Kiriko is the third player on the roster to join the team, the final support. She eats a lot of healing, can deal damage hard if you nail a headshot, and can teleport around, making her very difficult to kill. Even though the nerfs are over, Her Ultimate, Kitsune Rush, is also the best in the game.
All his life is her Kunai. As a part of Genjis Shuriken, they travel time and cause 40 damage to their bodies. The x factor is 3 for the spinnail, so headshots can do 120 damage. It’s pretty bad to have a Support, so even Tanks are getting lost on the heels of their headshots.
Healing Ofuda is his method of healing, throwing up to ten talismans towards allies. They have time to travel, and you must keep the ally within your crosshairs, so that they don’t attack them. This latter makes it a bit difficult to heal characters moving around constantly, but you get used to it after a long time.
The protection Suzu sees Kiriko throwing out a item that gives allies an invulnerable point of view for about a hundred seconds. While this can be useful for depriving up some Ultimates or give her breathing space, it’s also the only support that can take off your debuffs and frightened status effects such as anti-heal, burn, hack, freeze, etc. There is a small window when throwing it before its applied to allies. Don’t throw it as quickly as they are on the ground or at the centre of a war, instead try not to throw it with no HP.
Kitsune Rush offers allies a path by buffing movement speed and fire rate while reducing ability cooldowns. While not everyone uses this, the application isn’t good. Zenyatta fires like a machine gun, Reapers shotgun fires much faster, and he can close the distance faster, and Roadhogs Whole Hog is very devastating. The list continues. It’s pretty good.
Of course, Kiriko can Wall Climb like Genji and Hanzo, and Teleport as a mutually beneficial partner. While the latter is good for repositioning, the latter is good for being alive. You can teleport on Ultimates like the Surge or on Allies who are off the way and need help finding or dribbling through the ground. While it’s hard to heal allies and build up the Kitsune Rush, her entire kit is good for a lot of situations, and she is excellent at dealing with almost all her heroes of the game. Just make sure you hit those kunai shots on airborne heroes.
How to play Hanzo?
Hanzo always was interesting. Whether it’s random logs that allow one-shot, headshot players out of nowhere, the sheer randomness of Scatter Arrows or how OP Storm Arrows were reworked. Unfortunately, he is in an uncomfortable situation today, where the Roadhog could just flank and kill him or the Doomfist and Ramattra can tank his ultimate with less trouble.
With a bow and arrow, Hanzo doesn’t have to reload his stuff. Start using the fire button and get it back on the floor. The longer the button is held, the higher the arrow is going to travel and the more damage it gets. There’s still a drop-off, but the impact isn’t so harsh. Storm Arrow reads four arrows that can be fired without charging, but each deal a bit less damage. Sonic Arrow reveals the area around the point of impact, showing the enemies behind walls. His Lunge is pretty good for opportunising quickly and acting as a double jump. As for Genji and Kiriko, Hanzo can cross-climb.
Dragon Strike is his ultimate weapon and destroys two spiraling dragon spirit (via the straight line), which could also go through walls. This is very powerful, capable of killing multiple heroes who can’t move to the right places, if not drastically weaken them. A good method to use it is when you are on the wall, but when you are just sitting, I do not think about it, as it gives some less opportunity to escape targets. Use a sonic arrow to look at your targets’ position. It can also kill enemies in areas where you can finish them with the Storm Arrow.
At least as an issue in the current meta, many heroes like Tracer, Sojourn, Kiriko and Lucio can easily escape Dragonstrike. Hanzo, but unlike his Lunge, is a sitting duck, which makes it difficult to escape. Good players can easily defeat their opponents, but they don’t lose quickly given the opportunity for the opposition. Hanzo has the weird animation that makes him laugh when he uses an arrow. It doesn’t seem to affect his objective or damage but feels awkward.
What to play Lucio to?
Since Kiriko has defended half of the support meta, Lucio has always been a valuable hero. He is constantly improving and making movement speed for allies, which helps to reach the point faster and achieve targets. Crossfade lets you choose between the two modes, and using Amp It Up lets you give the same amount of recovery or speed as the others.
While the primary attacks of Lucios fire a pair of projectiles, despite its alternate fire, Soundwave, can cause a bad enemy attack. It has good potential for slaying low-health targets and is an excellent option for booping enemies off the map. If that wasn’t enough, Lucio could ride by a bike, providing an insane range of mobility options and raising his survival.
