We will close in the final days until Starfield finally arrives. You probably read everything about the game (maybe even filled in your own unofficial character planner). Did you know that the game would first have a voiced protagonist?
That’s why Emil Pagliarulo is the creator of Starfield. In a recent interview with Polygon, Pagliarulo was asked if Fallout 4 had a main character voiced, yet the space with which it is far from Bethesda is not. Well, as it turns out, Starfield would initially follow the same path.
The team even hired an animator, but the implication was that it wouldn’t work. Pagliarulo said there was some tinkering with the idea that a voiced protagonist was not allowed to play, but the team decided that the key to a calm character was the answer, adding that it was the only way for the player to play the game and be the people they want to be.
Early on in the game, we were asked for a voiced protagonist, explained Pagliarulo. The plan was to show a voiced protagonist in preproduction. We hired a doctor, we had a voice, we listened to him and we were like, You knew what, this guy was too special.
Silence is the golden day.
In addition to Fallout 4, Bethesda generally favors unvoiced heroes and heroines; therefore, it’s unsurprising that Starfield approached it. A game-horror is entertaining. It’s really fun to let the player leap into the digital shoes of a protagonist. Skyrim has done well enough with a quiet character.
In fact, there are over 200 000 lines of dialogue, and having a voiced protagonist allowed us to create such a big world.
Starfield released on September 6 for PC and Xbox X|S. You can also get it on GamePass from day one, although you won’t be able to download the trial for a $1 gift anymore.