Showdown Update 1.60 Out for Patch 1.9 This July 25


Crytek has launched Hunt Showdown update 1.60 for the console variations of the game. This is so as to add patch 1.9 to those variations in addition to a hotfix. Read on for the Hunt: Showdown July 25 patch notes.

Hunt: Showdown Update 1.60 Patch Notes | Hunt Showdown July 25 Patch Notes:

  • Hive swarms now appropriately navigate via the world when homing in on gamers.
  • Fixed a bug that precipitated the hive footstep audio to proceed to play if it was killed mid-stride.
  • Fixed a bug that trigger the boss bounty to look in a single location however can solely be collected in one other (instance, if the boss falls via the staircase, the token might seem on the steps however can solely be collected from under)
  • Fixed a difficulty the place Scrapbeak loot might land in an unreachable location.
  • Fixed a bug that precipitated meathead our bodies to de-spawn too early.
  • Fixed a difficulty the place a grunt might deal harm with an assault after the animation accomplished.
  • Visual enchancment to killing grunts.
  • Fixed a difficulty that miner grunts didn’t drop their weapons correctly.
  • Fixed a difficulty that allowed AI to spawn in incorrect locations.
  • Fixed a difficulty that allowed a hive swarm to knock down gadgets in Quickplay.
  • Fixed a difficulty that allowed dropped grunt torches to burn beneath water.
  • Fixed a difficulty that allowed the Miner Grunt headlamps to shine via stable geometry.
  • Fixed a difficulty that allowed Meatheads to spawn and chase Hunters on incorrect paths.
  • Fixed some situations of crows floating above the place they need to be.
  • Fixed a difficulty that precipitated the Butcher head to leap on water.
  • Fixed a bug the place the place of a lifeless hunter moved barely whereas being revived.
  • Fixed a difficulty that precipitated the concertina bombs throwing animation to be barely off.
  • Fixed a difficulty that precipitated Sgt. Bridgewater’s glove to clip via the primary support equipment when in “hip fire aim.”
  • Fixed a bug that prevented the immediate to cease bleeding showing on display while you’re bleeding.
  • Fixed a bug that precipitated the “Hold F to stop burning” immediate to stay on the display after banishing a boss.
  • Fixed a difficulty that precipitated elements of a choke bomb to turn out to be invisible when utilizing the next FOV.
  • Fixed a difficulty that precipitated a thrown merchandise to be deleted when desyncing.
  • Fixed a difficulty that precipitated the tools to lock up when altering to a few of the newer legendary hunters.
  • Fixed a difficulty that precipitated crimson particles to look on a Hunter’s pores and skin after utilizing darkish sight.
  • Fixed a difficulty that precipitated auto-interact to not work in some circumstances.
  • Fixed a difficulty on controller that precipitated a maintain interplay within the menu to execute late.
  • Fixed a bug that precipitated the healthbar to not regenerate absolutely after receiving charcoal harm
  • Fixed a difficulty that precipitated the SFX audio slider to incorrectly have an effect on menu atmosphere audio.
  • Fixed a bug that precipitated a difficulty with the flash impact on an ultrawide display.
  • Fixed a difficulty that precipitated the menu to look in-game after reconnecting.
  • Fixed a uncommon bug that precipitated some points when utilizing customized hotkeys.
  • Added some shortcuts on a number of buttons on controllers.
  • Fixed a uncommon bug that precipitated the menu tabs to not seem should you had a sluggish connection to the backend.
  • Fixed a difficulty the place the Hunter was seen within the background on the final match display if a teammate left the group.
  • Fixed a difficulty the place Subtabs within the progress display have been lacking after clicking the leaderboard button in newsfeed.
  • Fixed a bug that resulted in probably choosing the incorrect summons if it was chosen from the BH/QP foyer.
  • Fixed a bug that resulted in not with the ability to see the hunter should you regarded on the “compare” display a 2nd or third time.
  • Fixed a number of points associated to the Quickplay leaderboards (incorrect tooltips and so forth.).
  • Fixed a difficulty that allowed gamers to vary the ‘trios’ possibility and prepared/unready standing when the foyer display was not energetic.
  • Fixed a difficulty the place switching Leaderboard stats through d-pad didn’t update appropriately.
  • Players can not purchase bundles whereas within the matchmaking queue.
  • Fixed a couple of occurrences of overlapping icons within the Arsenal.
