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Hints to Unlock All Characters – Vampyr

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By A Soul Reaver

Hello everyone, I decided to make this guide because there’s very little guides on how to unlock all of the character hints that not only help to make up the lore and character development but also unlock alot of XP both for pacifist and non-pacifist playthrough as you earn XP for unlocking the hints as well as earn more XP when you embrace them with all of their known information. So I will break this guide down into the area districts and then I will also break it down character to character as well. I will also be adding a section at the start of each district that will have warnings for which Y decisions and Investigation paths are important for those of you who only want spoilers for potential losses (or to speed you guys on so you know which characters to focus the guide on for your questions).

THE DOCKS WARNING!!!

The following characters have Y decisions that if answered incorrectly, you will lose their hint forever:

Edwina Cox

Seymour Fishburn

Stella Fishburn (One of Seymour’s conversation options.)

Martin Nightingale

Dyson Delaney

Sabrina Cavendish

Ichabod Throgmorton

Rodney Grader

The following characters have Investigation conclusions that if chosen incorrectly, you will lose their hint forever:

Sean Hampton: (Not really an Investigation,but you could lose alot of hints if you go straight to his location without talking to the citizens of The Docks first.)

Tom Watts: (Not really an Investigation, but you could lose a hint if you don’t chat with Tom in Chapter 1.)

Giselle Paxton: (If you keep the money for yourself in Spoils of War.)

Lottie Paxton: (Not really an Investigation, but you will lose hers and Giselle’s 2nd hint if you intend to embrace Sean Hampton without getting the hint first.)

THE DOCKS PT.1 (Booth, Edwina & Seymour)

This section is for the characters who are in The Docks area:

Booth Digby

Booth Digby is a citizen of The Docks, who can typically be found smoking or shooting targets on the docks northeast of the Turquoise Turtle, north of Edwina Cox’s position. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Edwina Cox

Hint 1:

(Also unlocks Hint 1 for Edwina)

XP worth upon Discovery: 500xp

Description: Speak to Edwina Cox and select “Your life in London?” then select “Tell me about your work?” Finally, select “I am not at all interested.”

Hint Description: 

Hint 2:

(Also unlocks Hint 2 for Edwina)

XP worth upon Discovery: 500xp

Description: Speak to Booth Digby and select “Your life in London?” then select “About this part of town?”

Hint Description:

Hint 3:

XP worth upon Discovery: 500xp

Description: Inside a building by a dock northeast of the Turquoise Turtle, search in the safe behind the front desk to find a Cover Letter. Reading the letter will give you this hint.

Hint Description:

Hint 4:

XP worth upon Discovery: 500xp

Description: In the area where you first became a vampire – the place where Mary was killed – search the bodies and you’ll find a Warning note from Booth Digby that will earn you this hint. This letter is found during Edwina Cox’s ‘Ghouldiggers Investigation’.

Hint Description:

Edwina Cox

Edwina Cox is a Citizen of the Docks who can be found just east of the Turquoise Turtle in the eastern docks area. She is worth 5000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Booth Digby

Hint 1:

(Also unlocks Hint 1 for Booth)

XP worth upon Discovery: 500xp

Description: Speak to Edwina and select “Your life in London?” then select “Tell me about your work?” Finally, select “I am not at all interested.”

Hint Description:

Hint 2:

(Also unlocks Hint 2 for Booth)

XP worth upon Discovery: 500xp

Description: Speak to Booth Digby and select “Your life in London?” then select “About this part of town?”

Hint Description:

Hint 3:

XP worth upon Discovery: 750xp

Description: After learning hint 2 of 4 for Edwina, Speak to her and select “Personal questions.” then select “Your feelings for Booth Digby?”

This will create a Y decision.

If you select “I’m not that easily shocked.” or “I think you manipulated him…” you will learn this hint.

IF YOU SELECT “I sense a soft heart.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 4:

XP worth upon Discovery: 750xp

Description: After learning hint 4 of 4 for Booth Digby, Speak to Edwina and select “Personal questions.” then select “About Booth’s belief in monsters?”

Hint Description:

Seymour Fishburn

Seymour Fishburn is a bald thin man who can be found in the East Docks, southeast of the Turquoise Turtle, near the area where you’d enter the bridge to cross to Southwark. He is worth 3000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Stella Fishburn

Rufus Kingsberry

Hint 1:

XP worth upon Discovery: 900xp

Description: Complete Seymour’s Citizen Investigation mission A simple token of filial love to learn this hint.

Hint Description:

Hint 2:

(Also unlocks Hint 2 for Stella)

XP worth upon Discovery: 300xp

Description: Keep an eye on Seymour and he will eventually walk to Stella’s house and go inside, setting up an opportunity to eavesdrop. After the eavesdropping mission is activated, run around to the west side of the house and you can watch the conversation through the window to learn this hint.

Hint Description:

Hint 3:

(Also unlocks Hint 3 for Stella)

XP worth upon Discovery: 300xp

Description: After learning hint 1 of 3 for Seymour, speak to him and select “Personal questions.” then, select “Pleasure in killing?” Finally, select “Resist your rage?”

Hint Description:

THE DOCKS PT.2 (Stella, Rufus & Enid)

Stella Fishburn

Stella Fishburn is a Citizen of The Docks. She spends her time indoors in her house, which is directly south of the Turquoise Turtle. The door is on the south side of the house. You must use mesmerize to force her to allow you to enter, and as she is mesmerize level 2, you’ll need to complete the Blackmail in Whitechapel story mission before you’ll be able to get in to speak with her. She is worth 2000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Seymour Fishburn

Rufus Kingsberry

Hint 1:

(Also unlocks Hint 1 for Rufus)

XP worth upon Discovery: 300xp

Description: Speak to Rufus Kingsberry and select “Personal questions.” then, select “Are you alone?”

This creates a Y decision.

You will learn this hint no matter which choice you select.

Hint Description:

Hint 2:

(Also unlocks Hint 2 for Seymour)

XP worth upon Discovery: 300xp

Description: Keep an eye on Seymour Fishburn and he will eventually walk to Stella’s house and go inside, setting up an opportunity to eavesdrop. After the eavesdropping mission is activated, run around to the west side of the house and you can watch the conversation through the window to learn this hint.

Hint Description:

Hint 3:

(Also unlocks Hint 3 for Seymour)

XP worth upon Discovery: 300xp

Description: After learning hint 1 of 3 for Seymour Fishburn

speak to Seymour and select “Personal questions.” then, select “Pleasure in killing?” Finally, select “Resist your rage?”

Hint Description:

Hint 4:

XP worth upon Discovery: 100xp

Description: After learning hint 3 of 3 for Stella speak to Seymour Fishburn and select “Personal questions.” then, select “Why is your mother protecting you?”

This will create a Y decision.

If you select “I understand her dilemma.” or “Death is an appropriate punishment.” you will learn this hint.

IF YOU SELECT “Death is not an appropriate answer.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Rufus Kingsberry

Rufus Kingsberry is an orphan who lives on The Docks. He is friends with Stella Fishburn, and spends most of his time outside her house. He is worth 2000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Stella Fishburn

Seymour Fishburn

Hint 1:

(Also unlocks Hint 1 for Stella)

XP worth upon Discovery: 300xp

Description: Speak to Rufus and select “Personal questions.” then, select “Are you alone?”

This creates a Y decision.

You will learn this hint no matter which option you select.

Hint Description:

Hint 2:

XP worth upon Discovery: 200xp

Description: After learning Hint 2 of 3 for Seymour Fishburn

Speak to Rufus and select “Personal questions.” then, select “What do you think of Seymour?”

This creates a Y decision.

You will learn this hint no matter which option you select.

Hint Description:

Hint 3:

XP worth upon Discovery: 300xp

Description: Keep an eye on Rufus and you’ll eventually notice him wandering into a house. Use your blood sense to activate an eavesdropping investigation, then watch him from the spot on the pier across from Stella’s house, where Rufus spends most of his time. Rufus will go down a staircase and come out on the beach beneath the pier, where you can watch his conversation.

Hint Description:

Hint 4:

XP worth upon Discovery: 200xp

Description: After learning Hint 3 of 4 for Rufus, speak with the boy and select “Personal questions.” then select “Your only friend is a rat?”

Hint Description:

Enid Gillingham

Enid Gillingham is a senile old woman who lives in a house in the marketplace southeast of Sean Hampton’s Night asylum in The Western Docks. She is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Martin Nightingale

Hint 1:

(Also unlocks Hint 1 for Martin)

XP worth upon Discovery: 150xp

Description: If you wait around in the market for long enough, Martin Nightingale will walk inside Enid’s house. Use your blood sense to start an eavesdropping investigation. You can watch the two from the apartment upstairs, through a weak spot in the floor that is missing some floorboards.

Hint Description:

Hint 2:

XP worth upon Discovery: 100xp

Description:On the second floor of a building behind where you rescue Archer Woodbead at the southeast corner of the east docks, you’ll find a dead body in a pool of blood. Inspect this body to receive a Bloody letter as well as a Small pocket watch and you’ll learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 100xp

Description: Purchase the Music Box from Martin Nightingale’s inventory. Examine the box in your inventory to find a letter from Enid to her son Jack, and learn this hint.

Hint Description:

Hint 4:

(Also unlocks Hint 4 for Martin)

XP worth upon Discovery: 150xp

Description: Speak to Martin Nightingale and select “Your life in London?” then select “About the neighbourhood?” Finally, select “Who is this old woman?”

Hint Description:

THE DOCKS PT.3 (Martin, Dyson, Sean & Archer)

Martin Nightingale

Martin Nightingale runs a shop in the marketplace southeast of Sean Hampton’s Night asylum in The Western Docks. He is typically found just outside Enid Gillingham’s house. She is worth 3000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Enid Gillingham

Hint 1:

(Also unlocks Hint 1 for Enid)

XP worth upon Discovery: 150xp

Description: If you wait around in the market for long enough, Martin will walk inside Enid Gillingham’s house. Use your blood sense to start an eavesdropping investigation. You can watch the two from the apartment upstairs, through a weak spot in the floor that is missing some floorboards.

Hint Description:

Hint 2:

XP worth upon Discovery: 600xp

Description: Speak to Martin and select “Your life in London?” then select “You’re no real businessman.”

Hint Description:

Hint 3:

XP worth upon Discovery: 600xp

Description: After learning Hint 1 of 4 for Martin, speak to him and select “Personal questions.” then select “You’ve exploited Miss Gillingham.”

This will create a Y decision.

If you select “Your selfishness is fascinating.” or “What is your excuse?” you will learn this hint.

IF YOU SELECT “You have no maturity!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 4:

(Also unlocks Hint 4 for Enid)

XP worth upon Discovery: 150xp

Description: Speak to Martin and select “Your life in London?” then select “About the neighbourhood?” Finally, select “Who is this old woman?”

Hint Description:

Dyson Delaney

Dyson Delaney is the town drunk in the docks. He will never be far from the Turquoise Turtle. You’ll either find him inside, or very close to the building. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 150xp

Description: In Sean Hampton’s room in the Night asylum shelter, search the dresser in the east corner of the room and you’ll find a Folded paper. Read the paper to learn this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 50xp

Description: Speak to Dyson Delaney and select “Personal questions.” Next, select “You must have had dreams when younger?” Finally, select “Were you an idealist, then?”

