HomeTodd Howard confirms Starfield Creation Kit will be able to build in...

Todd Howard confirms Starfield Creation Kit will be able to build in 2024

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As far as Starfield has a huge majority of its new releases, it’s interesting to think that the majority of them are still relatively limited in scope. For good reason, too, as Starfield is currently missing the critical feature that all Bethesda games RPGS eventually receive: Creation Kit support. Without the introduction of Creation Kit 2 that is specifically forStarfields Creation Engine 2, the modders will never be able to add up new weapons, customizations, and other assorted goodies into the game. But the good news is that it’s going to happen relatively soon.

For example, in a recent interview with Famitsu, Bethesdas Todd Howard said that formal mod support, meaning Creation Kit 2, would be coming to Starfield in 2024. This would probably also mark the beginning of the first release of the console to the Xbox version of Starfield, allowing you to see the main role of a new title. There’s nothing to stop modders from fiddling withStarfield in the meantime, of course, but it won’t be smooth sailing until Creation Kit 2 is officially out and about.

Screenshot made by Destructoid.

Starfields Creation Kit 2 is coming.

Bethesda has always been in line with their games’ respective creation kits.Skyrim came out on November 11, 2011, while its Creation Kit launched in February. Likewise,Fallout 4 was released on November 10, 2015, and its creation kit didn’t get out in April 2016. It means that even though Howard hasn’t provided a clear timeline in his interview with Famitsu, there’s good chance that we are around 4-6 months away from the release of Starfields Creation Kit 2, given the studio’s previous offerings.

The Starfields modding community will probably not leap into proper action until that happens, but that’s not to say that there’s a shortage of mods in the moment. There are already lots of Starfield mods to choose from and many of them are probably must-have choices. A few examples suggest that the ability to change the direction of vision should have been more basic in Starfield than an option mod, but there’s a completely different can of worms.

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