  • Fixed a number of bugs that would trigger clear weapons to look soiled.
  • Fixed a difficulty that precipitated crimson cranium kills to not be appropriately displayed on the workforce particulars display.
  • Fixed a couple of situations of the ‘locked’ icon and the ‘unlock percentage’ circle overlapping within the Book of Weapons.
  • Fixed a difficulty the place the tools bar wouldn’t present the proper customized hotkeys.
  • Fixed a difficulty that resulted in sorting not working as meant when used on the Roster weapons listing.
  • Fixed a difficulty that precipitated the ‘Leave Group’ button to overlap with the chatbox.
  • Fixed a difficulty that precipitated the extraction banners to be utterly white within the Tutorial Mode.
  • Fixed a mismatched calculation of bloodline XP for Mr. Chary and the Summons.
  • Fixed some flickering of the menu background.
  • Fixed a difficulty that precipitated the mouse cursor showing in game.
  • Fixed a difficulty that precipitated the again buttons within the menu to at all times hyperlink again to the foyer display.
  • Fixed a difficulty that precipitated all traits to have the + golden icon for brand new gamers or any participant that deleted their person folder.
  • Fixed a difficulty that resulted within the bloodline button within the mission abstract display being lined when utilizing German UI.
  • Fixed a difficulty that resulted in a tooltip with the ability to cowl different tabs after navigating away within the Options menu.
  • Fixed a difficulty that resulted in Mission Summary buttons showing on the Team Details display as a substitute.
  • Fixed a difficulty that allowed gamers to incorrectly make inputs whereas a pop-up was open.
  • Fixed a difficulty that resulted within the buttons within the preliminary touchdown pages to be too massive.
  • Fixed a difficulty that resulted within the chain background of a locked legendary Hunter exhibiting when the “details” are toggled on.
  • Fixed a difficulty with the bundle icon remaining on an merchandise after the bundle has expired.
  • Fixed a difficulty that precipitated a particular ammo icon to be displayed within the info field when no particular ammo has been chosen.
  • Fixed a number of situations of weapons having incorrect tags for filtering within the Roster tab.
  • Fixed a difficulty that resulted within the poison bolts and choke bolts to not have a length within the description of the bolts.
  • Fixed a difficulty that precipitated button misalignment when altering the decision and the window mode on the identical time within the Options menu.
  • Fixed a number of points with the filters within the Roster and Arsenal tabs.
  • Fixed an incorrect pop-up when discarding one contraband weapon in a twin wield setup.
  • Fixed a difficulty that precipitated a participant to be unable to navigate via the dying UI.
  • Fixed an outdated tip on the loading screens about replenishing well being chunks.
  • Fixed a tutorial trace mentioning the previous arrow matchmaking symbols.
  • Fixed an incorrect translation for the Stalker Snarl bow in some languages.
  • Fixed a difficulty that precipitated an incorrect tooltip in some circumstances when twin wielding pistols.
  • Fixed a number of typos in French and Portuguese.
  • Fixed an inconsistency in “Sergeant” within the descriptions of Bridgewater’s Honor DLC weapons in German.
  • Fixed an inconsistency within the English and German texts within the tutorial rationalization.
  • Fixed a bug that precipitated the respec traits pop-up affirmation to look twice when utilizing a controller.
  • Fixed a difficulty that allowed poison bullets/bolts to detonate a thrown projectile when hit.
  • Fixed a difficulty that stopped choke bolts from not producing a choke cloud when taking pictures a lit barrel.
  • Fixed a bug that precipitated weapons to clip via the ground after swapping it for an additional weapon.
  • Fixed a difficulty that precipitated a small delay to happen with the Bornheim Match when going again into ADS after a taking shot.
  • Fixed a bug that precipitated the Dolch Precision to vanish within the 3D viewer.
  • Fixed a difficulty that resulted within the Romero not dealing the proper harm when hitting a goal meters away.
  • Fixed a difficulty that precipitated a contraband Weeping Marigold (Vetterli Marksman) to haven’t any crack within the scope.
  • Fixed a difficulty that allowed concertina arrows can take of AI limbs with out killing them.
  • Fixed an incorrect show of the explosive throw indicator when throwing within the final moments earlier than explosion.