Hint Description:

Hint 3:

XP worth upon Discovery: 250xp

Description: Complete Dyson Delaney’s Tribute to the victims Investigation to learn this hint.

Hint Description:

Hint 4:

XP worth upon Discovery: 50xp

Description: After learning hint 3 of 4 for Dyson Delaney,

speak with Dyson and select “How come I sense your guilt?”

This will create a Y Decision.

If you select “You too died that day.” or “You are a coward!” you will learn this hint.

IF YOU SELECT “You made a terrible mistake.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Sean Hampton

Sean Hampton is the Pillar character for The Docks. Early in the game you encounter Sean Hampton and bring him to Pembroke Hospital. Later on he can be found in his personal room in the shelter that he runs in the West Docks. It’s the furthest north building in the West Docks area. He is worth 6000XP once you unlock all of his hints and embrace him.

Social Circle

None (Pillar)

Hint 1:

XP worth upon Discovery: 2550xp

Description: Before you find Sean Hampton in his shelter in Chapter 3, speak to Tom Watts in the Turquoise Turtle, and select “I’m looking for Sean Hampton?” then, select “Did he return to his flock?”.

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

Description: Before you find Sean Hampton in his shelter in Chapter 3,

speak to Ichabod Throgmorton in front of the Turquoise Turtle, and select “I’m looking for Sean Hampton.” then, select “I respect your refusal.”.

Hint Description:

Archer Woodbead

When you first meet Archer Woodbead, he’s being besieged by Skals on the east side of The Docks. You’ll have to save him on the day you encounter him or he will be killed. This can be extremely dangerous if you’ve been roaming around when you’re low level – especially if you’re searching for Dr. Strickland’s pharmacist who is nearby. If you get too close and activate this encounter, you must save him that day or lose him forever, and you may be far lower level than the skals attacking him.

After you save Archer from the skal, he can be found in the east docks area, west of the Turquoise Turtle, near the dock where William Bishop’s boat was found at the beginning of the game. He is worth 3000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 450xp

Description: The first time you speak with Archer you’ll automatically learn this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

Description: After Archer returns to the docks, speak to him and select “Your life in London?” then, select “About this part of town?” Finally, select “What about the gangs?”

Hint Description:

Hint 3:

XP worth upon Discovery: 600xp

Description: After Archer returns to the docks, speak with him and select “Personal questions.” then, select “Tell me about the Guard of Priwen?”

Hint Description:

THE DOCKS PT.4 (Sabrina, Tom & Ichabod)

Sabrina Cavendish

Sabrina Cavendish is the barmaid who works at the Turquoise Turtle in The Docks. She can always be found in the bar, or very near to the front entrance. She is worth 3000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Tom Watts

Hint 1:

(Also unlocks Hint 1 for Tom)

XP worth upon Discovery: 750xp

Description: When you return to the Docks in Chapter 3, occasionally, Sabrina and Tom will stop working to have a conversation. Watch them until they are finished talking and they will both walk out a door on the east side of the building and lock the door behind them. Use your blood sense to start an eavesdropping investigation. Follow them through the first door. They’ll lock a second door behind them, but you can watch them through a window on the second floor. Just take the stairs to the left of the door.

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

Description: Inside a trash can next to the building just to the right of the Turquoise Turtle, you can find a Torn off page of a diary. Reading this page will earn you this hint. Note that this hint can be earned at the very beginning of the game, far before most hints for characters from the docks.

Hint Description:

Hint 3:

XP worth upon Discovery: 150xp

Description: After returning to The Docks in Chapter 3, speak to Sabrina and select “Your life in London?” then select “About the Docks?”

This will create a Y decision.

You will learn this hint no matter which choice you select.

Hint Description:

Hint 4:

XP worth upon Discovery: 150xp

Description:After learning Hint 1 of 4 for Sabrina, speak to her and select “Personal questions.” then select “Why do you have a gun?”

This will create a Y decision.

If you select “Guns are dangerous.” or “You should relax.” you will learn this hint.

IF YOU SELECT “I understand.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Tom Watts

Tom Watts is the bar owner of the Turquoise Turtle in The Docks. He’s a well respected member of the community, who can always be found behind the counter at the bar. He is worth 5000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Sabrina Cavendish

Hint 1:

(Also unlocks Hint 1 for Sabrina)

XP worth upon Discovery: 750xp

Description: When you return to the Docks in Chapter 3, occasionally, Sabrina and Tom will stop working to have a conversation. Watch them until they are finished talking and they will both walk out a door on the east side of the building and lock the door behind them. Use your blood sense to start an eavesdropping investigation. Follow them through the first door. They’ll lock a second door behind them, but you can watch them through a window on the second floor. Just take the stairs to the left of the door.

Hint Description:

Hint 2:

XP worth upon Discovery: 250xp

Description: After learning Hint 3 of 5 for Tom, speak to him and select “Personal questions.” then select “Start a new life after prison?” Finally, select “It’s not dangerous to stay here?”

Hint Description:

Hint 3:

XP worth upon Discovery: 500xp

Description: During Tom’s investigation while you’re fetching gin from his stash, when you enter his locked storeroom in the warehouse, check the lockers to the north to find a Newspaper article which will give you this hint when you read it.

Hint Description:

Hint 4:

XP worth upon Discovery: 750xp

Description: After you fetch Tom’s Gin from the warehouse on the western docks during his Shortage of essential procut Investigation mission, return and speak with Tom and select “Your warehouse wasn’t empty!” to earn this hint.

Hint Description:

Hint 5:

XP worth upon Discovery: 250xp

Description: After speaking with Edgar Swansea upstairs in the Turquoise Turtle in the

Chapter 1 story mission, Eternal Thirst, speak to Sabrina Cavendish and select “I want the truth!” then select “Tell me about him?”

Upon first glance, it may seem that getting this hint is mandatory, but it’s not. You can skip right over the conversations with Sabrina and Tom and just go out and search for William Bishop on your own. If you do not get this hint during this mission, however, you’ll lose it forever.

Hint Description:

Ichabod Throgmorton

Ichabod Throgmorton is an amateur vampire hunter who lives in The Docks. When you first meet Ichabod, he’s inspecting a dead body in front of the Turquoise Turtle, on the trail of a possible vampire. After you meet with Sean Hampton in his Night Asylum, Ichabod can be found wandering around near the gates in front of Sean’s building. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 400xp

Description: Speak to Ichabod and select “Your life in London?” then, select “About this neighborhood?”

Hint Description:

Hint 2:

XP worth upon Discovery: 600xp

Description: Complete Ichabod’s Vampire hunter extraordinaire Investigation mission. Whether you hang the posters, or burn them, you’ll earn this hint when you speak to Ichabod about the mission afterwards.

Hint Description:

Hint 3:

XP worth upon Discovery: 600xp

Description: Go as far west along the pier as possible in the Western Docks, and then turn and head north toward Sean Hampton’s Night asylum. Keep an eye out for a corpse near a building on the left side of the street that you can loot. Loot this body to find the Guard of Priwen note. Reading the note will give you this hint.

Hint Description:

Hint 4:

XP worth upon Discovery: 400xp

Description: After learning Hint 3 of 4 for Ichabod, speak to him and select “Personal questions.” then, select “You’re a fraud!”

This will create a Y decision.

If you select “Stop fooling yourself.” or “You are a lunatic!” you will earn this hint.

IF YOU SELECT “You have courage.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

THE DOCKS PT.5 (Rodney, Giselle & Lottie)

Rodney Grader

Rodney Grader is a Citizen of the Docks who has gone into hiding in fear of the wet boot boys. When you first meet Rodney Grader, he’s down in the sewers with the skals, hiding in Old Bridget’s sewer hideout. Take the stairs down near Harriet Jones’s room, then follow the path to a sewer tunnel where you’ll find him. After you convince him to return to the Docks, he can be found in the marketplace southeast of Sean Hampton’s Night asylum, near Margin Nightingale. He is worth 3000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 150xp

Description: After learning Hint 3 of 5 for Rodney, speak to him and select “Personal questions.” then, select “Tell me more about your friend, Jack?”

You’ll be presented with a Y decision.

If you select “You could not know…” or “You only ignited a war about to start.” you will learn this hint.

IF YOU CHOOSE “Take responsibility, and stop hiding!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 2:

XP worth upon Discovery: 150xp

Description: After Rodney returns to the Docks, speak to him and select “Your life in London?”

then select “About this part of town?”

Hint Description:

Hint 3:

XP worth upon Discovery: 300xp

Description: After Rodney returns to the Docks, speak to him and select “Your life in London?”

then select “About the local figures?”

Hint Description:

Hint 4:

XP worth upon Discovery: 600xp

Description: Find Enid Gillingham’s house, in the market near Martin Nightingale, and use your mesmerize ability to force her to let you enter her home. Once inside, search the bookshelf next to the door and you’ll find an Unfinished letter and learn this hint.

Hint Description:

Hint 5:

XP worth upon Discovery: 300xp

Description: After learning Hint 4 of 5 for Rodney, speak to him a 2nd time down in the sewers.

You will be presented with a Y decision.

If you select “You can’t stay here forever.” or “You’re no cold-blooded killer.” you will learn this hint.

IF YOU SELECT “You’re a spineless coward!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Giselle Paxton

Giselle Paxton is a citizen of The Docks who can typically be found just outside Sean Hampton’s Night Asylum. She is worth 2000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Lottie Paxton

Hint 1:

(Also unlocks Hint 1 for Lottie)

XP worth upon Discovery: 250xp

Description: Next to Lottie’s bed in the south corner of Sean Hampton’s shelter you’ll find a letter on an end table next to the bed. Pick up the Handwritten prayer and read it to reveal this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 150xp

Description: Watch Lottie and Giselle. Every now and then they’ll go into the back of the shelter and into a locked room in the back. Use your blood sense to activate an eavesdropping investigation. The eavesdropping spot is on the second floor near the top of the staircase.

Note that this eavesdropping event will only happen after you’ve spoken to Sean Hampton in the Night Asylum. Also keep in mind that you cannot get these hints after you conclude the events with Sean Hampton at the end of Chapter 3, unless you opt to turn Sean Hampton. Any other choice results in the Night Asylum being essentially closed and you will not be able to eavesdrop on the pair inside the building any longer.

Hint Description:

Hint 3:

XP worth upon Discovery: 100xp

Description: Speak to Giselle and select “Personal questions.” then select “Are you a Trade Union activist?” Finally, select “No support from the Trade Union?”

Hint Description:

Hint 4:

XP worth upon Discovery: 150xp

Description: Complete Giselle’s Spoils of war investigation, and conclude the investigation by returning the bag of money to Giselle to earn this hint. If you lie to Giselle and keep the money for yourself, you’ll lose this hint forever.

Hint Description:

Lottie Paxton

Lottie Paxton is a Citizen of the Docks who lives at Sean Hampton’s Night’s Asylum. She spends most of her time inside the shelter, or just outside its front door. She is worth 2000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Giselle Paxton

Hint 1:

(This also unlocks Giselle Paxton’s 1st hint as well)

XP worth upon Discovery: 250xp

Description: Next to Lottie’s bed in the south corner of Sean Hampton’s shelter you’ll find a letter on an end table next to the bed. Pick up the Handwritten prayer and read it to reveal this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 250xp

Description: After spying on Lottie and Giselle Paxton to learn Giselle’s 2nd hint, speak to Giselle and select “Personal questions.” then select “Resentment between you and your sister?” Finally, select “Lottie sees herself as an angel?”

