Masahiro Sakurai has posted another video through his ‘Masahiro Sakurai on creating games’ YouTube channel, this time looking at the implementation of the difficulty setting.
Focusing primarily on the 3DS action title Kid Icarus: Uprising, Sakurai explains the concept of risk and reward with difficulty, going into the ‘Fiend’s Cauldron’ mechanic to allow for more gradual difficulty scaling. It’s a fascinating look at a rather unique alternative to the usual “easy/normal/hard” setups we’re all used to; out of the Smash Bros. franchise, we’re honestly surprised more games haven’t implemented something similar.
At the end of the video, Sakurai expresses his desire to see Kid Icarus: Uprising on a home console, probably Switch, saying:
“It sure would be nice to play Kid Icarus: Uprising on a home console. I wonder if anyone will ever port it.”
Presumably, if someone is going to port the game, it’s likely to be a team from Nintendo or perhaps Bandai Namco Studios, but Sakurai himself has previously stated that a remake or sequel to the game “would be difficult.” doubting that any port reaches a good port. With that being said, the wording of him in this latest video sounds a bit more hopeful, so who knows!