HomeStarfield: How to fend off ships and move them

Starfield: How to fend off ships and move them

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When you first start the quest for the Starfield, you only have one ship: the Frontier. The vessel might not be fucked apart, but it hasn’t been in the stifled for a long time.

If you want a better shuttle, you’ll need to buy or build one yourself, a long time ago. You can buy more of someone elses ship or just steal. It doesn’t hurt to do that. You should first know how to do it in the game.

Starfield: How to be a ship’s boarder?

To ship, you have to turn it off without blowing it up. It sounds very obvious at first, but can’t do that with your unreliable eyes.

Before you can board ships, you have to unlock the tools that go into the advanced learning curve. With this abilitys first rank you can target different subsystems in hostile ships. In this case, you need the skill to re-enforce your enemies. Second ranks make it easier to lock on and maximize benefits while targeting enemies; however, if you are hurt for your skill points, then these upgrades aren’t necessary.

With the Targeting Control System unlocked, you can start shooting out enemy engines after you have destroyed your shields. To target any engine, go out close, wait until your ship’s lock on, and then open the target tab with the Target Lock prompt. If you have finished it, try hammering the engines, but keep trying until the ship is adrift in space, so be sure to stop before the hull gets killed. You can’t take a burning wreck, can you now?

If you close enough, the clock on the dock will turn off the screen (the X button on the controller again). Press the corresponding button and a short clip will be shown on the ship’s docking screen. The game gives you the option to roll out the ships, or to grab them. To be boarded, just choose the board option (duh), and congratulations, you’ve almost finished.

To take a warning before being forced to go aboard a ship: If you fail, you will never succeed. You must decide what to order before taking out your engines. Take action for yourself. No one will miss a few pirates, but if the United Colonies ship goes dark, you’ll end up with the bounty on your head.

Starfield: How to steal a ship!

When you’ve taken a ship, youre in enemy territory, and the people in that ship won’t let you steal that seat.

You have to eliminate all of the hostiles you were on board. The size and class of the ship determine how many enemies you’ll try to jump. Once you have been dealt with, the place you’ve run has been stolen, having it technically been lost. What should we do next? You’re a part of your inventory, your character skills and it’s all up to you.

Since you encounter enemies, you can probably clear your valuables. Loot everything that wasn’t nailed down and get it to your main ship. If you sneak past the authorities, any other cargo hold or suitcase, or any other other storage space is ripe for the gathering. If you boarded a pirate or mercenary ship, you might find some contraband that would fetch pretty much anything! After that, you might want to claim the ship for yourself either to add to the squadron or to sell for extra cash. However, you can only do that if you can fly on a safe harbor.

While you have to be able to pilot most ships you are taking, some will require special licenses. To get them, rank your piloting skill in your techno tree to the rank of 3 or 4 from a point of view. Once you have the necessary flight training, then just take the plane from any major city to the dock. Lastly, speak with the nearby technician and register the ship for a small (not always very expensive) price. Now you can either buy or upgrade the boat as you feel fit. Don’t worry, the profits you get from sacking the starship are generally more than the cost of registration.

And thats all you’ve got to know about boarding and stealing ships in Starfield for fun and profit.

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