Hint Description:

Hint 3:

XP worth upon Discovery: 500xp

Description: In a trash can next to the staircase leading up to the 2nd floor in the north corner of Sean Hampton’s Night asylum you’ll find a Burnt letter. Read the letter to learn this hint.

Hint Description:

PEMBROKE HOSPITAL WARNING!!!

The following characters have Y decisions that if answered incorrectly, you will lose their hint forever:

Beatrice Goswick

Thomas Elwood

Clay Cox

Pippa Hawkins

Newton Blight (Through one of Oswald’s speech choices.)

Oswald Thatcher

The following characters have Investigation conclusions that if chosen incorrectly, you will lose their hint forever:

Dr. Edgar Swansea: (Not really an Investigation, but see him Immediately after you attend your Sister’s Funeral in Chapter 3.)

Dr. Corcoran Tippets: (tell him instead of Nurse Branagan that you will cover for him for the conclusion of The Harder They Fall.)

PEMBROKE HOSPITAL PT.1 (Beatrice, Mortimer, Harvey & Dr. Strickland)

This section is for the characters who are in the Pembroke Hopspital area:

Beatrice Goswick

Beatrice Goswick is a Citizen of the Pembroke Hospital District. She can be found in the room in the middle of the patient wing, where Dr. Strickland and Dr. Ackroyd spend their time. She’s in her own private room with her son Mortimer, and never leaves the room. She is worth 4000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Mortimer Goswick

Hint 1:

XP worth upon Discovery: 600xp

Description: Speak with Beatrice Goswick and select “Your life in London?” then select “Complaints about your reception here?”

Hint Description:

Hint 2:

XP worth upon Discovery: 700xp

Description: After spying on Beatrice and Mortimer to learn Mortimer’s 1st Hint Speak with Beatrice Goswick and select “Personal Questions.” then select “Your son wished to die.”

Hint Description:

Hint 3:

XP worth upon Discovery: 700xp

Description: After retrieving Mortimer’s Folded Letter, during the Burn After Reading Investigation Speak with Beatrice Goswick and select “Personal Questions.” then select “Your son could try to kill himself again!.”

This will create a Y decision tree.

Answer “He is lucky to have you.” to receive this hint.

IF YOU ANSWER “You are in denial!” OR “Prepare for the worst.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Mortimer Goswick

Mortimer Goswick is a Citizen of the Pembroke Hospital District. He has his own private room in the patient wing of the hospital where Dr. Strickland and Dr. Ackroyd are working, and never leaves his room. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Beatrice Goswick

Hint 1:

XP worth upon Discovery: 400xp

Description: Every now and again, Beatrice Goswick will close the door to the room that they’re in so that you cannot enter. This allows you to begin an eavesdropping mission. Use your blood sense nearby to start the eavesdropping mission, then run around to the outside of the hospital. If you go behind the tend furthest to the left inside the hospital’s front courtyard you can spy on the two through the hospital window to overhear their conversation and learn this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 200xp

Description: After completing the Missing Ingredients Investigation mission for Dr. Strickland, you will receive the key to his office from either Dr. Strickland or Dr. Ackroyd. The office is on the 2nd floor right next to yours. Inside, on a small desk near a window, you’ll find M. Goswick’s medical file and learn this hint when you read it.

Hint Description:

Hint 3:

XP worth upon Discovery: 100xp

Description: After speaking with Mortimer and starting the Burn after reading Investigation, go to Mortimer’s flat south of the hospital. You won’t encounter any enemies on the way there. You’ll find the Folded Letter near the entrance to the apartment. Reading the letter will give you this hint.

Hint Description:

Harvey Fiddick

Harvey Fiddick is a Citizen of the Pembroke Hospital District. He’s a patient in the hospital. His room is in the north wing on the 1st floor, and he never leaves his bed. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Dr Thoreau Strickland

Dr Waverley Ackroyd

Hint 1:

XP worth upon Discovery: 200xp

Description: Behind Harvey there is an Unfinished Letter sitting on the desk. Reading this letter will reward you with Hint 1 of 3 for Harvey Fiddick.

Hint Description:

Hint 2:

XP worth upon Discovery: 150xp

Description: After reading Harvey’s letter and obtaining hint 1 of 3, speak to Harvey.

Select “Personal Questions.” then select “You seem worried about your family?”

Hint Description:

Hint 3:

XP worth upon Discovery: 150xp

Description: After receiving Hint 1 of 3 for Dr Thoreau Strickland speak to Dr. Strickland, and select “Personal Questions.” Then select “About your blood transfusion techniques?”

Finally, select “Tell me Mr. Fiddick’s story.”

Hint Description:

Dr. Thoreau Strickland

Dr. Strickland is a Citizen of the Pembroke Hospital District. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Dr Waverley Ackroyd

Harvey Fiddick

Hint 1:

XP worth upon Discovery: 500xp

Description: Talk to Dr. Strickland and select “Your life in London?” Then, select “Tell me about yourself?” Finally, select “Tell me about your experiments?”

Hint Description:

Hint 2:

XP worth upon Discovery: 1000xp

Description:After visiting Dr. Strickland’s pharmacist in the docks during the Missing ingredients citizen investigation, and retrieving Dr. Strickland’s list of requested drugs, speak to Dr. Strickland and select, “Your drug provider is gone.”

Hint Description:

Hint 3:

XP worth upon Discovery: 500xp

Description: After completing the Night Shift story mission, you’ll be allowed to enter Dr. Swansea’s office. Inside Dr. Swansea’s office on a dresser on the right (north) side of the room, you’ll find the Warning letter. Reading this letter will reveal Dr. Strickland’s 2nd hint. You’ll also receive the Note to Dr. Swansea at the same time.

Hint Description:

PEMBROKE HOSPITAL PT.2 (Dr. Ackroyd, Thomas, Thelma & Clay)

Dr. Waverley Ackroyd

Dr. Ackroyd is a surgeon in the Pembroke Hospital. He can be found in the patient wing of the hospital on the ground floor, tending to the patients. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Dr Thoreau Strickland

Harvey Fiddick

Hint 1:

XP worth upon Discovery: 600xp

Description: Speak with Dr. Ackroyd and select “Your life in London?” then select “About the Pembroke hospital?”

Hint Description:

Hint 2:

XP worth upon Discovery: 600xp

Description: After receiving Hint 2 of 3 for Dr. Strickland, Speak with Dr. Ackroyd and select “Personal questions.” then select “Strickland’s chance to cure the flu?”

Hint Description:

Hint 3:

XP worth upon Discovery: 800xp

Description: Find the Note to Dr. Swansea in Edgar Swansea’s office on a desk along the north side of the office, after completing the Night Shift story mission. You will also receive the Warning Letter at the same time. Reading the Note to Dr. Swansea will give you this hint.

Hint Description:

Thomas Elwood

Thomas Elwood is a Citizen of the Pembroke Hospital District. Thomas is a patient in the hospital. His bed is in the room to the right of the main reception area, and he never leaves the area. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Thelma Hawcroft

Hint 1:

XP worth upon Discovery: 200xp

Description:In the operating room on the second floor on the left side of the hall leading to your office, on a table along the wall is T. Elwood’s medical file, which gives you this hint when you read it.

Hint Description:

Hint 2:

XP worth upon Discovery: 150xp

Description: After receiving Hint 1 of 3 for Thelma Hawcroft Select “Personal questions.” Then select “About Miss Hawcroft’s disease?”

Hint Description:

Hint 3:

XP worth upon Discovery: 150xp

Description: After receiving Hint 1 of 3 for Thomas Elwood

Select “Your life in London?” Then select “Real cause of your injury?” Then select “Why the lie?”

This will lead you to a Y decision.

If you select “You can’t hide forever.” you’ll receive hint 3 of 3 for Thomas Elwood.

IF YOU SELECT “Surgery could help you.” OR “Beauty is not everything.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Thelma Howcroft

Thelma Howcroft is a Citizen of the Pembroke Hospital District. Thelma is a patient in the hospital. Her bed is just to the right of the main reception desk, and she can typically be found in that room, or wandering in the main reception room. She is worth 2000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Thomas Elwood

Hint 1:

XP worth upon Discovery: 250xp

Description: Ask Thelma about “Your Life in London?” Next, select “You are a vampire?” Next, select “Ever heard of Cotard’s Syndrome?”

Hint Description:

Hint 2:

XP worth upon Discovery: 500xp

Description: After activating the Wrong Target Investigation, find the two Priwen Guards spying on Thelma from across the street. They are in a building to the north of the hospital behind a lone medical tent. Go around behind the building, without crossing the bridge, then look around for a back entrance. Take the stairs up to the 2nd floor where you’ll fight a Level 6 and a Level 7 Priwen. After you kill them, pick up the Survey Mission letter by the window. This will give you Thelma’s 2nd hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 250xp

Description: After receiving both Hints 1 & 2 of 3 for Thelma Howcroft,

select “Personal Questions.” then, select “Tell me about vampires?”

This will create a Y decision.

You will learn this hint no matter which choice you select.

Hint Description:

Clay Cox

Clay Cox is a Citizen of the Pembroke Hospital District. Clay will not show up for conversations until after you’ve finished the Take me to a Hospital mission. (Even if you sleep, Clay will stay down on the docks until after you complete this mission) After that, Clay can be found out near the medical tents in front of the hospital. He stays near the tents that are outside of the hospital grounds, near the river. When you first meet Clay Cox, he’s been in a fight and has been stabbed. He’s a rude bugger and doesn’t do much to foster goodwill. You must decide whether to mesmerise and kill him on the spot for an experience boost, or let him live another day.

You earn a trophy for either choice – meaning you must play through the game twice and try things both ways to get both trophies. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 100xp

Description: Speak to Clay and select “Your life in London?” Then select “About the man you pushed in the water?” Finally, select “Did he want revenge?”

This will start a Y decision dialog

You will learn this hint no matter which choice you select.

Hint Description:

Hint 2:

XP worth upon Discovery: 200xp

Description: After you’ve finished the Take me to a Hospital mission, Clay will start showing up near the tents in front of the hospital. When this happens, there will be a Crumpled Letter inside one of the tents by the river. It’s next to the padded chair that Clay often sits on. Reading the letter will give you this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 100xp

Description: After learning Hint 1 of 4 for Clay Cox, Speak to Clay and select “Personal Questions.” Then select “How long can you avoid the law?”

This will start a Y decision dialog

If you select, “We must all pay the price.” or “Prepare to die, soon…” You will earn this hint.

IF YOU SELECT “Justice will find you!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 4:

XP worth upon Discovery: 100xp

Description: After learning Hint 2 of 4 for Clay Cox, Speak to Clay and select “Personal Questions.” Then select “Your wife’s letter pissed you off?”

Hint Description:

PEMBROKE HOSPITAL PT.3 (Dr. Swansea, Rakesh & Pippa)

Dr. Edgar Swansea

Doctor Edgar Swansea runs the Pembroke Hospital, and can typically be found in his office on the second floor in the middle of the hospital. He is the pillar character for the Pembroke area on whom all other characters in the district rely.Dr. Swansea’s hints are slightly different than most characters in a couple of ways:

1. You must talk to Swansea at specific times during the game to access his hints, rather than simply selecting specific dialog options, or finding collectibles.