  • Fixed the weapon wheel show for the crossbow and hand crossbow solely exhibiting the second bolt icon.
  • Fixed a difficulty that resulted in lanterns not being turned off when thrown via a choke cloud.
  • Fixed a difficulty that resulted in dewclaw with a poison arrow not destroying a lantern.
  • Fixed a difficulty that precipitated blueprints to be invisible within the Watch Towers.
  • Made enhancements for all world gadgets (IE hammers, envelopes, and so forth) to forestall clipping into surfaces or floating above.
  • Fixed a difficulty that precipitated Meatheads to de-spawn sooner than meant.
  • Fixed a difficulty that prevented gadgets or weapons from being interactable on account of clipping into the bottom or floor.
  • Fixed a difficulty that precipitated the “Earn Bloodline XP” Summon to obtain barely much less progress than meant.
  • Fixed an envelope spawn that could possibly be hidden contained in the Assassin’s lair dressings.
  • Fixed some spots the place gamers might cover contained in the Assassin’s lair dressings too properly.
  • Fixed a difficulty that precipitated incorrect texturing on vegetation within the Sundown time of day.
  • Fixed a difficulty that precipitated the lightning strike of the bounty to not be utterly vertical.
  • Fixed a difficulty that precipitated gamers to teleport or turn out to be caught inside property after utilizing a ladder.
  • Fixed a number of crash situations when loading into missions.
  • Fixed a number of situations of invisible colliders on all three maps.
  • Improvements made to the navigation of the Spider and the Assassin in a number of boss lairs.
  • Scupper Lake: Fixed a gaggle of floating timber on the southwest aspect, close to Port Reeker.
  • Cypress Huts: Fixed a grassy hill not rendering appropriately.
  • Cypress Huts: Fixed an incorrect audio cue on the picket roof of the white home east of the boss lair.
  • Cypress Huts: Fixed some incorrect textures inside the principle constructing.
  • Cypress Huts: Fixed a field incorrectly de-rendering inside the principle constructing.
  • Catfish Grove: Fixed an invisible nook brought on by some crates.
  • Catfish Grove: Fixed some floating geometry.
  • Slaughterhouse: Fixed a caught spot within the boss lair barn.
  • Stillwater Bend: Fixed a difficulty that precipitated a Meathead to spawn on prime of a roof.
  • Chapel of Madonna Noire: Fixed a caught spot within the forest south of the compound.
  • Chapel of Madonna Noire: Fixed some visible holes within the ceiling within the basement.
  • Chapel of Madonna Noire: Fixed some invisible partitions within the entrances to the basement.
  • Chapel of Madonna Noire: Fixed some flickering textures within the entrances to the basement.
  • Chapel of Madonna Noire: Fixed a small gap between two property within the crouch entrance to the basement.
  • Chapel of Madonna Noire: Fixed a difficulty with the ambient audio when getting into the basement.
  • Alice Farm: Fixed a difficulty that precipitated the vegetation to not load in correctly.
  • Alain & Son’s Fish: Improved floor textures across the participant spawns.
  • Alain & Son’s Fish: Fixed a caught spot in a gaggle of timber.
  • Alain & Son’s Fish: Fixed a caught spot in a tree south of the principle constructing.
  • Healing Waters Church: Fixed a spot contained in the church that was solely seen from one course.
  • Healing Waters Church: Fixed a spot the place a Hunter might cover too properly inside some geometry contained in the church.
  • Healing Waters Church: Fixed some vegetation that was clipping via the outer wall.
  • Healing Waters Church: Fixed an incorrect rendering of one of many underground tunnels.
  • Healing Waters Church: Fixed a imaginative and prescient subject the place it was not doable to see a Hunter at particular angles on the entrances to the underground.
  • Pitching Crematorium: Fixed some incorrect textures within the basement partitions.
  • Reynard Mill & Lumber: Fixed an extract automobile that was clipping into the bottom.
  • Reynard Mill & Lumber: Fixed a caught spot within the sawmill constructing.
  • Reynard Mill & Lumber: Fixed a spot the place the tree trunks overlapped with wooden stacks.
  • Lockbay Docks: Fixed a caught spot within the basement.
  • Lockbay Docks: Fixed a spot the place a throwable might incorrectly undergo a stable piece of roof.
  • Blanchett Graves: Fixed an oil puddle that was not igniting correctly when uncovered to a flame.
  • Davant Ranch: Fixed a floating piece of Scrapbeak lair dressing.
  • Davant Ranch: Fixed a spot the place a throwable might incorrectly undergo a stable piece of roof.