His Ultimate is the Sound Barrier, which gives allies a large dose of temporary health within close proximity. That second part is important – perhaps as far as it goes. If you or your teammates are in the position of a fence or other dangerous fence, they won’t receive the benefits. Lucio performs a hop before dropping the beat and is able to be killed with medium-animation, thus eliminating the Ult.
Usually, you can get some value with Lucio. Nevertheless, he’s important in this meta, and not in a Reddit Lucio way where you dive on the enemy backline and try to take out their Supports/Snipers. Speed boost is essential for helping your team escape the enemy: healing boost helps them stay in battle longer. Prolonging the healing, not the easiest way to substitute the main healer, but also the solution to having multiple allies’ problems. Whether you want enemies, it’s not enough to argue that they’re booping away, so you’re wrong with them, as well.
Sound Barriers are excellent when burst damage happens. It can be a whole hog or a Kitsune Rush or a Sojourn Overclock. He also works excellent with Ramattra as well as adding speed and survivability when a new addition is made to your sleeves. If you have a Reaper, try to bring him in and watch his Death Blossom rip the enemy team apart. There are almost endless possibilities. Usually, the game will be changed, but Lucio is always good at helping to break up.
How to play Mei.
Since Overwatch 2 was released, it has underappreciated for some reasons. His first attack, Endothermic Blaster, does not freeze enemies anymore. It slows them off and does nothing. Her alternate fire still shoots ice leaflets which can be knocked on, and she can still use Cryo-Freeze to heal and escape from danger. Ice Wall is a wall of ice that connects the high ground, blocks chokepoints, and sections off teams.
Her Ultimate, Blizzard, creates a frost dome that freezes a huge amount of enemies caught in the house long enough. She’s ideally going to follow him as a headshot. Good to control the point or to lock down an area, keeping you out of the way.
While she’s well-liked and specialized in his Ultimate, Mei is just fine. When she’s working hard to push back, cutting off target with Ice Wall and scoring some kills, or using Blizzard to lock pointpoints, she’s pretty good. A flank isn’t so dangerous as in Overwatch 1, but you should ignore that in your backline at risk. By contrast, her switch fire can cause more devastating long-range kills, even if you aren’t careful, and she’s tankier than the average DPS.
To be careful about the situation, despite her lack of freezing on primary attacks makes it even easier for heroes like Reaper, Roadhog and Tracer to take pride in themselves. Doomfist is a better matchup than in the first game, and a heavyweight Damage dealer like Ashe, Widowmaker and Sojourn can fight it hard. While she’s not the worst for women to shoot against: Ramattra or Sigma, her limitations have the same choice – D.Va because the Defense Matrix cant block Endothermic Blaster; and Junker Queen, who doesn’t have any damage mitigation or barrier.
Play some Mercy.
One of the most iconic Supports in the game, Mercy is often hailed as the easiest hero to learn. Your Caduceus Staff has two function healing and damage boost. Keep a button on. For a reason, you can no longer look at the targets, and do whatever you can to heal them.
Mercys Resurrect has grown from an Ultimate that can give the whole team an easy way back to a single-use level with a long cooldown. It’s still powerful, but resurrecting an allies speeds your movement and emitted time. The movement velocity debuff is removed when she forms Valkyrie.
Valkyrie is Mercys Ultimate, giving her the ability to fly and uplifting her movement, regenerative energy (without giving her Caduceus Blaster unlimited ammo). Guardian Angel lets her fly to target alias (even those dead) and Angelic Descent lets her fall slowly. In Overwatch 2 the high-grade shopper has been built into Mercys kit. Won’t you press the Guardian Angel, and then Crouch over any point, lets her jump over the air, making her movements more unpredictable and increasing survivability?
When you compare Mercy to the heroes like Kiriko and Lucio, the damages appear very modest. Theres also the fact that she can both heal and attack you need to switch to her staff or blaster. Nevertheless, even if she is not the best in the battle, Mercy is finding use this time through boosting Theshe and Sojourn. Due to those latter’s nerfs, Mercy tries to offset the damage caused by Railgun.
At the lowest points, her mobility and the constant healing flow can make her a bad risk. Take the Guardian Angel and jumps to the maximum of the environment, and opponents will have trouble shooting you. Of course you can go with the tried-and-true Pharah-Mercy combo, re-surrender and heal Pharah while staying in the air.
For more details about Overwatch 2, check out our review here. It’s available for free in the format of Xbox One, Xbox X/S, PS4, Xbox 5, PC, and Nintendo Switch.