2. Dr. Swansea does not immediately gain any XP for his blood quality when you learn hints about him. However, at the end of the game, if you have all 3 hints, Dr. Swansea’s XP doubles and he is worth 12,000XP.

Social Circle

None (Pillar)

Hint 1:

XP worth upon Discovery: 3000xp

Description: After attending your sister’s funeral at the beginning of Chapter 3, if you open and look at the map, you may notice that there is an ! symbol on the map over Pembroke Hospital. Examining this symbol, you will find that a special conversation is available with Dr. Swansea back at the Pembroke.

You must return to the Pembroke to speak with Dr. Swansea before you complete the next story objective, which is to go to the church in Whitechapel, if you want to have this conversation and learn this hint. Once you go to the church, this optional conversation will close, and you’ll lose this hint forever.

Getting back to the Pembroke takes you far out of your way, and there are a lot of tough enemies on the road back to the hospital on Whitechapel Street. You cannot return through the cemetery, as the gate is temporarily locked because of the funeral. You have to go the long way around.

Once you reach the hospital, speak to Dr. Swanea. Ask Swansea “Have you ever lost a relative to a vampire?”

Hint Description:

Hint 2:

XP worth upon Discovery: 3000xp

Description: Throughout the game, side conversations with Dr. Swansea will continue to become available. Watch for the ! on the map after each major objective. Return to talk to Dr. Swansea every time you see a !. The main conversation is always based on the events that have recently happened, but the side options change the more times you talk to him. Eventually one of the the side conversation options will be “Help in the West End?” Select “Help in the West End?” then, select “Where is the Brotherhood?” to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 0xp

Description: This hint cannot be missed. Toward the end of the game, Dr. Swansea will be kidnapped, and you’ll be forced to go to his rescue. Once you find Dr. Swansea, you will have a conversation where at some point you’ll have to select the story option “This is no coincidence!” Dr. Swansea will reveal his final hint at this point.

Hint Description:

Rakesh Chadana

Rakesh Chadana is a Citizen of the Pembroke Hospital District. He tends to the dead in the makeshift morgue set up in the fenced area outside the hospital on the north end. He is worth 5000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 500xp

Description: Ask Rakesh about “Your Life in London?” Next, select “Not afraid of the dead?” Next, select “Most people fear dead flesh.”

Hint Description:

Hint 2:

XP worth upon Discovery: 750xp

Description: After completing the Night Shift story mission, you’ll be allowed to enter Dr. Swansea’s office. Inside Dr. Swansea’s office on a dresser on the left (south) side of the room, you’ll find the Letter of Rakesh Chadana. Reading this letter will reveal Rakesh’s 2nd hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 1250xp

Description: Keep an eye on Rakesh. Occasionally he’ll wander into the wooden fenced area near his tent and lock the door behind him. Get close enough to him while using your blood sense to begin an investigation as he enters the area. Then go around to the northeast entrance to the hospital which leads to a secondary reception area that is not being used. Pippa comes in here occasionally. Behind the desk there is a spot where you can look through the window to see what Rakesh is up to. You must have your senses activated to spy on Rekesh.

Hint Description:

Pippa Hawkins

Pippa Hawkins is a Citizen of the Pembroke Hospital District. Pippa is a nurse at Pembroke Hospital. She can typically be found somewhere near the front desk in the reception area, though she wanders into all of the nearby rooms, and occasionally wanders out off of the hospital grounds to have a smoke break with Milton Hooks. She is worth 3000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Milton Hooks

Hint 1:

XP worth upon Discovery: 150xp

Description: After receiving Pippa’s 2nd hint, select “Personal Questions” then select “Leaving this hospital?”

This will create a Y decision.

If you tell Pippa “Be proud of what you’ve achieved.” or “Patients need you.” Pippa will confide in you and you’ll receive this Hint.

IF YOU SELECT “This is inacceptable.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

Description: Behind the reception desk in the alternate reception room to the left of the main staircase there’s a metal locker. One of the lockers is locked, the other contains a Long Letter, which will provide this hint about Pippa when you read it.

Hint Description:

Hint 3:

(Also unlocks Hint 3 for Milton)

XP worth upon Discovery: 750xp

Description: Complete the side quest Midnight in the garden of good and evil

Hint Description:

Hint 4:

XP worth upon Discovery: 150xp

Description: Speak with Beatrice Goswick and select “Your life in London?” the, select “Complaints about your reception here?” then press her on this hint by selecting “Tell me about your arrival?” You will receive hint 4 about Pippa Hawkins.

Hint Description:

PEMBROKE HOSPITAL PT.4 (Milton, Dr. Tippets & Gwyneth)

Milton Hooks

Milton Hooks is a Citizen of the Pembroke Hospital District. He is the ambulance driver for Pembroke Hospital. He can typically be found somewhere in front of the hospital. He is worth 2000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Pippa Hawkins

Hint 1:

XP worth upon Discovery: 125xp

Description: Ask Pippa Hawkins about “Your Life in London?” Next, select “How is the staff coping?” Next, select “Why is Milton so grumpy?”

Hint Description:

Hint 2:

XP worth upon Discovery: 125xp

Description: In the northern area in the fenced section of the hospital is an area being used as a makeshift morgue. There’s a wooden shed with a row of bodies inside. If you search these bodies, one of them contains a Crumpled Letter that gives you this hint about Milton when you read it.

Hint Description:

Hint 3:

(Also unlocks Hint 3 for Pippa)

XP worth upon Discovery: 750xp

Description: Complete the side quest Midnight in the garden of good and evil

Hint Description:

Dr. Corcoran Tippets

Dr. Corcoran Tippets is a Citizen of the Pembroke Hospital District. Dr. Tippets is a hard working physician who spends most of his time tending to patients in the medical tents set up in front of Pembroke Hospital. He is worth 2000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Nurse Branagan

Hint 1:

(Also unlocks Hint 1 for Gwyneth)

XP worth upon Discovery: 500xp

Description: Ask Dr. Tippets about “Your Life in London?” Next, select “Tell me about the staff.” Next, select “Positive Characters?”

Hint Description:

Hint 2:

XP worth upon Discovery: 100xp

Description: Ask Nurse Branagan about “Your Life in London?” Next, select “Tell me about the staff.” Next, select “Anyone that stands out?”

Hint Description:

Hint 3:

XP worth upon Discovery: 150xp

Description: If you watch Dr. Tippets do his daily routine, you will notice him occasionally sneak off into a locked room on the second floor of the Hospital. If you go out into the gardens behind the hospital and clear out the Skals, you’ll be able to access a scaffolding outside the window of the room. Watch Dr. Tippets until he goes into the hospital, then go out the door through the storage room to the right of the main stairs and teleport of to the Scaffolding and you can spy on Dr. Tippets to see what he’s doing in there.

Hint Description:

Hint 4:

XP worth upon Discovery: 150xp

Description: After discovering hint 5 of 5, Speak with both Nurse Branagan and Dr. Tippets about his medical error. After you’ve spoken with both characters, speak with Dr. Tippets, and select “I will cover for you.” You will receive hint 5 of 5 for Dr. Tippets, and he will also give you 100 Shillings.

IF YOU INSTEAD SPEAK WITH NURSE BRANAGAN AND AGREE TO COVER FOR DR. TIPPETS, YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 5:

XP worth upon Discovery: 150xp

Description: During the Chapter 2 Story Mission Night Shift, there’s a corpse on an operating table in the morgue. Picking up the clipboard next to the corpse gives you the Death Report. This begins the Citizen Investigation Mission, The harder they fall. Inspect the body, looking at each option. When you’ve fully examined the body you will receive this hint.

Hint Description:

Gwyneth Branagan

Gwyneth Branagan is a Citizen of the Pembroke Hospital District. Nurse Branagan spends most of her time tending to the patients in the medical tents in front of Pembroke Hospital.

Social Circle

Dr. Corcoran Tippets

Hint 1:

(Also unlocks Hint 1 for Dr. Tippets)

XP worth upon Discovery: 500xp

Description:Ask Dr. Tippets about “Your Life in London?” Next, select “Tell me about the staff.” Next, select “Positive Characters?”

Hint Description:

Hint 2:

XP worth upon Discovery: 1250xp

Description: After finishing the Missing Ingredients Investigation for Dr. Strickland, you’ll receive the Key to his office. Inside the office, on a desk in the middle of the room, you’ll find a Letter to Doctor Swansea, and receive this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 750xp

Description:After discovering Hint 4 of 5 for Dr. Tippets, Select “Personal Questions.”

Then select “Tippets’ medical error.”

This will create a Y decision.

You will learn this hint no matter which option you select.

Hint Description:

PEMBROKE HOSPITAL PT.5 (Newton & Oswald)

Newton Blight

Newton Blight is a citizen of the Pembroke District. He’s a war veteran who spends his time with his partner down by the river in front of Pembroke Hospital, near where you first encountered Clay Cox. Newton does not show up until after you’ve finished the Night Shift story mission. He is worth 3000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Oswald Thatcher

Hint 1:

(Also unlocks Hint 1 for Oswald)

XP worth upon Discovery: 150xp

Description: Speak with Oswald Thatcher, and select “Personal questions.” then, select “Your fear of being enclosed.”

This will create a Y decision.

The correct answer “You got buried.”

IF YOU SELECT “It is soldier’s guilt.” OR “It was your childhood.” YOU WILL LOSE THIS HINT FOREVER.

Note that this is a very important hint in terms of learning about Lewis Newton and Oswald. There are several hints that you will not be able to learn if you miss this hint.

Hint Description:

Hint 2:

(Also unlocks Hint 2 for Oswald)

XP worth upon Discovery: 300xp

Description: After learning Oswald and Newton’s first hint, speak to Oswald and select “Personal questions.” then, select “What happened when you were buried?” Finally, select “Shameful thoughts?”

Hint Description:

Hint 3:

XP worth upon Discovery: 450xp

Description:After learning Hint 2 for Newton, speak to him and select “Personal Questions.” then, select “How do you feel about Oswald Thatcher?”

Hint Description:

Hint 4:

XP worth upon Discovery: 600xp

Description: If you speak to Newton before you enter the sewers and save his friend, during the A rat in the hospital story mission, he will give you this hint immediately.

If you did not speak to Newton before saving Oswald, you can still get this hint by talking to him and

selecting “Your life in London?” Then selecting “Why do you stay here?”

Hint Description:

Oswald Thatcher

Oswald Thatcher is a citizen of the Pembroke District. He’s a war veteran who spends his time with his partner down by the river in front of Pembroke Hospital, near where you first encountered Clay Cox. When you first encounter Oswald, he’s cornered by skals down in the sewers, during the Rat in the hospital story mission. If you fail to save Oswald before you rest, he will die and you’ll lose out on this character. He is worth 2000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Newton Blight

Hint 1:

(Also unlocks Hint 1 for Newton)

XP worth upon Discovery: 200xp

Description: Speak with Oswald and select “Personal questions.” then, select “Your fear of being enclosed.”

This will create a Y decision.

The correct answer “You got buried.”

