Warzone Season 4 Reloaded Mercenaries of Fortune Mid-Season Patch Notes Released


With Call of Duty: Warzone’s mid-season update for Mercenaries of Fortune kicking off at 9 a.m. PST/12 pm. ET/12 a.m. HKT, Raven Software has pushed out the COD Warzone Season 4 Reloaded patch notes, so gamers will know what acquired modified, and what new content material is being added!

Prepare for brand spanking new occasions (kicking off in August), alongside new game modes, changes and extra!

COD Warzone Season 4 Reloaded Patch Notes | COD Warzone Mid-Season Update Mercenaries of Fortune Patch Notes:

File Sizes:

The Season Four Reloaded update may have a obtain measurement of roughly 6 GB for individuals who personal the free-to-play console model of Warzone and are at present on the most recent updates.
 

Warzone Update Sizes

  • PlayStation 5:
  • PlayStation 4:
  • Xbox One Series X / S:
  • Xbox One:
  • PC:
    • 5.8 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®) 


Note: 
PC customers may even want 7.4 GB of further house on their onerous drive for the patch copying course of; that is solely short-term house that’s reclaimed upon completion of the patch set up and isn’t a further obtain.

  • Fixed collision points with varied parts throughout Caldera permitting Players to use/peek/shoot by way of them.
  • Fixed a problem inflicting Helicopter injury from rotor blades to not be displayed in injury dealt.
  • Fixed a problem inflicting Players to lose their riot shields when downed in a car.
  • Fixed a problem on Fortune’s Keep the place Players had been unable to climb/mantle bins in Sea Caves.
  • Fixed a problem inflicting the Sten (VG) “Marauder Flash Hider” to have an incorrect identify.
  • Fixed a problem inflicting some MW Weapon Attachments to have incorrect names.
  • Fixed a problem the place the Scaled Snipe would trigger some Weapons to be unusable when swapping Optic Attachments.
  • Fixed a problem inflicting the Gravity Inversion Execution to throw downed enemies an incorrect distance.
  • Fixed a problem inflicting the squad Placement indicator to vanish after pausing and unpausing in Golden Plunder.
  • Fixed a problem stopping the False Prospector Camo from being utilized to Weapons
  • Private Match Support Fortune’s Keep | In-Season
    • With the success of our latest map, Fortune’s Keep, the crew is working onerous to deliver the expertise to Private Matches.
  • “Cursed Ground” New Special Event | Fortunes Keep
    • Fortune’s Keep is now thought-about Cursed Ground – and now has a particular occasion to match. There are a number of “Cursed Chests” hidden across the newly found island. These chests comprise power-ups and high-quality gadgets which might solely be unlocked by courageous souls who survive a hungry horde. Once the occasion begins, Zombies will constantly spawn within the neighborhood of the cursed chest. Eliminate them close to the chest to reap Wisps. As your assortment grows, tougher waves of zombies will rise to guard their Cursed Ground. Harvest sufficient Wisps inside the time restrict to safe victory and entry the rewards inside, together with Cash, Killstreaks, Equipment, and probably Perk Tokens.
       
  • Portable Redeploy Balloon New Deployable | All Modes
    • It’s within the identify… a transportable model of the favored Redeploy Balloons. Can be positioned on the bottom and used till it expires or is destroyed.
    • The Portable Redeploy Balloon capabilities as follows;
      • Has half the well being of a standard Redeploy Balloon
      • Has a shorter launch distance of a standard Redeploy Balloon.
      • Will despawn robotically after a short while.
      • Comes with a novel icon identifier on the Tac Map.
      • Can be present in floor loot or because the reward for finishing a Supply Drop Contract, as a assured drop from the crate.
         
  • Bomber Planes (are again!) Returning Feature| Caldera Battle Royale
    • We have loved watching the brand new Player tales that the Fighter Planes added to Season Four, so we’ve additionally re-enabled the Bombers for Battle Royale and can proceed to observe their sentiment and engagement over the season.

