the last episode from Masahiro Sakurai’s YouTube show involves me ending it with a mention about a console port of Kid Icarus: Uprising. He neither confirms nor denies that one is on the way. However, she mentioned that it would be “nice” to be able to play it.
Here’s Sakurai’s full quote from the end of the episode.
It sure would be nice to play Kid Icarus: Uprising on a home console. I wonder if anyone out there will ever carry it.
The reason the game came to be is that this Masahiro Sakurai episode on game making deals with The Fiend’s Cauldron difficulty mechanic found in the 3DS game. He talks about how, instead of a more traditional easy/normal/hard difficulty option, the game allows someone to set the intensity. People can pour out hearts to increase the intensity and the stakes. It’s a risk/reward system that can mean more hearts and guns if someone takes a risk.
Here is Masahiro Sakurai’s full episode on game making.
This episode of the show also marks a return to the discussion of game mechanics. For the last installment in November 2022, Sakurai did a fan-requested episode about his pet cat.
Kid Icarus: Uprising is available on the Nintendo 3DS.