HomeGungrave GORE Update 1.04 Adds Cel-Shaded Mode and More This December 19th

Gungrave GORE Update 1.04 Adds Cel-Shaded Mode and More This December 19th

Published on


Iggymob has releasedGungrave GORE update 1.04, and this is patch version 1.01 for PC users. Added to this new update comes the Cel-shaded mode and several bug fixes. Check back the details from Gungrave GORE December 19 below.

Gungrave GORE update 1.04 Update Notes | Gungrave GORE December 19 Update Notes:

AN ADDED SYSTEM:

  • The Cel-Shaded Mode has added the addition of the plympus.
  • Idle Motion added (If you stay idle for more than 10 seconds, one out of three animations will play randomly)
  • If you remove a gun, make a fool.

BUG SUBS:

  • Fixed issue of red tape being activated when full automatic is activated, and holding R2 whilst using Blood Cannon.
  • I got rid of running the bug while running the game, since I activated FULL AUTO mode and keeps R2 afloat and using Shoot Up mode.
  • The problem is that Bunji can use Demolition Shots while attacking the enemy.
  • Fixed issue of Death Spear beingn’t being activated when player used dodge roll more than twice while charging the game.
  • Fixed issue of this function not working when the played save file has been from before the Day One version.
  • Fixed issue of an unknown number still moving before Graveyard is fully activated in some instances.
  • Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot was used.
  • Fixed issue of Ganpos attack without damage to Grave while standing on certain areas.
  • The icon displayed in the Windows Taskbar was defunct.
  • Experimental cave levels changed jump platform level design isn’t implemented on map select image image.
  • If he had an attack and camera, Grave is not getting hit by Ganpro Superior. His opponent used some attack and cameras, he was looking at the same direction that Ganpo was.
  • I fixed that thrown enemies were moving while using Demolition Shots.
  • When you get out of Ganpo Superiors Grab attack, teleporting to somewhere.
  • Polished animation of Ganpo Superior.
  • Fixed an issue where the death penalty seemed to be dragged out.

CHANGED SYSTEM:

  • Graves melee attack won’t halt the entire corpse anymore.
  • Redeed Demolition Cuts damage.
  • The score of the Demolition Index is risen by one shot.
  • A better graveyard is the house of a bluff.
  • Demolition Shots Production added Dooms Rain, Death Drive, and Executioners Blood.
  • We improved the detection of funeral injuries.
  • When using a lot of work, it is easier to parry the projectiles.
  • The balance of the game was adjusted.
  • The damage of enemies was reduced in simple and normal difficulty.
  • Ligabu’s attack motions were changed.
  • Bhrbau fixed the animation.
  • What-Knows Whos floor explotingm attack is going to be smaller.
  • The Ganpo Standard attacks have been polished.
  • When Ganpo Superior enters phase two, he fixed his 3-way laser attack motion.
  • Animation of the Ganpo Superiors was perfectly blended.
  • For Quartz, he increased his demolition point by a centimeter.
  • If you restart your current map, you still use the earned demolition points to maintain a steady place.
  • If Ligabu, Zell Condorbrave and Brhbau are ready to attack, a delay will be required.
  • Making it easier for bosses to get out of stun (you have to shake stick left and right a lot less now)
  • The crosshair appears when the hell hound or hell fire is being used.
  • To Infected Sewers, Graves Base and Harbingers Pit have been added to destructible objects.

OTHER CHANGES:

  • Polishing Autofire UI.
  • Added the Autofire UI save system (Maintaining last selected option)
  • Polished Demolition shot video in the Lab.
  • Jumpstorm Barrage can break shields now.
  • The tutorial for Death Tornados has been added.
  • The Ligabus leaping attack has added effect.

I need this information about the patch notes. Gungrave GORE is out now for PC, PlayStation and Xbox.

Source: Steam.

Latest articles

More like this