The videogame industry isn’t strangers to controversy, and limited titles have stirred the pot as much as Fallout 76 as Bethesda. The game was launched in 2018, when criticism resurfaced, from lack of non-player characters to their multiple technical problems. With the exception of time, Bethesda did work to get its players trusted.
Emil Pagliarulo, a lead designer from Starfield, took over Twitter to recognize the lessons learned from Fallout 76 and express gratitude for the community’s unwavering support.
Our goal was to create an old and new universe for our players to get lost in from beginning on. To push ourselves to provide you with the content and hopefully joy as we humanly have the ability to do. Wes this up? Well, we were sure as hell trying.
When 76 were quick, we sought your patience. There were lessons to learn. And you supported us as we backed the game and made it the experience you wanted and deserved. That trust definitely spread across Starfield and made us want to work a lot harder.
The Fallout series dated back to the late 90s has been a beloved staple in the gaming community. Even though titles like Fallout 3 and Fallout 4 received widespread acclaim, expectations for Fallout 76 were high. This game was reacted negatively but upon release it had been hit with an awful reaction.
Every page of Fallout 76’s RPG was a valuable point. The concept of a multiplayer Fallout title was intriguing, but the execution left a lot to worry about. Because of the absence of NPCs, the world felt empty and impolite of the rich renaissance of the series. Instead of wandering an ugly, boring landscape, players often encounters more bugs than engaging content.
It’s not surprising that the reaction from the gaming community has gotten rapid and severe. At the end of Metacritic the game is a 2,8-totem scale based on 6752 ratings. Interestingly, there were those who saw potently in Fallout 76, despite the criticism. The vast open world and the promise of post-apocalyptic exploration with friends kept some players hopeful for future improvements.
Bethesda released updates in order to address technical issues and improve the player’s experience. Happily, the game was successful, as it came to save over fifteen million players in June of this year. The gaming community didn’t lose it. Many players felt that Bethesda learned some important lessons.
As Bethesda prepared to open its highly anticipated space-facing RPG, Starfield, many players approached the game with cautious optimism. While the gameplay trailers and the interview from the developers showed a positive result, a large number of people decided to support the “wait and see” attitude.
Wastelanders, Fallout 76’s first major update, reintroduced non-playable characters, a dialogue system, and a new quest line.
Starfield is now available on Xbox and PC platforms. Early reviews depict a well-crafted game that deserves a lot of praise from the best creators. We can only hope that Bethesda will fix some of the problems players have faced now that it seems that it has learned from past mistakes.