Lawson Delta

  • Windy Run: Fixed a caught spot within the southeast forest.
  • Fort Carmick: Fixed some floating vegetation on the north aspect.
  • Fort Carmick: Fixed the Scrapbeak gramophone clipping right into a field.
  • Lawson Station: Fixed a caught spot within the building constructing.
  • Lawson Station: Fixed a number of holes that you would see via within the sandbags on prime of the station roof.
  • Lawson Station: Fixed a misalignment of the arch on the north aspect of the station constructing.
  • Lawson Station: Fixed an incorrect rendering of a fabric piece inside a prepare automobile in between the 2 boss buildings.
  • Bradley & Craven Brickworks: Fixed a difficulty that precipitated the AI to navigate incorrectly on the south aspect of the compound.
  • Bradley & Craven Brickworks: Fixed a clue that was clipping into the bottom barely.
  • Bradley & Craven Brickworks: Fixed a caught spot by a broken-down cart.
  • Bradley & Craven Brickworks: Fixed a caught spot on the roof of the primary ground of the principle constructing.
  • Bradley & Craven Brickworks: Fixed a caught spot on some packing containers inside the principle constructing.
  • Bradley & Craven Brickworks: Fixed one other doable caught spot.
  • Bradley & Craven Brickworks: Fixed two picket barrels that have been overlapping on the north aspect of the compound.
  • Hemlock & Hide: Fixed a difficulty that precipitated AI to sometimes spawn beneath the white home on the west aspect of the compound.
  • Hemlock & Hide: Fixed a caught spot.
  • Hemlock & Hide: Fixed a caught spot by the fence and the creek on the south aspect.
  • Hemlock & Hide: Fixed a couple of floating property on the south aspect.
  • C&A Lumber: Fixed a couple of spots the place a participant might vault via the roof to get on prime of the buildings.
  • Ironworks: Fixed a tree that was clipping via a fence.
  • Ironworks: Fixed an incorrect texture on the roof of the principle constructing.
  • Sweetbell Flour: Fixed an edge {that a} Hunter might stroll on, which was not meant to be accessible.
  • Blanc Brinery: Fixed a caught spot.

 

 