Adjustments

  • Teammate Buy Back All Maps & Modes
    • Previously, if a Player had sufficient cash and a redeploy token, the redeploy token could be used earlier than the cash. Now, cash can be used first. 
    • If a Player has a redeploy token and no cash, the redeploy token can be spent.
  • Gas Circle Fortune’s Keep
    • The Gas Circle radii measurement and timings have been rebalanced for quicker match pacing. We are going to proceed to evaluation knowledge and sentiment as we finetune the Fortune’s Keep expertise.
  • Radar Jammer Drop Rates Fortune’s Keep
    • Reduced Radar Jammer drop charges on Fortune’s Keep to align with the present drop charges on Rebirth Island.
  • Respawn Loadouts Resurgence Modes
    • Updated most Weapons & added new ones into the Resurgence respawn/spawn Loadouts.
  • Armored SUV Nitrous Boost
    • The Armored SUV, first launched firstly of Season Four, now has Nitrous Boost capabilities.
  • Trophy Systems
    • Trophy programs have beforehand been capable of destroy sure Field Upgrades. Moving ahead, the Trophy System will solely have an effect on Lethals and Tacticals.
  • Legendary Supply Boxes Caldera
    • Legendary (Orange) Supply Box spawn charges have been elevated on Caldera.

 

Previous Adjustments 

This work was accomplished throughout Season Four however is listed right here for comprehensiveness.

  • Weapon Trade Stations Caldera
    • Weapon Trade Stations have been added to numerous areas throughout Caldera that enable Players to commerce of their Weapons for prime worth loot.
  • Radar Jammer Radii Rebirth Island & Fortune’s Keep
  • Reduced the radius of the Radar Jammer on Rebirth Island and Fortune’s Keep.
  • Buy Stations Fortune’s Keep
    • Increased the variety of Buy Stations out there on Fortune’s Keep from 10 to 13.
  • Public Events Fortune’s Keep
    • The Firesale Public Event will now occur in Circle 3. 
    • Cash Extraction Chopper can now seem in Circles 2 and 4.
  • Lootable Perks Fortune’s Keep
    • Lootable Perks have been enabled on Fortune’s Keep.

Serptentine

  • An vital update to this Perk will drop shortly after the mid-season launch.

Thermite

  • Stick Damage elevated to 40, up from 30 
    • This change ends in dependable down when sticking a goal that doesn’t have EOD outfitted. 
  • Base Weapons from Vanguard Season One by way of Season Three have been unlocked for all Players.
Image of the new Vargo-S Assault Rifle
  • Vargo-S: Assault Rifle (VG)
    • Trading firepower for improved accuracy and fireplace price, this rifle excels in medium and long-range engagements.
Image of a new Zombie Camo
  • Zombie Camos from Vanguard at the moment are out there and equippable in Warzone.

Vanguard Redacted Weapons made their debut on the launch of Fortune’s Keep. These Weapons not solely embody a 10-attachment setup but additionally comprise an unique Redacted gun perk! 

This Weapon perk is a mixture of a few of the extra fascinating gun perks: Fleet, Steady, Perfectionist, Vital, Hardscope, Brace, Spotter, Awareness, Wreck, Mechanic, Fast Melee and Onhand. 

Needless to say, a redacted Weapon is an especially harmful and extremely wanted piece of loot. What’s extra, you’ll be capable of discover further uncommon Redacted Weapons in Titanium Trials: Endurance! 

We are closing in on 200 Weapons in Warzone, and with so many to select from it may be troublesome to know what the best selection is when returning to the game for a brand new season. Starting in Season Four Reloaded, we can be rolling out a brand new function with some Players the place choose Weapons of every class can be flagged as “Recommended” to assist information towards a Weapon that’s at present performing nicely inside its class.

