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Types Of Zombies In Game – 7 Days to Die

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By AngryMiner5704

Are you new to the zombie apocalypse and have no idea what the heck you’re supposed to be doing while you’re huddled up in your nice safe little closet? This is your one-stop guide to any zombies you may encounter on your adventures in Navezgane and beyond!

Basic Zombies

There are some zombies that don’t really do anything special. They’re the everyman of the shambling undead hordes. These, my friends, are the Basic Zombies which you will encounter many of. Preemptively, Radiated zombies regenerate health, and Feral zombies always spawn with glowing eyes and will sprint at you at any time of day. One other quick note: It is beyond the scope of this guide to state exactly how much pain you will be caused if you are slapped by one of these guys, partially because it changed based on too many variables, such as armor, perks, and difficulty, among others.

Normal Zombies

These fellers pack slightly more health than those in the next section, but are a tiny bit slower.

Infected Survivor

Bald, yellow, and hungry, these guys are always looking for some Man-Flesh to chow down on.

Health: 150

Feral Health: 285

Radiated Health: 541

Zombie Janitor

He would love to clean up your remains when he’s finished, but he lost his mop.

Health: 150

Feral Health: 285

Radiated Health: 541

Bloated Walker

He went on a serious diet in the transition to Alpha 20, and as a result, he’s not as tough as he was in his glory days.

Health: 150

Feral Health: 285

Radiated Health: 541

Lab Zombie

We have a code red in the laboratory! The zombies have escaped! And they’re still pharmacists!

Health: 150

Feral Health: 285

Radiated Health: 541

Rotting Carcass

Don’t let his surprisingly good looks fool you. He’s still deadly, and he’s still hungry.

Health: 150

Feral Health: 285

Radiated Health: 541

Utility Worker Zombie

His eyes bulge as he stares at… pretty much anything.

Health: 150

Feral Health: 285

Radiated Health: 900 (Legendary)

Armor/% damage resist: 20

Hazmat Zombie

Does this suit Has Matt in it?

Health: 150

Feral Health: 285

Radiated Health: 541

Slim Zombies

The slim zombies have slightly less health than the normal everyman zombies, but they are faster to compensate.

Festering Cadaver

This guy doesn’t seem to have much to say for himself.

Health: 125

Feral Health: 237

Radiated Health: 451

Reanimated Corpse

This zombie unironically looks like someone I know.

Health: 125

Feral Health: 237

Radiated Health: 451

Zombie Tom Clark

Fun Fact: This zombie is modeled after a man who pledged $6000 on the game’s Kickstarter in 2013 to have a zombie designed after him. Before Alpha 20, it was the Spider Zombie, and now, it’s a regular one. He was the only backer who bought the package.

Health: 125

Feral Health: 237

Radiated Health: 451

Businessman Zombie

Even in death, he’s the best-dressed of all the zombies. Has a Legendary variant

Health: 125

Feral Health: 237

Radiated Health: 900 (Legendary)

Infected Mother

It would be in your best interests that you never see her with her children. Mother zombies are like mother bears, there’s no stopping them once they think you’re taking their baby.

Health: 150

Feral Health: 285

Radiated Health: 451

Putrid Girl

“Bet you wish you wore a bib, ’cause now you got face all over your shirt.” -Eddie Riggs

Health: 125

Feral Health: 237

Radiated Health: 451

Zombie Stripper

I can’t think of anything witty to say, and I don’t particularly want to.

Health: 125

Feral Health: 237

Radiated Health: 451

Plagued Nurse

I sure am glad they updated the model to be an actual nurse outfit now instead of a Halloween costume.

Health: 125

Feral Health: 237

Radiated Health: 451

Tough Zombies

Now that you’re familiar with the basic zombies, next up are the tougher zombies. These are the ones that’ll take more effort to take down. These guys have more health, in some cases more armor, and are all slower than the people from before.

Zombie Biker

He shaved his beard for Alpha 19, and it will no longer partially stay with his body if you decapitate him.

Health: 280

Feral Health: 532

Radiated Health: 1010

Armor/% damage resist: 20

Frozen Lumberjack

He refused to stray too far from his favorite tree, so we had to take the picture near it. It’s barely visible in the background.