  • Lower DeSalle: Fixed a spot the place AI might get caught.
  • Lower DeSalle: Fixed a difficulty that precipitated some invisible geometry within the boss lair.
  • Lower DeSalle: Fixed a caught spot in a gaggle of timber south of the buildings.
  • Reeves Quarry: Fixed a healthkit spawn that was clipping into the massive rocks.
  • Reeves Quarry: Fixed some misaligned geometry in the principle constructing.
  • Reeves Quarry: Fixed a horse’s placement and ragdoll impacts on the south aspect of the compound.
  • Darin Shipyard: Fixed some geometry that was clipping into one another.
  • Darin Shipyard: Fixed some crows spawning inside a tree.
  • Darin Shipyard: Fixed the white home render distance when taking a look at it from the east aspect.
  • Darin Shipyard: Fixed an incorrect texture subject south of the compound.
  • Darin Shipyard: Fixed a caught spot.
  • Darin Shipyard: Fixed some floating timber on the northwest aspect.
  • Fort Bolden: Fixed a caught spot between two carts.
  • Fort Bolden: Fixed a caught spot in between the picket wall and a cart.
  • Seven Sisters Estate: Fixed some floating vegetation.
  • Seven Sisters Estate: Fixed some hitching posts that weren’t vaultable.
  • First Testimonial Church: Fixed a chunk of geometry sticking via the brick on the west aspect of the compound.
  • First Testimonial Church: Fixed an oil puddle that was not igniting correctly when uncovered to a flame.
  • First Testimonial Church: Fixed a couple of spots that have been unintentionally accessible.
  • Upper DeSalle: Fixed an unfair hole on the cabin by the river that was solely seen from one course.
  • Upper DeSalle: Fixed a caught spot beneath the pier on the river that’s south of the compound.
  • Pelican Island Prison: Fixed a Cash Register that was clipping via geometry.
  • Pelican Island Prison: Fixed a difficulty that precipitated the wall property to be misaligned in damaged tower.
  • Pelican Island Prison: Fixed some dust piles bleeding via the white constructing on the west aspect.
  • Pelican Island Prison: Fixed a chunk of floating stairs inside the principle constructing.
  • Moses Poultry: Fixed a resupply station east of compound that was partially floating.
  • Moses Poultry: Fixed an incorrect audio cue on the steel roof.
  • Ash Creek Lumber: Fixed an invisible collision field on the prime of some stairs.
  • Ash Creek Lumber: Improved vaulting on the bridge in the direction of Weeping Stone Mill.
  • Ash Creek Lumber: Fixed a difficulty that triggered “Boss Lair Entered” incorrectly.
  • Weeping Stone Mill: Fixed a spot that gave the impression to be in deep fog within the forest on the east aspect.
  • Weeping Stone Mill: Fixed some floating timber and dust within the surrounding forest.
  • Heritage Pork: Blocked off a gap that gave the impression to be crouchable however was not meant to be so.
  • Heritage Pork: Fixed some vegetation clipping via the hut in the direction of Ash Creek Lumber.
  • Stanley Coal Company: Fixed some incorrect textures on a brick wall.
  • Kingsnake Mine: Fixed a floating tree by the white home on the southeast aspect.
  • Kingsnake Mine: Fixed some steel plates that have been clipping via different geometry.
  • Kingsnake Mine: Closed a spot on the bridge south of compound that appears like you would fall via.
  • Kingsnake Mine: Fixed some rock geometry on the east aspect of the compound.
  • Kingsnake Mine: Fixed an ammo field that would spawn in the best way of a sliding door.
  • Pearl Plantation: Fixed some floating vegetation.
  • Pearl Plantation: Fixed incorrect steel audio taking part in on rubble floor.

