The Game Update 1.11 Out for Bug Fixes This July 26

Saber Interactive has launched the Evil Dead: The Game update 1.11 (PS5 model 1.100.100) for normal stability fixes in addition to vital bug fixes. Check out the complete Evil Dead: The Game July 26 patch notes beneath.

Evil Dead: The Game Update 1.11 Patch Notes | Evil Dead: The Game Update 1.100.100 Patch Notes | Evil Dead The Game July 26 Patch Notes:

New Feature

  • Parties at the moment are maintained between video games, no have to re-invite your folks to every match


  • We’ve made modifications to our area servers to permit each West and East coast gamers to affix matches collectively. This will assist with the lengthy queue occasions some gamers have been experiencing.


  • Several fixes for vaulting fences and their animations
  • Fixed a bug the place roads would disappear
  • Pings positioned on the map whereas sitting within the automotive at the moment are displayed on the earth
  • Fixed a problem inflicting a blurry flickering visible glitch on provide crates
  • The Dark Ones will now execute the right assault animation in addition to show their UI indicator appropriately for his or her AOE assault
  • Removed duplicated portal entice in Castle Kandar
  • Change within the ratio-appearance of maps: 50% Castle Kandar, 25% Caravans, and 25% Cabin

Kandarian Demon

  • Demon motion will not stutter and have interruptions after being exorcised indoors
  • Demon motion velocity indoors elevated from 500 to 700
  • Demons can not accumulate models indefinitely
  • Warlord Elite models not have an enter lock when urgent the assault and arm swipe buttons
  • Puppeteer will be unable to acquire Infernal Energy whereas possessing a survivor and taking pictures one other survivor in a bleeding state whereas having the ability “Puppet Master: Invigorating Possession”
  • Puppeteer and Necromancer primary models can not chain hits indefinitely
  • Demons will not be compelled to spectate a survivor
  • Deadites will not spawn from portals earlier than mentioned portal has absolutely opened
  • Demons are not in a position to make use of the energetic potential of the possessed survivor
  • Demi-Eligos Thunderstruck assault can be canceled if Demi-Eligos is shocked and won’t deal injury to survivors.
  • Possessed Demon Basic and Elite models can vault home windows when sprinting towards them


  • Survivors will not be compelled to purpose if an goal was collected whereas aiming
  • Fixed Survivor enter loss after being possessed whereas interacting with a car
  • Survivors will not be resurrected and keep in bleeding-out animation
  • AI Survivors will not cease interacting with gamers or autos in the course of the Dark One’s battle
  • Lord Arthur Battle Prep Outfit now has the right SFX and VFX after being hit by an evil unit
  • AI Survivor will not keep in bleeding-out animation with out standing in UI after being revived and can have the ability to be resurrected by collected goals
  • Kelly Maxwell has now the right further melee injury worth in her ability “Battle frenzy” (beforehand 80% now 60%)


  • After being resurrected by the target, the bleeding-out UI not stays on the hud.
  • Video settings will not be saved after exiting the choices menu with out making use of them
  • Ed Getley’s “The Collector” ability icon is now displayed for all survivors
  • The cursor on the map interface strikes now with out stutter (Xbox solely)
  • “Not enough points” textual content is not caught in UI for Demon after the participant provides all ability factors and switches to a different tab in Collection
  • Fixed the button immediate not showing for one goal within the Cabin Map

Balance Changes

  • Reduced steadiness injury of Ash glove from 40 to twenty
  • Reduced steadiness multiplier of heavy fists assaults from x3 to x2

Source: Saber Games

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