IF YOU ANSWER “It is soldier’s guilt.” OR “It was your childhood.” YOU WILL LOSE THIS HINT FOREVER.

Note that this is a very important hint in terms of learning about Newton and Oswald. There are several hints that you will not be able to learn if you miss this hint.

Hint Description:

Hint 2:

(Also unlocks Hint 2 for Newton)

XP worth upon Discovery: 250xp

Description:After learning Oswald’s first hint, speak to him again and select “Personal questions.” then, select “What happened when you were buried?” Finally, select “Shameful thoughts?”

Alternatively, Oswald and Newton will go into a gated area beneath the docks and lock the gate behind them. When they do that, if you watch them, you can begin an eavesdropping investigation, where you will spy on them and learn this hint as well.

Hint Description:

Hint 3:

XP worth upon Discovery: 50xp

Description: Speak with Oswald and select “Your life in London?” then, select “Why were you locked up?” Finally, select “Claustrophobia?”

Hint Description:

WHITECHAPEL WARNING!!!

The following characters have Y decisions that if answered incorrectly, you will lose their hint forever:

Clayton Darby

Cristina Popa

Harry Peterson (One of Joe’s conversation options.)

Fr. Tobias Whitaker

Loretta Swanborough

Benjamin Palmer

Albert Palmer

Richard Nithercott

Hsiao Shun

The following characters have Investigation conclusions that if chosen incorrectly, you will lose their hint forever:

Clayton Darby: (Give the Scarf to him instead of Cristina Popa in A Cherished Souvenir.)

Cristina Popa: (Same as Clayton Darby.)

Dorothy Crane: (Not really an Investigation, but you will lose hints if you do not converse with Barrett or Tobias before meeting her in Chapter 2.)

Cadogan Bates: (Not really an Investigation, but you could lose a hint if you do not discuss with him about Dorothy before meeting her, unless you’re choosing to embrace her.)

WHITECHAPEL PT.1 (Clayton, Cristina & Joe)

This section is for the characters who are in the Whitechapel area:

Clayton Darby

Clayton Darby is Journalist. He’s a Whitechapel Citizens, and one of the key characters who you must meet to get information about Darius Petrescu before you can access and talk to Dorothy Crane in her Whitechapel Clinic during the Blackmail in Whitechapel Story Mission. Clayton can be found around near the Church. He wanders around from the right to left sides, but stays near the front of the building. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Cristina Popa

Hint 1:

XP worth upon Discovery: 600xp

Description: Speak with Clayton and select “Your investigation in London?” then select “What are you doing here after sunset?” then select “You risk your life to reveal the truth?”

Hint Description:

Hint 2:

XP worth upon Discovery: 600xp

Description: After learning Hint 2 of 4 for Cristina Popa speak to Clayton and select “Personal questions?” then, select “This woman really stole your wallet?” Finally, select “How did you meet her?”

Hint Description:

Hint 3:

XP worth upon Discovery: 800xp

Description: Complete the Cherished Souvenir investigation for Clayton Darby, and then give the scarf to Clayton rather than Cristina to learn this hint.

Hint Description:

IMPORTANT INFORMATION

To get the 3rd hint you NEED to do this.

After learning hint 2 of 3 for Clayton Speak to Clayton and select “Personal questions?” then select “About your relationship with Christina?”

This will create a Y decision.

If you select “I apologize” or “You are right.” Clayton will open up to you and give you the information necessary to begin his quest.

IF YOU SELECT “You’re being impartial” YOU’LL LOSE THIS INVESTIGATION AND ALL ASSOCIATED HINTS.

Cristina Popa

Christina Popa is a prostitute in Whitechapel. She can typically be found around the front of the church on the right side in front of the alley where Camellia tends her flowers. She is worth 4000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Clayton Darby

Hint 1:

XP worth upon Discovery: 300XP

Description: Speak with Cristina and select “Personal Questions.” then select “Tell me about yourself.”

This creates a Y decision

You will learn this hint no matter which option you select.

Hint Description:

Hint 2:

XP worth upon Discovery: 600XP

Description: Watch Clayton Darby as he walks around on the right side of the church near the alley where Camellia tends her flowers. Eventually he’ll go into a locked area. Teleport up to the balcony above the locked gate he entered. Eventually, Cristina will come along and enter the alley and you can eavesdrop on the couple.

Hint Description:

Hint 3:

XP worth upon Discovery: 800XP

Description: Complete the Cherished Souvenir Investigation for Clayton Darby, and conclude the investigation by giving the Scarf to Clayton, rather than Cristina.

Hint Description:

Hint 4:

XP worth upon Discovery: 300XP

Description: After learning Hint 2 of 4 for Cristina, speak to her and select “Personal questions.” then, select “Did you steal Clayton Darby’s wallet?”

This will create a Y decision.

If you select “Perhaps Clayton is different?” you will learn this hint.

IF YOU CHOOSE “You stole from him!” OR “Money and passion rarely mingle well…” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Joe Peterson

Joe Peterson is an imposing character who works as a debt collector in Whitechapel. He can usually be found in the alley directly in front of the church, near his house, harassing Barrett for money or knocking on doors and hassling various people about their bills. He is worth 3000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Harry Peterson

Barrett Lewis

Hint 1:

XP worth upon Discovery: 450xp

Description: Speak to Barrett Lewis and select “Your life in London?” then, select “How is business?”

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

Description: After earning Hint 1 for Joe Peterson

Speak to Joe and select “Your life in London?” then, select “Do you enjoy bullying people?”

This creates a Y decision

You will learn this hint no matter which option you select.

Hint Description:

Hint 3:

XP worth upon Discovery: 300xp

Description: As he’s making his rounds, Joe will occasionally step inside his house for a moment. When he does, watch him with your blood sense to initiate an eavesdropping investigation, then run around the back of the house. There is a scaffold you can teleport to in order to get up to the second floor window of the house. Spy on Joe and his son Harry from here to earn this hint.

Hint Description:

Hint 4:

XP worth upon Discovery: 300xp

Description: Use your mesmerize ability on Harry Peterson to force him to let you enter his house in the alley in front of the church, then explore around upstairs. You’ll find the Job refusal letter on a desk on the second floor. Reading the letter will give you this hint.

Hint Description:

WHITECHAPEL PT.2 (Harry, Barrett, Tobias & Mason)

Harry Peterson

Harry Peterson is a Whitechapel Citizen and the son of Joe Peterson. Harry can be found inside his house, which is just in front of the church. Look for a door that you can knock on. He never leaves the house. Harry will not let you into the house when you first ask, but he’s only Mesmerize level 1, and you can use your Mesmerize ability to force him to let you into the house to speak with him. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Joe Peterson

Barrett Lewis

Hint 1:

XP worth upon Discovery: 100xp

Description: After learning Hint 3 of 3 for Harry, Speak with Joe Peterson and select “Personal questions.” then, select “Difficult relationship with your son?”

This creates a Y decision.

If you select “This is no place to raise a child.” you’ll earn this hint.

IF YOU SELECT “You’re too protective.” OR “You’re a bad father.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 2:

XP worth upon Discovery: 100xp

Description: Force Harry to let you enter his home using your Mesmerize ability, then speak with him.

Select “Your life in London?” then, select “Not happy to live in Whitechapel?”

This creates a Y decision

You will learn this hint no matter which option you select.

Alternatively, After Hint 1 of 3 for Harry, talk to Barrett Lewis and select “Personal questions.” then select “About Harry’s health?”

Hint Description:

Hint 3:

XP worth upon Discovery: 300xp

Description: As he’s making his rounds, Joe Peterson will occasionally step inside his house for a moment. When he does, watch him with your blood sense to initiate an eavesdropping investigation, then run around the back of the house. There is a scaffold you can teleport to in order to get up to the second floor window of the house. Spy on Joe and Harry from here to earn this hint.

Hint Description:

Barrett Lewis

Barrett Lewis is a Whitechapel Citizen who runs a shop in the alley in front of the church, right across the street from the Peterson house. He can always be found in the same location. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Joe Peterson

Harry Peterson

Hint 1:

XP worth upon Discovery: 450xp

Description: Speak to Barrett and select “Your life in London?” then, select “How is business?”

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

Description: After earning Hint 1 for Barrett Lewis

Speak to Joe Peterson and select “Your life in London?”

then, select “Do you enjoy bullying people?”

This creates a Y decision

You will learn this hint no matter which option you select.

Hint Description:

Hint 3:

XP worth upon Discovery: 1100xp

Description: Complete Barret’s the Trinkets and more Investigation to uncover this hint.

Hint Description:

Fr. Tobias Whitaker

Tobias Whitaker is a zealotous priest who can be found preaching in front of the church in Whitechapel. He is worth 5000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 1250xp

Description: Speak with Father Whitaker and select “Personal questions.” then, select “Have you any family left?” and finally, select “Where did you send him?”

This will begin Father Whitaker’s Holy crusade investigation. Once you complete the investigation, you will unlock this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 200xp

Description: After completing Father Whitaker’s Holy crusade Investigation, speak to him and select “Personal questions.” then, select “Your disciple was a grave robber”

Hint Description:

Hint 3:

XP worth upon Discovery: 750xp

Description: After learning Hint 4 of 4 for Father Whitaker, speak to him and select “How exactly will you cleanse this city?”

This creates a Y decision.

If you answer “But where do you put the limit?” or “This is the twentieth century…” you will learn this hint.

IF YOU SELECT “Science is our only hope!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 4:

XP worth upon Discovery: 300xp

Description: Speak to Father Whitaker and select “Your life in London?”, then select “I am more lost than you thought?”, next is “I am listening…” and finally select “What is your plan?”

Hint Description:

Mason Swanborough

Mason Swanborough is a Whitechapel Citizen. He can be found in his house, which is in the skal infested area between the Whitechapel church and the Cemetary. You have to fight a large group of high level skals to reach him. He is inside his house and will not converse with you when you first approach him. You must reach Mesmerize Level 3 to force him to let you enter. He is worth 2500XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Loretta Swanborough

Hint 1:

XP worth upon Discovery: 500xp

(Also unlocks Hint 1 for Loretta)

Description: Purchase a Swanborough Cordial from Loretta Swanborough, then find the item in your inventory in Quest Items and examine it. This costs 35 shillings if you purchase it when you first enter the district and find it in Serious condition.

Alternately, you can get a free Swanborough Cordial from Ben Palmer by giving him the Wet Boot Boys recruitment note meant for his son, Albert.

OR

You can wait until you reach Mesmerize level 3, and use your power to force Mason to allow you to enter his apartment. Once inside, speak to Mason and select “Your life in London?” then select “Is someone taking care of you?” then finally select “Where does she go?”

Hint Description:

Hint 2:

XP worth upon Discovery: 500xp

Description: Use your blood sense outside Mason Swanborough’s window. You can spy on him through his window for his second hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 250xp

Description: After learning Mason’s 2nd hint, speak to Loretta Swanborough and select “Personal questions.” then select “Is your brother your accomplice?”

OR

After learning Mason’s 2nd hint, and reaching Mesmerize Level 3, use your Mesmerize ability to force Mason to let you enter his house. Speak to him and select “Personal questions.” then select “Is your sister using you?”

