HomeSquandiness and bareness: problems in endless nature? Creative director number 3 is...

Squandiness and bareness: problems in endless nature? Creative director number 3 is leaving the ship

Published on

The game’s history changed over the course of its development since 2013 with the launch of a new smuggle.

Skull andamp; Bones has already been postponed and affected by the shifting of direction, has once again changed negative headlines that don’t seem to focus much on the long-awaited completion of the game. According to Kotaku, the game lost its creative director once again. Since Elisabeth Pellen was leaving the project, the third creative director who left the ship is now the second.

The official website says that Pellen left the developer department behind in Singapore and came back to Ubisoft’s Paris headquarters in the summer. A Ubisoft spokesperson confirmed the departure or the withdrawal from the project: Five years ago, Elisabeth Pellen went to Singapore with the mission to revamp Skull and Bones’ creative direction. She and the Skull and Bones team have succeeded, and now implementing its vision and offering a unique naval action RPG experience to our players.

10:57Skandal and Bones | PREVIEW | Amnesty’s voyage with a fish dropped down.

Skull & Bones, inspired by Assassins Creed: Black Flag, were originally created as a live-stream-recognition multiplayer title in the style of The Division. The whole thing became more and more into a survival and exploration game like Rust, as an artist’s motivation for other genres.

Meanwhile, a closed beta weekend, ending from August, was added to main campaign quests, bounty and side quests, and the merchant convoy world event. Skull & Bones will be released for PC, PS5 and Xbox.

This: via Gamingbolt.

Latest articles

More like this