A Naughty Dog developer has defined why The Last of Us Part 1 will not let Joel go inclined.
When The Last of Us Part 1 was introduced, it brought about a reasonably large cut up in opinion, with some claiming it did not must exist and others arguing that the unique game may gain advantage from spruced-up gameplay. One factor that followers needed to see added to The Last of Us was options like having the ability to go inclined, squeeze by way of gaps, and be capable to bounce each time the participant appreciated.
Sadly, leaks revealed that none of these mobility choices have been added to the game and that Joel controls principally the identical as he initially did, which was later confirmed by Naughty Dog in its breakdown video of the remake. Fans have been fast to get upset in regards to the lack of inclined, and have taken to harassing Naughty Dog builders about why the characteristic wasn’t included.
Naughty Dog senior environment texture artist Jonathan Benaino was one such developer being requested about why inclined wasn’t added to The Last of Us Part 1, and he managed to shed some gentle on the situtation. He stated, “People complain about gameplay by watching a video but nobody actually had their hand on the controller. Having played both, there is no comparison between PS3 & PS5. And the prone would have simply broken the gameplay and the combat space as it wasn’t built this way originally.”
Although Benaino particularly talked in regards to the lack of inclined motion, the philosophy he talks about additionally makes it clear why different mobility choices from The Last of Us Part 2 have not been reworked into the game, equivalent to dodging, leaping, or squeezing by way of gaps.
Benaino’s feedback additional affirm that most of the promised gameplay adjustments for The Last of Us Part 1 are extra in how the game feels to play reasonably than large adjustments made to the core design, one thing that was proven in Naughty Dog’s newest trailer for the game.
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