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John Carmack has quit Meta after nine years

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John Carmack is best known for his work on VR and some classic games like Doom and Quake. He has retired from the position of technical consultant at Meta.

Carmack, who founded Oculus in 2013 – joined the company in 2014 and started supporting the company.

In 2019, he stepped down from Oculus as a virtual reality consultant for the social media giant and spent only 20% of his time on Meta.



Be the experience of a financial finance director!


I continue to work with Meta on VR issues with the support of about 20% of my time here.

John Carmack (@ID_AA_Carmack) August 19, 2022.

Carmack announced in 2019, that he would work on artificial intelligence. At the start of August this year, the words about AI were not about Meta, but about his new startup, Keen Technologies.

Now on his Facebook page, Carmack announced he’s leaving the company a whole lot and it seems that the ex-consultant is not satisfied with the current affairs at Meta. John writes that working for Zuckerberg was a hard task for him, and since he is a voice, he isn’t persuasive enough.

We created something very close to being right, he wrote of Quest 2.

He also said that Meta is burning billionsFrom 2020-September 2022, Meta spent 1.3 billion dollars on Reality Labs metaverse division. The money will be spent on the acquisition of nine virtual reality-based studios over the past three years in its Reality Labs division, the creation of headsets and software, as well as its vision for the metaverse. Carmack also mentioned his internal correspondence with the CEO and the CEO of the company.

Bosworth responded with a thank you on Twitter to Carmacks for firing.

Your impact on the sector and our workers can’t be underestimated. Your technical skill is known well, but what we will remember most is your tireless effort to create value for people.

@IDAA_Carmackit’s impossible to explain how it affects our work and the industry in the whole. Our technical competence is known a lot, but you relentlessly focus on making value for people is what we most want to remember. Thank you, and you’ll see you in VR.

Boz (@boztank) December 17, 2022

Carmack hasn’t been fully satisfied with Metas VR priorities before. The company canceled his mobile work with the Samsung Gear VR (we missed the opportunity, he said at that time) and the low-cost Oculus Go. What was a surprise that the company did to take over was echoed in the Carmacks Meta Connect keynote, in October:

John said there’s something Im mad about.

He said that headsets are difficult to replace and/or update quickly, and seemed very skeptical of Horizon Worlds as a social platform and the decision of Metas to raise Quest 2 prices and introduce the $1,500 Quest Pro.

I’ve always been very clear that cost-efficient mass-market headsets are crucial to us and for VR adoption, says he.

In 1991, Carmack co-founded id software, a game that’s known for Doom, Quake, Wolfenstein 3D and Commander Keen. The studio was acquired by the owner of Bethesda ZeniMax Media in 2009. In 2014 Oculus and Palmer Lucky were sued by ZeniMax and id for allegedly secret-disanning misappropriation, and the complaint frequently heard of Carmack helping Oculus when he was still an employee of ZeniMax. The parties agreed in 2018. Four people John Romero, Tom Hall, John Carmack and Adrian Carmack founded the id software studio.

Now Carmack will concentrate his efforts on Keen Technologies. Here is John’s full message to the employees on his Facebook page.

As previously mentioned, Meta is laying off 111,000 employees. The reductions generally affected the technology departments and hardware developers. The company, despite the immense loss of the virtual reality division, a price drop from a billion dollars to $268 million, and criticism of the Horizon Worlds virtual communication environment project, continues to rely on virtual reality and interfaces so that it can connect to them. The demand for Horizon Worlds for consumers is bad even when Meta employees don’t want to use it.

Source: The Verge.


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