Health: 300

Feral Health: 570

Radiated Health: 1080

Hungry Zombie

It’s a good thing this isn’t being written by a middle schooler, because this text would only consist of your mom jokes.

Health: 300

Feral Health: 570

Radiated Health: 1080

Fat Hawaiian

This guy has gas problems. But looking at him, you might assume that. Also, he has poop emoji underpants.

Health: 300

Feral Health: 570

Radiated Health: 1080

Fit Zombies

Fit zombies have less health than the Tough Zombies, but again, make up for it by being slightly quicker.

Skater Punk Zombie

He was very upset when he discovered land mines outside of his favorite skate park. He then went into a recession where he only ate flesh and brain flavored ice cream.

Health: 225

Feral Health: 427

Radiated Health: 811

Fallen Soldier Zombie

It was kind of to be expected, they do have the word “Dier” in the job title.

Health: 150

Feral Health: 285

Radiated Health: 541

Armor/% damage resist: 50

Special Infected

These are the zombies you really need to watch out for. These are the unique ones, that either had something different happen as their cause of death, or they were something special in life that gave them extra powers in death.

Crawler Zombie

Remember how I said you needed to watch out for the zombies in this category? You may be asking, what could a tiny crawling man do that’s so special? Well, allow me to explain. They’re small, so they can sneak up on you, especially in grassy areas. They can fit through small gaps, even shorter than you’ll be able to. Also, they have a special knack for making your legs go *crack*

Health: 80

Feral Health: 152

Does not have a Radiated variant.

Burn Victim

These guys were heavily affected by the area in which they died, because they appear completely scorched. They have a chance to set you on fire with every successful attack, but aside from that, they’re not too different from the slim zombies mentioned above.

Health: 125

Feral Health: 237

Radiated Health: 451

Spider Zombie

I normally like spiders, but not when they’re human-zombie spider poseurs. They have incredible jumping abilities, able to leap a tall wall in a single bound. They used to be able to climb vertical walls, but they now have an ability that’s considerably harder to exploit.

Health: 125

Feral Health: 237

Radiated Health: 451

Infected Police Officer

I call these guys Donut-Inhalers, for several reasons: One, they’re beyond obese. Two, they puke at you as a ranged attack. Three, they blow up when they’re at low health, all of which are symptoms of eating about ten too many donuts. Also, on Blood Moons, their puke is released in a shotgun-like burst. Take cover!

Health: 300

Feral Health: 570

Radiated Health: 1080

Explosion Block Damage: 500

Feral Explosion Block Damage: 650

Radiated Explosion Block Damage: 750

Mutated Zombie

This guy is ridiculously ugly. Even the other zombies say he looks like crap. Anyway, he also has a similar ability to puke at you, like the Donut-Inhalers, but his puke flies out of his topmost bubble and spreads out around him like some kind of hork fountain.

Health: 150

Feral Health: 285

Radiated Health: 541

Demolisher

He can and will tear down both you and any structure that stands between your delicious flesh and a grisly end, courtesy of his teeth. Deals incredible block damage both by smacking, and exploding. If you hit the explosive charge on his chest, of course. Also stomps spikes.

Health: 1000

Does not have a Feral or Radiated variant.

Armor/% Damage resist: 60

Whacking block damage: 500

Explosion block damage: 5000

Screamer

The Screamer loves to hide in children’s closets like Rudy Giuliani, and only come out when they make enough noise, then proceed to scream very loudly, not only giving the children a heart attack, but also attracting many zombies to the location. (Simply put, if you have too many crafting stations like a campfire or workbench going at the same time, that produces a heat signature. Shooting guns produces it too, among many other variables, and if the heat signature reaches a certain threshold, then a Screamer will spawn to investigate. KILL IT QUICKLY.)

Health: 75

Feral Health: 142

Radiated Health: 270

I do not seem to recall the Feral or Radiated Screamers ever spawning naturally.

Feral Wight

These are the guys you need to watch out for more than anyone else. These are the most simple of the Special Infected, but also easily among the scariest. They can and will sprint at you no matter what. There is no stopping these beasts. They have longer melee range than most other zombies, and their attack power is comparable to that of a Bear. They will not hesitate to rip you apart, then refuse to share their meal with the other members of the horde. They do not have a normal variant.

Feral Health: 427

Radiated Health: 811

Radiated ones regenerate slightly more health than radiated zombies of other types.

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