  • Sometimes, reconnect doesn’t work as meant and gamers should attempt once more.
  • In some circumstances, weapons will come out of ADS unintentionally.
  • In some circumstances, an explosive can harm an enemy via unintended terrain.
  • In some circumstances, when trying to loot a hunter, a message can seem saying “Ammo full” which is able to forestall you from looting.
  • In some circumstances, the weapon wheel (controller) doesn’t work as meant, and gamers are prevented from switching to a instrument/consumable from their primary weapon.
  • In some circumstances, the Spider can get caught within the dying animation, unable to be banished.
  • It is feasible for a Hunter to obtain the “extraction blocked” warning at an extract the place another person has extracted earlier within the match.
  • When a Hunter is revived on the precise second because the reviver dies, a difficulty can happen.
  • In some circumstances, the poison impact will incorrectly keep on a participant.
  • In some circumstances, a participant might incorrectly fail to matchmake correctly.
  • Ammo on single shot weapons can fail to load correctly when switching ammo sorts whereas vaulting or quick-switching.
  • It is feasible for Scrapbeak to get caught on the staircase at Upper DeSalle.
  • In some circumstances, urgent Y/triangle on the trait display can set off each features (press and maintain) unintentionally.
  • In some circumstances, a Hunter might transfer slower proper after inserting a entice.
  • While utilizing a controller on PC, controller UI is not going to be displayed whereas spectating.
  • In some circumstances when dash and ADS are sure individually, sprinting enter might be incorrectly ignored.
  • In some circumstances, a Hunter’s well being will cease regenerating at 100 well being, even when the well being chunk ought to enable for additional regeneration.
  • In some circumstances, lanterns are out of sync for disconnecting Hunters.
  • In some circumstances, the occasion invite might be damaged after a reconnect of no less than one Hunter.
  • Hunters can work together with trait charms (on the planet) at a particular vary that triggers the “trait acquired” audio, however the trait is just not gained on the Hunter.
  • In some circumstances, a Hunter will solely be partially seen for a short while when getting into the foyer.
  • In some uncommon circumstances, a Hunter is ready to incorrectly transfer in the course of the finish of a Quickplay.
  • In some circumstances, it’s doable for a Hunter to obtain a hitmarker with a flashbang, with out the enemy being absolutely flashed.
  • In some circumstances, the banish state and extraction state can present the inaccurate particulars. This is solely a visible subject. The regular standing will proceed as meant within the background.
  • In some uncommon circumstances, it’s doable for AI to assault a Hunter in the course of the “Waiting for Players” portion of a game.
  • In some circumstances, when an enemy hunter survives a headshot from explosive ammo the “death from a headshot” audio can nonetheless be heard.
  • In some circumstances, crows could react to participant noise later than meant. If there’s lots of occlusion between you and the crows, they will also be onerous to listen to.
  • It is feasible for concertina wire to unintentionally harm gamers via partitions.
  • In some circumstances, you’re unable to loot a weapon as a result of the consumer registers that it fell in a special place than is proven on the display.
  • Quickplay: Picking up a small weapon whereas performing a change from a bigger weapon leads to swapping the incorrect merchandise.
  • The electrical lamp is incorrectly shadowed by the Hunter.
  • When holding a world merchandise (IE axe or sledgehammer), selecting up a world spawn weapon leads to a difficulty with the newly acquired weapon.
  • In some uncommon circumstances, it’s doable for a grunt to be highlighted as an interactable object.
  • It is feasible for an ammo crate to nonetheless be highlighted, even after a Hunter makes use of it.
  • In some circumstances, harm from the bomb lance is not going to present appropriately on the dying display.
  • Using the arrow keys within the Roster display hurts FPS efficiency whereas within the foyer.
  • In some circumstances, throwing knives can disappear when they’re hooked up to one thing that disappears.
  • In some circumstances, queued melee assaults can fail for some gadgets.
  • In Gunslinger, it’s doable for the crosshair to be lacking after switching weapons.
  • Aperture sights can randomly be flipped up or down.
  • At sure distances, the shadow from a lantern can stutter.
  • When inserting a bear entice shut to a different object, it’s doable for the motion to be canceled incorrectly.
  • In some circumstances, the ammo counter is not going to update appropriately when firing the Scottfield too rapidly.
  • In some circumstances, an arrow is not going to break a window correctly.
  • After reconnecting, a flare on the bottom can loop the throwing audio to the reconnected Hunter.
  • In some circumstances, a Hunter will lose a therapeutic merchandise when attempting to heal a teammate, however the heal is not going to undergo.
  • In some circumstances, a Hunter is not going to obtain an merchandise again when looting a lifeless enemy.
  • While spectating, burning is just not appropriately represented on the well being bar.
  • Bleeding harm ticks should not correctly represented within the harm historical past upon dying.
  • Holding RMB whereas switching to a melee instrument or weapon doesn’t appropriately put together a heavy melee.
  • In some circumstances, when dying to bleed harm from AI, you’ll be able to obtain an incorrect dying display of “You killed yourself.”
  • In some uncommon circumstances, the Spider can fall via the ground and turn out to be caught when leaping on a Hunter.
  • In some uncommon circumstances, the bomb lance barb is not going to deal explosion harm within the full radius.
  • World well being packs can cease a Hunter from interacting with a clue when dropped in sure spots on prime of the clue.
  • In some circumstances, the Assassin’s clone might be caught and never attempt to assault a Hunter.
  • In some circumstances, concertina wire is just not appropriately destroyed, though it was hit correctly.
  • In some circumstances, a Hunter will be unable to immediately cost a heavy melee assault proper after utilizing a special instrument/consumable.
  • When swapping weapons throughout a vault motion, it’s doable for the swap motion to be canceled.
  • In some uncommon circumstances, it’s doable for an audio queue to sound as if it comes from a special place than it ought to.
  • Unlocking a legendary weapon typically unintentionally modifications the order of the weapon tools.
  • In some circumstances, the crosshair for the throwing knives/axes will disappear.
  • In some circumstances, Hunters melee and gun sensitivities might be misaligned.
  • In some circumstances, a Hunter is unable to fireplace when swapping rapidly from iron sight to fanning.
  • Quickplay: In some circumstances, a used instrument shall be changed when a Hunter is selecting up a brand new instrument.
  • In some circumstances, weapons will drop on prime of one another, and it’s onerous to loot the specified weapon.
  • When vaulting and touchdown on prime of a meathead, a Hunter might be catapulted into the air.
  • In some circumstances, the crosshair will turn out to be small and won’t change dimension dynamically as meant.
  • In some circumstances, the transition between poison states will lead to a slight digital camera shake.

Source: Steam



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