterans and newcomers of Soulslike genre shared their experiences with its many bosses. It reached a quarter million competitors at its peak, almost ten times the previous record set by Dark Souls III.

However, in the months that followed, the player base grew to about 35,000, with the same occurrence rarely going above or below that number according to SteamDB. The Steam Winter Sale has changed that calculus, with Elden Rings player count increasing to more than double the previous plateau. The game is now great north of 70,000 players, and the value continues to increase, reaching nearly 80,000 today.

There’s no doubt the increase in sales, due to the hefty 30% discount on all of the games’ platforms. With Elden Rings easy completion time and endless hours playing co-op or PvP, the average $41.99 cost is absolute steal.

However, as soon as Elden Ring does, the volume of success as the narrative was founded in February and March, so influx of players is only good for the game. The reports show a large-scale DLC has circulated for months, especially after the free Colosseum update brought arena PvP in the forefront. Some fans were disappointed at the elimination of Elden Ring news at the Game Awards, but given the size of the Elden Rings, new content should be scaled appropriately.

The current timing for DLC tracks as well as the previous entries in FromSoftwares library, allowing to take into account Elden Rings scope. Large DLC drops rarely occur until about the same time during the base games. These both make it happen to attract interest again and give lapsed players a reason to return. Elden Rings achieved a remarkably successful holiday sale and the fact that it became popular rather than more frequently, while the publisher Bandai Namco can not push the team out, just so quickly. However, Hidetaka Miyazaki, Elden Rings Director and CEO of FromSoftware said he wants more with the game, so what’s going on next might be around the corner.

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