Hint Description:

WHITECHAPEL PT.3 (Loretta, Dorothy, & Benjamin)

Loretta Swanborough

Loretta Swanborough is a Whitechapel Citizen who can be found hawking snake oil out of a cart in a courtyard just up the alley to the north of Albert Palmer. Under normal circumstances, she never leaves her cart. She is worth 3000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Mason Swanborough

Hint 1:

XP worth upon Discovery: 500xp

(Also unlocks Hint 1 for Mason)

Description: Purchase a Swanborough Cordial from Loretta Swanborough, then find the item in your inventory in Quest Items and examine it. This costs 35 shillings if you purchase it when you first enter the district and find it in Serious condition.

Alternately, you can get a free Swanborough Cordial from Ben Palmer by giving him the Wet Boot Boys recruitment note meant for his son, Albert.

OR

You can wait until you reach Mesmerize level 3, and use your power to force Mason to allow you to enter his apartment. Once inside, speak to Mason and select “Your life in London?” then select “Is someone taking care of you?” then finally select “Where does she go?”

Hint Description:

Hint 2:

XP worth upon Discovery: 500xp

Description: After learning hint 3 for Loretta, speak to her and select “Personal questions.” then select “Why feel so guilty about your brother?”

This creates a Y decision.

If you answer “His place may be in an institution…” or “Easing your own remorse?” you will learn this hint.

IF YOU SELECT “You are fools!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 3:

XP worth upon Discovery: 500xp

Description: After you deal with Sean Hampton and reach Mesmerize Level 3, use your mesmerize ability to force Mason Swanborough to allow you to enter his apartment. On the table in the middle of the room you’ll find Loretta’s letter. Read the letter to learn this hint.

Hint Description:

Dorothy Crane

Dorothy Crane only moonlights at the Pembroke Hospital. She spends most of her time running a clinic in Whitechapel, where is the Pillar Character, keeping the district from falling into ruin. She can be found on the second floor of her dispensary on the west side of Whitechapel. She is worth 4000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

None (Pillar)

Hint 1:

XP worth upon Discovery: 200xp

Description: Speak to Barrett Lewis and select “I’m looking for Nurse Dorothy Crane?”

This creates a Y decision.

You will learn this hint no matter which choice you select.

Hint Description:

Hint 2:

XP worth upon Discovery: 200xp

Description: Speak to Tobias Whitaker and select “I’m looking for Nurse Dorothy Crane?” then select “Why hate Nurse Crane?” to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 1600xp

Description: After you convince Darius Petrescu to let you in to see Dorothy, there is a letter sitting on a table at the bottom of the staircase. Pick up the letter and read it to learn this hint.

Hint Description:

Benjamin Palmer

Benjamin Palmer is the man you see take a shot at another man with a pistol when you first enter Whitechapel. Afterwards, you can find him drunkenly wandering up and down the alley between Albert Palmer and Loretta Swanborough digging through trash cans and drinking. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Albert Palmer

Hint 1:

XP worth upon Discovery: 150xp

Description: Speak with Albert Palmer and select “Your life in London?” then select “Did you steal that man’s medication?”

This creates a Y decision.

You will learn this hint no matter which choice you select.

Hint Description:

Hint 2:

XP worth upon Discovery: 150xp

Description: After receiving Hint 1 of 3 for Benjamin Palmer,

Speak with Ben and select “Personal questions.” then select “Tell me about the war?”

This creates a Y decision.

If you answer “These are barbaric methods…” or “You should not feel ashamed.” you will earn this hint.

IF YOU ANSWER “Get a grip!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 3:

XP worth upon Discovery: 200xp

Description: After receiving Hint 1 of 3 for Albert Palmer, speak with Ben and select “Personal questions.” then select “Your son wants to join a gang.”

This creates a Y decision.

You will learn this hint no matter which choice you select.

Hint Description:

WHITECHAPEL PT.4 (Albert, Cadogan & Richard)

Albert Palmer

Albert Palmer is likely the first citizen you’ll meet when you first enter Whitechapel. When you first arrive, he’s in an argument with his father Ben. His father takes a shot at him with a pistol. Afterwards, Albert will spend the rest of the day sitting by the wall and moping. If you come back another day, Albert is feeling somewhat better and will wander around the area, trying to break into houses by picking the locks on the doors in the area. He can be found in the area where you first met him, or in the nearby alley down a level and to the south of his starting position. He is worth 1500XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Benjamin Palmer

Hint 1:

XP worth upon Discovery: 425xp

Description: After leaving Hint 2 of 3 for Albert, speak to him and select “Personal questions.” Then select “About the relationship with your father?”

This creates a Y decision.

Select “He may be dangerous.” to learn this hint.

IF YOU SELECT “He deserves patience for what he endured.” OR “You’re the problem here!” YOU WILL LOSE THIS HINT FOREVER

Hint Description:

Hint 2:

XP worth upon Discovery: 125xp

Description: The first day you come to Whitechapel, Albert is in an altercation with his father where his dad loses his temper and fires a gun at him. This leaves Albert quite shaken, and he’ll do nothing but sit around and mope. If you come back on another day, Albert will be walking around trying to break into houses in the area. If you follow Albert, eventually you’ll encounter an eavesdropping opportunity. Once you activate the eavesdropping mission, follow Albert down the alley until he goes into a locked gate. Go a few more feet down the street and look for a balcony that you can teleport to. Walk around to the far side of the building and drop down into a courtyard with an open door into the building. Enter the building, and you can spy on Albert through the building’s window to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 200xp

Description: When you first cross the bridge from Pembroke Hospital to Whitechapel Street there’s an alley off to the right with a Level 18 Ferocious Skal at the end of the alley. Kill the skal, and you will receive the Wet Boot Boys note and learn this hint about Albert.

Hint Description:

Cadogan Bates

Cadogan Bates is a slumlord who rents out dilapidated apartments in the Whitechapel area. When you first come to Whitechapel, Bates is missing and you must rescue him from Skals. After you save him, he can be found hanging out in front of Dorothy Crane’s medical dispensary. He is worth 1000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 150xp

Description: Speak to Cadogan Bates back in Whitechapel and select “Your life in London?” then select “What is your business exactly?”

This creates a Y decision.

You will learn this hint no matter which choice you select.

Hint Description:

Hint 2:

XP worth upon Discovery: 150xp

Description: After learning Hint 1 for Cadogan Bates, speak to him and select “I’m looking for Nurse Dorothy Crane.” then, select “Why are you so thankful?”

These options will be slightly different if you do this conversation after you find Dorothy Crane.

After dealing with Dorothy, speak to Cadogan and select “Any news of Nurse Crane’s dispensary?” then select “I’m sure you know more.”

Hint Description:

Hint 3:

XP worth upon Discovery: 200xp

Description: In the building where you first meet and save Cadogan Bates, on the top floor there is a Petition Letter sitting on a bed. Find and read this letter to learn this hint.

Hint Description:

Richard Nithercott

Richard Nithercott is a poet who hangs around behind the church in Whitechapel. To meet him the first time you’ll need to go around the left side of the church, though a region infested with skals. After you meet him you can open a gate leading to the right side of the church so that you can get back to him without going through this dangerous area. He is worth 300XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Darius Petrescu

Camellia

Hint 1:

XP worth upon Discovery: 1000xp

Description: peak to Richard and select “Personal questions.” then select “Why seek inspiration in Whitechapel?” and finally “Do you not think it a little morbid?”

Hint Description:

Hint 2:

XP worth upon Discovery: 250xp

Description: Search the area around Richard behind the church. There’s a trash can next to his camp fire. Search the trash can for the Editor refusal letter. Read the letter for this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 250xp

Description: After learning Hint 2 for Richard, speak to him and select “Personal questions.” then select “Do you make a living from your writing?”

This creates a Y decision.

If you select “You don’t seem to suffer from poverty.” or “A rich artist is rare.” you will learn this hint.

IF YOU SELECT “You should do something more useful.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

WHITECHAPEL PT.5 (Darius, Camellia & Hsiao)

Darius Petrescu

Darius is the doorman for Dorothy Crane’s illegal medical dispensary in Whitechapel. When you speak to him, he will not let you enter and denies knowing Nurse Crane.

You must learn all of Darius’s hints before you can convince him to let you in. An alternate option presented is to use mesmerize, but you must be Level 2 in your mesmerize ability, and to my knowledge you cannot attain Level 2 mesmerize before you enter the medical dispensary. He is worth 2000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Richard Nithercott

Camellia

Hint 1:

XP worth upon Discovery: 500xp

Description: After you speak with Darius at the dispensary and he denies you entry, go to the gate to the left of the door and use your blood sense to watch Darius. You’ll get an eavesdropping opportunity where you can see him speaking with Nurse Crane.

Hint Description:

Hint 2:

XP worth upon Discovery: 125xp

Description: After leaning hint 1 for Darius, speak to Richard Nithercott behind the church

and select “I’m looking for Nurse Dorothy Crane.” then select “About Darius Petrescu?”

Hint Description:

Hint 3:

XP worth upon Discovery: 200xp

Description: After learning hint 1 for Darius, speak to Clayton Darby and select “About an underground medical dispensary?”

This will create a Y decision

You will learn this hint no matter which option you select.

Afterwards, you can select “He never goes out?” and Clayton will tell you that Darius ripped up a letter instead of mailing it recently.

Find the mailbox on the right side of the church, near Camellia and inspect the garbage can nearby to receive Darius Petrescu’s letter and learn this hint.

Hint Description:

Camellia

Camellia is a mute gardener that tends to flowers in Whitechapel. She can be found tending potted plants in an alley along the right side of the church. Camellia cannot speak and will never have anything to say to you, no matter how much you pry. However, if you choose to embrace her, you will hear her thoughts, allowing you to hear what her voice would be like if she had one.

It’s also worth noting that Camellia is the one citizen in the game (other than the pillar characters) who will never get sick. Even when there is a story event that causes everyone to become sick, it will not affect Camellia. She is apparently immune to disease. She is worth 5000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Richard Nithercott

Darius Petrescu

Hint 1:

XP worth upon Discovery: 1000xp

Description: Speak to Richard Nithercott and select “Personal questions.” then select “Why seek inspiration in Whitechapel?” and finally “Do you not think it a little morbid?”

Hint Description:

Hint 2:

XP worth upon Discovery: 1500xp

Description: Examine any of the flower pots along the street where Camellia is found tending to the flowers to learn this hint.

Hint Description:

Hsiao Shun

You’ll first find Hsias Shun in the cemetery, being attacked by skals. After you save her, she will refuse to leave. If you return another day and find her on the other side of the cemetery, you can convince her to return to Whitechapel. After this, she can be found in the alley southeast of Loretta Swanborough walking around inspecting corpses. She is worth 3000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 500xp

Description: When you first meet Hsiao Shun, she is being accosted by skals in the cemetery. After you fight off the skals and speak to her, she refuses to leave the cemetery, saying she needs to speak to her husband. If you sleep and come back another day, you’ll find Hsiao on the other side of the cemetery – the east side. Speak to Hsiao again and you will learn this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 125xp

Description: After learning Hint 1 for Hsiao Shun, speak to her and select “Your life in London?” then select “About your husband’s dead?”

Hint Description:

Hint 3:

XP worth upon Discovery: 200xp

Description: After learning Hint 2 for Hsiao Shun, speak to her and select “Your life in London?” then select “Why are you blaming yourself?”

