The issue of accessibility is important to us at PlayStation, and we want to keep a raise of the bar so that every gamer can experience the joy of playing. It was inspired to reduce the risk of playing for everyone, whether its the robust accessibility options for PlayStation Studios like Sony Santa Monicas God of War or Naughty Dogs Last of Us Part I or the wide array of features in our PS4 and PS5 consoles.
The project Leonardo was developed with key contributions from accessibility experts, community members and game developers. It works as a highly customizable controller that allows many handicapped players to play games by a more secure, longer period, and more easily.
Through contacts with accessibility professionals and large organizations like AbleGamers, SpecialEffect and Stack Up, we designed a multi-functional controller that is a fully customizable controller that works seamlessly with a wide array of third-party accessibility accessories and integrates with the PS5 console to open new ways of gaming. This is designed to adapt to the common challenges that many players faced with limited motor control. There are many obstacles, such as difficulty holding a controller for long periods, accurate pressing key button or trigger, or positioning thumbs and fingers on a normal controller.
Here are the key pillars.
You can play with much precision.
We also have more hardware customizations. Project Leonardo for PS5 is a guide for gamers to craft their own game experience. It is loaded with a robust kit of swappable components, as well as diverse analog stick caps and buttons in all shapes and sizes.
Players can use these components to craft a wide variety of control layouts. On the betting table, the analog stick can be adjusted to suit the players’ preferences. These components allow players to find a class that works according to their strength, range of motion and particular physical needs.
Automatic software customization. On the PS5 console players have several options for their project Leonardo experience: a choice of roles for each player.
- Button mapping
- The controllers buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. In contrast, players can map two functions on a button, such as R2 + L2.
- Control profiles
- Players store their programmed button settings as control profiles and switch them between them easily by pressing the profile button.
- The player can instantly view up to three control profiles from his PS5 console.
Works in conjunction with other devices and accessible goods.
Project Leonardo can be used as a controller or paired with additional Project Leonardo or DualSense wireless controllers. Up to two Project Leonardo controllers and one DualSense wireless controller can be used together as a single virtual controller, allowing players to mix and match a device to suit their specific gameplay needs or to play cooperatively with others.
For example, players can use a Project Leonardo controller for their DualSense controllers or even two Project Leonardo controllers alone. A friend or a family member can help help with control the player game character if you use a dual-sense controller or a project-lenegado controller. The controllers can be switched on or off, and worked in any number of combinations.
Project Leonardo is expandable through four 3.5mm AUX ports, allowing a wide range of external switches and third-party accessibility accessories. This enables users to integrate specialty switches, buttons or analog sticks with the controller. External accessories can be synced or dubbed and connected, and each could be configured to act like any other button.
Flexible and flexible design.
Project Leonardos divide, symmetric design allows players to reposition analog sticks whenever they like to. The controller is flat and has no need for being held, so players can lay it in the table or in a wheelchair. You can easily hold the AMPS mounts/tops or keep them connected, so you can use the right degree for the most comfortable use. Players can also program the north direction on the analog sticks to match their desired controller orientation.
So Morimoto, the developers of Sony Interactive Entertainment, shares some insight on how his team approached the design of the project Leonardo.
Project Leonardo is part of the PS5 production group and is based on the same design idea. We were inspired by the idea that everyone enjoyed the world of PlayStation together. Our team tested over a dozen designs with accessibility expert scouts who looked for ways to address key problems of effective controller use. We finally developed a small controller that permits a wide range of open-form left/right thumbstick repositionability, can be used without even having to be held; and offers so flexible buttons and stick cap swapping.
Because players understand Project Leonardo according to their needs, there is no need to make a difference. We want to give them permission to design their own configurations. It can also turn up to many accessibility accessories to create unique aesthetics. I’m excited to have the design finished by collaboration with players rather than by showing them with a single form factor.
So Morimoto, director and company-development company, Sony Interactive Entertainment.
Project Leonardo is in development and we keep getting a lot of feedback from the community. We will thank all the wonderful organizations, and accessibility experts who helped us in this effort.
We are grateful to everyone in the community who advocated for greater gaming access. That’s the reason we do our work. You inspire us all the time. Creating products which meet your needs is truly an privilege. We’re ready for further sharing in the future, with the new products and product launches.
*AMPS is a industry-standard mounting screw pattern for attaching device to equipment, including access equipment.