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Leaked Sony PlayStation 5 Pro GPU details point to a significant performance boost for the console

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Sony is reportedly ready for a mid-cycle refresh of its popular gaming console, the PlayStation 5. Earlier it was reported that the PS5 might get a Pro model, namely the PlayStation 5 Pro, sometime around the holiday season to prepare for the GTA VI, which will arrive in 2025. Now, fresh details about the PlayStation 5 Pro have surfaced online that point to promising updates for demanding gamers.

According to GPU details leaked by me Digital casting, the base clock of the PlayStation 5 Pro will reportedly boast a base clock speed of 2.18 GHz, with boosted speeds of up to 2.35 GHz for ultimate performance. Moreover, the details reveal that the essential cache components will be restructured. The report states:

4MB of L2 cache per WGP remains the same, while L1 doubles from 128KB to 256KB to accommodate the larger number of compute units per shader engine. The L0 cache also improves from 16KB to 32KB, which Sony says is designed to accommodate higher ray-tracing performance.

The report suggests that Sony’s documents imply that real-world gaming performance of the upcoming PlayStation 5 Pro will see a 45% boost after a roughly 200% increase in terflops.

The PS5 Pro is claimed to have 30 WGP with 33.5 teraflops of performance compared to 18 WGP offering 10.23 teraflops of performance on the standard PS5 model. WGP means workgroup processors, which include 2 CUs (computing unit), allowing more computing power and memory performance (thanks to LDS or local data sharing banks) directed to a single workgroup. The VRAM memory bandwidth extends by around 29% from the standard PS5 to the P55 Pro.

Thus, the report suggests that the PS5 Pro will be limited by the VRAM bandwidth more than the shaders; Which is why, despite TFlop’s massive hit, Sony is apparently claiming a 45% performance improvement.

Recent revelations from Sony indicate that both the PS5 and the PS5 Pro model have some CUs disabled, meaning the PS5 has 18 active WGPs out of 22 in a 5-4-5-4 configuration, while the PS5 Pro allegedly has 30 WGPs are active out of 34 in an 8-7-8-7 formation.

This means that the PS5 Pro’s lower 2.18GHz speed can be boosted to 2.35GHz, and only some games will be able to push the console to that limit. Of note, Digital Foundry arrived at this number by dividing the TFlop figure by the number of enabled CUs/WGPs.

Aside from upgrading the hardware specs, Sony is also expected to pack the PlayStation 5 Pro’s GPU with advanced technologies, including additional DirectX 12 Ultimate features, which were missing from the original console, and variable rate shading to display details differently. screen areas.

Advanced features like “Hybrid” MSAA will help developers improve visuals and provide a smoother gaming experience along with full support for mesh shaders that help simplify geometry rendering. Sony is also expected to rebuild the rendering technique, which will be beneficial for the 60FPS gameplay on the PS5 Pro that the standard PS5 struggles with.

Let us know what you think of the PlayStation 5 Pro, and what you’d like to see Sony include in the upcoming console.

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