Hint Description:

Hint 4:

XP worth upon Discovery: 200xp

Description: After Hsiao Shun returns to Whitechapel, speak to her and select “Personal question.” then select “How do you feel now?”

This creates a Y decision.

If you choose “It’s a wise attitude.” or “Don’t lose yourself in the process.” you will learn this hint.

IF YOU SELECT “Don’t forget your safety.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

WEST END WARNING!!!

The following characters have Y decisions that if answered incorrectly, you will lose their hint forever:

Clarence Crossley

Carol Price

Kimura Tadao

Calhoun Russel (Calhoun has two important Y options.)

Carina Billow

Louise Teasdale

Charles Jerome Albright

The following characters have Investigation conclusions that if chosen incorrectly, you will lose their hint forever:

Aloysius Dawson: (This is technically a Carolyn issue but it affects a hint for Aolysius which is why I have put it as his issue not hers, also while this is not an Investigation, I still find it important to mention nontheless. To gain all of his hints do NOT embrace Carolyn before completing Aolysius’ quest line, afterwards you may embrace her freely.)

Charles Jerome Albright: (Not really an Investigation, but make sure to read the article in Aloysius’ Mansion before dealing with Aolysius.)

Usher Talltree: (as far as the original of this goes, if you read his notebook in the Pandora’s Box Investigation, you will gain his hint but lose a Weapon and collectable (which is a REAL pain if you’re also trying to get the Lorekeeper and Tools of the trade achievements.) Or alternatively you can choose NOT to read the notebook and in turn lose this hint. SUPPOSEDLY there is a way to get the hint and the other stuff by telling him you haven’t read it yet (and obviously have not read it) and then halfway through the dialogue you can go into your inventory and read it before the dialogue finishes, but I have yet to test if this theory still works.)

WEST END PT.1 (Emelyne, Avery, Clarence & Venus)

This section is for the characters who are in the West End area:

Emelyne Reid

Jonathan’s mother, Emelyne Reid, lives in a mansion in the West End, directly north of the Ascalon Club. She can be found wandering around on the top floor of the mansion. She is worth 1000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Avery Cork

Hint 1:

XP worth upon Discovery: 250xp

(Also unlocks Hint 1 for Avery)

Description: Speak to Avery Cork and select “Your life in London?” then select “How is my mother?” Finally, select “Does she receive medical care?”

Hint Description:

Hint 2:

XP worth upon Discovery: 250xp

Description: Emelyne occasionally retreats into her room and locks the door. Use your blood sense to begin an Investigation, then go into your room and exit out onto the balcony, which extends in front of your mother’s window. Spy on Emelyne through her bedroom window to learn this hint.

Hint Description:

Avery Cork

Avery Cork is the Reid family butler. He can be found inside the room on the 1st floor of the Reid family mansion, which is due north of the Ascalon Club in the West End. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Emelyne Reid

Hint 1:

XP worth upon Discovery: 250xp

(Also unlocks Hint 1 for Emelyne)

Description: Speak to Avery Cork and select “Your life in London?” then select “How is my mother?” Finally, select “Does she receive medical care?”

Hint Description:

Hint 2:

XP worth upon Discovery: 1000xp

Description: The Reid Mansion is directly north of the Ascalon Club, across the street and kitty corner. As you enter the house, check the dresser directly ahead to find an Old letter. Read this letter to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 750xp

Description: After learning Hint 2 for Avery, speak to him and select “Personal questions.” then select “Leave if you could?”

Hint Description:

Clarence Crossley

Clarence Crossley is one of Jonathan Reid’s best friends. They grew up together in the West End. Clarence wanders up and down the street near the Ascalon Club, raving about vampires. He is worth 3000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Venus Crossley

Hint 1:

XP worth upon Discovery: 300xp

Description: Southeast of the Ascalon Club there’s an open air market beneath a large building. Check the news stand and pick up and read a Warning leaflet to learn this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 300xp

Description: After you speak with Lord Redgrave at the Ascalon Club and reach Mesmerize Level 4, use your Mesmerize ability to force Venus Crossley to let you enter her house. Upstairs on a small dresser next to the bed you’ll find Venus’ journal. Read the journal to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 750xp

(Also unlocks Hint 3 for Venus)

Description: After learning Hint 2 of 3 for Venus Crossley,

Speak to Clarence and select “Personal questions.” then select “Your wife is poisoning you.” Finally, select “You have no suspicions at all?”

Hint Description:

Hint 4:

XP worth upon Discovery: 150xp

Description: After learning Hint 1 for Clarence, speak to him and select “Your life in London?” then select “About your leaflets concerning vampires?”

This creates a Y decision.

If you select “I believe you.” you will learn this hint.

IF YOU SELECT “You’re in pain and need help.” OR “You need to shut up!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Venus Crossley

Venus Crossley is a West End Socialite – an old friend of Jonathan – who can be found in her house behind the covered market near the Ascalon Club where you can find Clarence Crossley’s flyers on the newspaper stands. She is worth 4000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Clarence Crossley

Hint 1:

XP worth upon Discovery: 500xp

Description: Speak to Clarence Crossley and select “Personal questions.” then select “How is your wife?” Finally, select “Is there trouble at home?”

Hint Description:

Hint 2:

XP worth upon Discovery: 750xp

Description: Watch the Crossley Residence with your Blood Sense and you’ll see Venus up to something inside. You can spy on her through a window in the back.

Hint Description:

Hint 3:

XP worth upon Discovery: 750xp

(Also unlocks Hint 3 for Clarence)

Description: After learning Hint 2 of 3 for Venus Crossley,

Speak to Clarence Crossley and select “Personal questions.” then select “Your wife is poisoning you.” Finally, select “You have no suspicions at all?”

Hint Description:

WEST END PT.2 (Carolyn, Carol, Kimura & Charlotte)

Carolyn Price

Carolyn Price runs a shop near Temple Church, and can be found tending her shop across the street from the church in the north half of the West End, except for the rare moments when she retreats into the basement with her daughter. She is worth 3000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Carol Price

Hint 1:

XP worth upon Discovery: 450xp

(Also unlocks Hint 1 for Carol)

Description: Speak to Carol and select “Your life in London?” then select “Awake at night?” Finally, select “Work is not easy?”

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

(Also unlocks Hint 2 for Carol)

Description: Occasionally Carolyn and her daughter will go downstairs in their shop. Use your blood sense to Investigate. You can eavesdrop on them through the window from just outside the front of the shop.

Hint Description:

Hint 3:

XP worth upon Discovery: 300xp

Description: Speak to Carolyn and select “Your life in London?” then select “Tell me about your occupation?” Finally, select “Tell me more about yourself?”

Hint Description:

Hint 4:

XP worth upon Discovery: 300xp

Description: After learning Hints 1 & 2 for Carol Price, speak to Carolyn and select “Personal questions.” then select “You abuse your daughter!”

Hint Description:

Carol Price

Carol Price lives with her mother in their shop near Temple Church in the north area of the West End. She spends much of her time in the shop basement, where she is inaccessible, but can sometimes be found sitting around the shop reading a book. She is worth 2000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

Carolyn Price

Hint 1:

XP worth upon Discovery: 450xp

(Also unlocks Hint 1 for Carolyn)

Description: Speak to Carol and select “Your life in London?” then select “Awake at night?” Finally, select “Work is not easy?”

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

(Also unlocks Hint 2 for Carolyn)

Description: Occasionally Carolyn and her daughter will go downstairs in their shop. Use your blood sense to Investigate. You can eavesdrop on them through the window from just outside the front of the shop.

Hint Description:

Hint 3:

XP worth upon Discovery: 100xp

Description: After learning Hint 4 for Carolyn Price, speak with Carol and select “Personal questions.” then select “Your mother is a threat to you.”

This will create a Y decision.

If you select “Your mother is terribly sick.” or “Your mother will kill you.” you will learn this hint.

IF YOU SELECT “Your mother does not see you as a person.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Kimura Tadao

Kimura Tadao is a West End Citizen who has been abducted by a vampire. He’s being held in a restaurant behind the Reid Mansion. After you rescue Tadao, he can be found on the street near the covered newsstand and market southeast of the Ascalon Club. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 500xp

Description: After Kimura returns to town, speak to him and select “Personal questions.” then select “Tell me about your abduction?” Finally, select “Why not sacrifice you on the spot?”

Hint Description:

Hint 2:

XP worth upon Discovery: 500xp

Description: After Kimura returns to town, speak to him and select “Your life in London?” then select “What do you do for a living?”

Hint Description:

Hint 3:

XP worth upon Discovery: 500xp

Description: After you learn Hint 2 for Kimura, speak to him and select “Personal questions.” then select “Nostalgic for your hometown?” Finally, select “What about your family?”

Hint Description:

Hint 4:

XP worth upon Discovery: 500xp

Description: After you learn Hint 3 of 4 for Kimura, speak to him and select “Personal questions.” then select “Will you really change?”

This will create a Y decision.

If you select “There is no need to thank me.” you will learn this hint.

IF YOU SELECT “Yes, follow my example.” OR “I’m no good Samaritan…” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Charlotte Ashbury

Charlotte Ashbury is the adopted daughter of Lady Elizabeth Ashbury. She can be found in the West End, across the street from the Alcalon Club, advocating for women’s rights in the streets of the West End. She is worth 5000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 500xp

Description: Speak to Charlotte and select “Your life in London?” then select “About your adoption?” Finally, select “How did you meet Lady Ashbury?”

Hint Description:

Hint 2:

XP worth upon Discovery: 500xp

Description: Speak to Charlotte and select “Your life in London?” then select “What do you know about me?”

This will create a Y Decision

The choice makes no difference towards the hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 1000xp

Description: Return to Lady Ashbury’s mansion after your initial conversation and you can walk in and look around. You’ll find a Personal Diary on a desk in the back on the first floor. Read the diary to learn this hint.

Hint Description:

Hint 4:

XP worth upon Discovery: 500xp

Description: After learning Hint 3 of 4 for Charlotte Ashbury, speak to her and select “Personal questions.” then select “Why do you wish to become a vampire?”

Hint Description:

WEST END PT.3 (Aloysius, Calhoun, Carina & Louise)

Aloysius Dawson

Aloysius Dawson is the wealthiest man in all of London. He’s the pillar character for the West End. You will only meet Aloysius in a couple of specific story related moments before the point where you’re forced to make a decision about how to deal with the man. He is worth 4000XP once you unlock all of his hints and embrace him.

Social Circle

None (Pillar)

Hint 1:

XP worth upon Discovery: 750xp

Description: Before meeting with Aloysius at his mansion in the Temple Church region, speak to Carolyn Price and select “Do you know Aloysius Dawson?”

Hint Description:

Hint 2:

XP worth upon Discovery: 250xp

Description: Before meeting with Aloysius at his mansion in the Temple Church region, speak to Usher Talltree and select “Do you know Aloysius Dawson?”

Hint Description:

Calhoun Russel

Calhoun Russel is an eccentric shopkeeper in the West End. His shop is right next to the Reid Mansion, and he can always be found in or right in front of his shop. He is worth 5000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 1250xp

Description: After you complete Calhoun’s investigation and recommend a restaurant, sleep to give him a chance to try out the restaurant and then return and speak to him and you will have a new option.

