Iggymob has releasedGungrave GORE update 1.04, and this is patch version 1.01 for PC users. Added to this new update comes the Cel-shaded mode and several bug fixes. Check back the details from Gungrave GORE December 19 below.
Gungrave GORE update 1.04 Update Notes | Gungrave GORE December 19 Update Notes:
AN ADDED SYSTEM:
- The Cel-Shaded Mode has added the addition of the plympus.
- Idle Motion added (If you stay idle for more than 10 seconds, one out of three animations will play randomly)
- If you remove a gun, make a fool.
BUG SUBS:
- Fixed issue of red tape being activated when full automatic is activated, and holding R2 whilst using Blood Cannon.
- I got rid of running the bug while running the game, since I activated FULL AUTO mode and keeps R2 afloat and using Shoot Up mode.
- The problem is that Bunji can use Demolition Shots while attacking the enemy.
- Fixed issue of Death Spear beingn’t being activated when player used dodge roll more than twice while charging the game.
- Fixed issue of this function not working when the played save file has been from before the Day One version.
- Fixed issue of an unknown number still moving before Graveyard is fully activated in some instances.
- Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot was used.
- Fixed issue of Ganpos attack without damage to Grave while standing on certain areas.
- The icon displayed in the Windows Taskbar was defunct.
- Experimental cave levels changed jump platform level design isn’t implemented on map select image image.
- If he had an attack and camera, Grave is not getting hit by Ganpro Superior. His opponent used some attack and cameras, he was looking at the same direction that Ganpo was.
- I fixed that thrown enemies were moving while using Demolition Shots.
- When you get out of Ganpo Superiors Grab attack, teleporting to somewhere.
- Polished animation of Ganpo Superior.
- Fixed an issue where the death penalty seemed to be dragged out.
CHANGED SYSTEM:
- Graves melee attack won’t halt the entire corpse anymore.
- Redeed Demolition Cuts damage.
- The score of the Demolition Index is risen by one shot.
- A better graveyard is the house of a bluff.
- Demolition Shots Production added Dooms Rain, Death Drive, and Executioners Blood.
- We improved the detection of funeral injuries.
- When using a lot of work, it is easier to parry the projectiles.
- The balance of the game was adjusted.
- The damage of enemies was reduced in simple and normal difficulty.
- Ligabu’s attack motions were changed.
- Bhrbau fixed the animation.
- What-Knows Whos floor explotingm attack is going to be smaller.
- The Ganpo Standard attacks have been polished.
- When Ganpo Superior enters phase two, he fixed his 3-way laser attack motion.
- Animation of the Ganpo Superiors was perfectly blended.
- For Quartz, he increased his demolition point by a centimeter.
- If you restart your current map, you still use the earned demolition points to maintain a steady place.
- If Ligabu, Zell Condorbrave and Brhbau are ready to attack, a delay will be required.
- Making it easier for bosses to get out of stun (you have to shake stick left and right a lot less now)
- The crosshair appears when the hell hound or hell fire is being used.
- To Infected Sewers, Graves Base and Harbingers Pit have been added to destructible objects.
OTHER CHANGES:
- Polishing Autofire UI.
- Added the Autofire UI save system (Maintaining last selected option)
- Polished Demolition shot video in the Lab.
- Jumpstorm Barrage can break shields now.
- The tutorial for Death Tornados has been added.
- The Ligabus leaping attack has added effect.
I need this information about the patch notes. Gungrave GORE is out now for PC, PlayStation and Xbox.
Source: Steam.