Speak to Calhoun and select “Personal questions.” then select “About the restaurant I recommended?”

This will create a Y decision.

If you select “Your money could be more usefully spent.” or “You disgusting pig!” you will learn this hint.

IF YOU SELECT “I’m glad you enjoyed it.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 2:

XP worth upon Discovery: 250xp

Description: Speak to Calhoun and select “Your life in London?” then select “Tell me about the neighbourhood?”

This creates a Y decision.

If you select “It’s false.” or “Don’t be naive.” you will learn this hint.

IF YOU SELECT “Are you that blind?” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Hint 3:

XP worth upon Discovery: 250xp

Description: Speak to Calhoun and select “Your life in London?” then select “Any interesting local news?” Finally, select “Is food all that interests you?”

Hint Description:

Hint 4:

XP worth upon Discovery: 750xp

Description: In Chapter 5, after you go back to Finsbury Theatre (Doris Fletcher’s Theatre) to try to save Dr. Swansea from the Guard of Priwen, search the room where you find Edgar, after your conversation. On a desk in that room you will find a Love letter which will give you this hint when you read it.

Hint Description:

Carina Billow

Carina is a very disturbed woman from the West End. She can be found behind the Ascalon Club. She is worth 2000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 300xp

Description: Read the various flyers posted on the walls in the area around Carina. One of the flyers is Carina’s insane scribblings. The flyer in question is directly south of the Ascalon Club.

Hint Description:

Hint 2:

XP worth upon Discovery: 200xp

Description: Speak to Carina and select “Your life in London?” then select “What happened to you?” Finally, select “Tell me about the voice in your head.”

Hint Description:

Hint 3:

XP worth upon Discovery: 300xp

Description: Watch Carina long enough and she’ll enter a gated area across the street from the Ascalon club to the southwest. Use your blood sense to investigate. You can eavesdrop from a location next to the fence near an empty news cart.

Hint Description:

Hint 4:

XP worth upon Discovery: 200xp

Description: After learning Hint 3 for Carina, speak to her and select “Personal questions.”

then select “Tell me what really happened to you?”

This creates a Y decision.

If you select “He tricked you…” you will learn this hint.

IF YOU SELECT “You must resist!” OR “You were a fool to believe a vampire.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Louise Teasdale

You’ll fist meet Louise Teasdale in the sewers between the West End and Temple Church areas, where she’s being held prisoner by an Ekon. After you save her, she can be found in the West End near the Ascalon Club. She is worth 3000XP once you unlock all of her hints and embrace her with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 450xp

Description: Pinned to a door on a house in the Temple Garden area, you’ll find a Pinned letter which will give you this hint.

Hint Description:

Hint 2:

XP worth upon Discovery: 450xp

Description: As you’re going through the sewer on your way to Aloysius Dawson’s mansion, arter you fight the Vulkod in the sewer, continuing onward there will be a path on the right that you have to teleport up to. Take this path and you’ll find a dead body at the end of one of the tunnels. Search the body to find a Soiled letter, which will give you this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 450xp

Description: After you defeat the Ekon holding Louise Prisoner in the sewers, you will receive a Recent diary. Read the diary to learn this hint.

Hint Description:

Hint 4:

XP worth upon Discovery: 150xp

Description: After learning hint 1 of 4 for Louise, speak to her and select “Personal questions.” then select “Why did your father feel guilty?”

This will create a Y decision.

If you select “He never gave up on you.” you will learn this hint.

IF YOU SELECT “He wanted proof that you were dead.” OR “He was foolish!” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

WEST END PT.4 (Charles, Usher, Pericles & Agamemnon)

Charles Jerome Albright

Charles Jerome Albright is an investigator with Scotland Yard who can be found roaming the street in front of Temple Church, questioning people about missing persons and suspicious deaths. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 750xp

Description: Speak to Charles and select “Your life in London?” then select “Tell me about the neighbourhood?” Finally, select “What killer?”

Hint Description:

Hint 2:

XP worth upon Discovery: 1000xp

Description: Inside Aloysius Dawson’s mansion on the second floor you’ll find a Newspaper article on a sofa along the south wall. Read the article to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 750xp

Description: After learning Hint 2 for Charles, speak to him and select “Personal questions.” then select “Is it true you were reduced in rank?”

This will create a Y decision.

If you select “The death penalty is a shame.” or “The death penalty is not efficient.” you will learn this hint.

IF YOU SELECT “The death penalty can be appropriate.” YOU WILL LOSE THIS HINT FOREVER.

Hint Description:

Usher Talltree

Usher Talltree is the Primate of the Order of Saint-Paul’s Stole – the order to which Edgar Swansea belongs. He can be found in a tunnel beneath Temple Church, which can be accessed from the back of the building. He is worth 5000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

None

Hint 1:

XP worth upon Discovery: 1000xp

Description: You will learn this hint automatically, the first time you speak with Usher Talltree.

Hint Description:

Hint 2:

XP worth upon Discovery: 500xp

Description: Speak to Usher Talltree and select “Your life in London?” then select “Tell me about the neighborhood.”

Hint Description:

Hint 3:

XP worth upon Discovery: 1000xp

Description: Complete Usher’s Pandora’s Box Investigation, and read Usher’s notebook before you return it to him to learn this hint.

Hint Description:

Pericles Baker

Pericles Baker is a strange man who sits in front of Temple Church with his twin brother Agamemnon. The two can always be found somewhere near the front of the church. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Agamemnon Baker

Hint 1:

XP worth upon Discovery: 400xp

(Also unlocks Hint 1 for Agamemnon)

Description: Speak to Agamemnon and select “Your life in London?” then select “Tell me about your brother.” Speak to Pericles after and select “Your life in London?” then select “What do you do for a living?” Finally, select “Why do you want to leave London, then?”

Hint Description:

Hint 2:

XP worth upon Discovery: 800xp

(Also unlocks Hint 2 for Agamemnon)

Description: Occasionally, Pericles and his brother Agamemnon will go through a gate into the inner grounds around Aloysius Dawson’s Mansion. You can eavesdrop on them by standing near the fence at the east corner of the grounds to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 400xp

(Also unlocks Hint 3 for Agamemnon)

Description: Speak to Pericles or Agamemnon and select “Your life in London?” then select “What are you doing here?”

Hint Description:

Hint 4:

XP worth upon Discovery: 400xp

(Also unlocks Hint 4 for Agamemnon)

Description: After learning Hints 1, 2, and 3 for Pericles, speak to him and select “Personal questions.” then select “How long have you been waiting?” Finally, select “You are a strange man, Mr. Baker.”

The brother you get this hint from can vary depending on the order of your conversation. If you do not get the hint from speaking with Pericles, try talking to Agamemnon instead.

Hint Description:

Agamemnon Baker

Agamemnon Baker is a strange man who sits in front of Temple Church with his twin brother Pericles. The two can always be found somewhere near the front of the church. He is worth 4000XP once you unlock all of his hints and embrace him with no diseases.

Social Circle

Pericles Baker

Hint 1:

XP worth upon Discovery: 400xp

(Also unlocks Hint 1 for Pericles)

Description: Speak to Agamemnon and select “Your life in London?” then select “Tell me about your brother.” Speak to Pericles after and select “Your life in London?” then select “What do you do for a living?” Finally, select “Why do you want to leave London, then?”

Hint Description:

Hint 2:

XP worth upon Discovery: 800xp

(Also unlocks Hint 2 for Pericles)

Description: Occasionally, Agamemnon and his brother Pericles will go through a gate into the inner grounds around Aloysius Dawson’s Mansion. You can eavesdrop on them by standing near the fence at the east corner of the grounds to learn this hint.

Hint Description:

Hint 3:

XP worth upon Discovery: 400xp

(Also unlocks Hint 3 for Pericles)

Description: Speak to Agamemnon or Pericles and select “Your life in London?” then select “What are you doing here?”

Hint Description:

Hint 4:

XP worth upon Discovery: 400xp

(Also unlocks Hint 4 for Pericles)

Description: After learning Hints 1, 2, and 3 for Agamemnon, speak to him and select “Personal questions.” then select “How long have you been waiting?” Finally, select “You are a strange man, Mr. Baker.”

The brother you get this hint from can vary depending on the order of your conversation. If you do not get the hint from speaking with Agamemnon, try talking to Pericles instead.

Hint Description:

Usher Talltree and Obtaining Hints Through His Tarot Readings

For those of you who don’t know (or for those of you who missed some of the hints that do not contain the dreaded RED X and think you need to replay the game to get them.) Usher Talltree actually gives you guys the hints for the characters in the game if you are having issues doing them yourself, however it does cost 150 shilling for each reading which is pretty costly and I’m not sure if you still gain XP for learning the hints this way as opposed to actually learning them by answering things correctly and being naturally inquisitive in the game. Also his hints are random so it is best to get as many hints as you can and when you have obtained all possible hints and are sure there’s no way to obtain the others, then you should utilise this option as a last resort.

IMPORTANT NOTE ABOUT USHER’S MECHANICS:

  • AS STATED ABOVE, HE DOES NOT GIVE YOU HINTS THAT NOW CONTAIN A RED X ON THEM AS ONCE A HINT HAS BEEN PERMANENTLY CROSSED OUT, IT IS GONE FOREVER AND YOU WILL NEED TO MAKE A NEW PLAY THROUGH AND START AGAIN TO RE-OBTAIN THESE HINTS.
  • HE ALSO CANNOT REVEAL HINTS ABOUT HIMSELF, ONLY OTHERS IN THE WORLD.
  • HE ALSO CAN STILL DRAW MISSED HINTS FROM THOSE YOU HAVE LOST FOREVER, THIS DOES NOT REVEAL THE HINT HOWEVER AND WILL STILL COST YOU THE INITIAL 150 SHILLINGS.
  • IF YOU HAVE REVEALED EVERYTHING FROM EVERYONE THAT YOU CAN LEARN, USHER WILL NOT CHARGE YOU THE 150 SHILLINGS FOR A READING AND INFORM YOU INSTEAD THAT THE CARDS CAN REVEAL NOTHING MORE FOR YOU INSTEAD.

Final Notes

Wow, this Guide took longer than expected to write as the first time I wrote it was back in like 2018? now it’s the end of 2021 and finally I managed to get back into it and write it all up. Not gunna lie, part of it was making sure the information was correct and running through the game and getting the hints myself (thus the nice pictures of all the gathered hints for most characters, which will be uploaded very shortly after this guide is released). The other was the fact that I moved onto other games and decided to do a fun little play through of Vampyr again recently and saw my old save and decided it was time to re-take pictures i’d lost (also making sure they were better than last time with completed hints.) and finally finish and publish this guide once and for all.

Hopefully someone or a few people find this guide useful, I know now that I finally completed it that there is ALOT of guides online and videos as well but it’s easier to search on the guides page on steam for some of this stuff and perhaps you guys preferred the layering of this guide than the others online. Not to mention it saves a google search or two to just look in the Steam Guides area and see it right there for all of you.

If you feel like I missed anything, or just wish to express your opinion, positive or negative on the guide then by all means leave a comment below.

I may make a video about the hints and how to obtain them in the future as I know from some of my other guides alot of you prefer pictures and videos to help you all learn where things are or just to make the whole experience easier, but if not then hopefully this will be enough to give you guys the help you need.

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