» Assault Rifles «

The present well being of the Long-Range Assault Rifle class just isn’t the place we’d prefer it to be, because it stands, the very best performing builds are ones that consequence within the least quantity of recoil. It’s excessive time we take a go at a few of the main outliers in order that Vanguard Assault Rifles are much less more likely to devolve into pin-point correct lasers. While some Weapons are deliberately made to be simpler to manage, these ought to obtain penalties to their injury profile which we’ll roll-out over time.
 

Assault Rifle Charlie (VG)

  • CGC 30″ XL
    • Vertical Recoil management decreased to twenty%, down from 28%
    • Horizontal Recoil management decreased to twenty%, down from 28%
  • CGC 27″ 2B
    • Horizontal Recoil management decreased to 25%, down from 35%
  • 8mm Klauser 40 Round Mags
    • Vertical Recoil management decreased to 11%, down from 16%
    • Horizontal Recoil management decreased to 11%, down from 16%
  • Chariot WR
    • Recoil Control decreased to 12%, down from 14%
  • Hardscope 
    • The recoil management that Hardscape offers the BAR has been decreased. 

Assault Rifle Alpha (VG)

  • VDD 760MM 05B
    • Horizontal Recoil management decreased to 30%, from 40%
  • Krausnick 620mm Precision 
    • Horizontal Recoil management decreased to 30%, from 40%

Cooper Carbine (VG)

  • 9mm 60 Round Drums
    • Horizontal Recoil management decreased to 11%, down from 29.5%

Assault Rifle Bravo (VG)

  • .303 British 36 Round Mags
    • Muzzle Velocity elevated to -10%, up from -20% 

NZ-41 (VG)

  • Sustained Recoil Control decreased
  • Max Damage vary decreased to 33.5 meters, down from 35.6 meters.
  • Min Damage decreased to 30, down from 34
  • Neck Damage Multiplier decreased to 1.27, down from 1.3

Nikita AVT (VG)

  • Movement Speed Scale elevated to 0.87, up from 0.86
  • ADS Movement Speed Scale elevated to 1.22, up from 1.2
  • Empress 613mm FA 
    • Movement Speed elevated to -2.5%, up from -3% 
    • ADS Time Penalty decreased to -6%, down from -8%
    • Recoil Control elevated to 11%, up from 10%
    • Sprint to Fire Penalty decreased to -4.5%, down from -5%
  • 6.5 Sakura 60 Round Drums
    • Damage Range decreased to -6%, down from -4%
    • Muzzle Velocity decreased to -10%, down from -6% 
    • Recoil Control elevated to 2.5%, up from 2% 
    • Hipfire accuracy elevated to 4.5%, up from 4%

KG M40 (VG)

  • Max Damage Range decreased to 30.5 meters, down from 33 meters
  • Min Damage decreased to 25, down from 26
  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Reisdorf 720mm Shrouded
    • Horizontal Recoil management decreased to twenty%, down from 35%
  • .30-06 60 Round Drums
    • Recoil Control Penalty decreased to -35%, down from -40% 

CR-56 AMAX (MW)

  • Headshot Locational Damage Multiplier elevated to 1.6, up from 1.56
  • Min Damage elevated to twenty-eight, up from 24

Kilo 141 (MW)

  • Mid Damage step eliminated.
  • Min Damage elevated to 23, up from 18

FARA 83 (BOCW)

  • Max Damage Range elevated to twenty-eight meters, up from 25.4 meters

Krig 6 (BOCW)

  • Mid Damage elevated to 26, up from 25
  • Headshot Locational Damage Multiplier elevated to 1.55, up from 1.5

M13 (MW)

  • Neck Locational Damage Multiplier elevated to 1.3, up from 1.01 

Volkssturmgewehr (VG)

  • Headshot Locational Damage Multiplier elevated to 1.61, up from 1.55
  • 7.62 Gorenko 40 Round Mags
    • Capacity elevated to 45, up from 40
    • Damage Penalty Removed
    • Damage Range now decreased by 15% 
    • Rate of Fire elevated to 7.5%, up from 6.7%
    • Recoil Control decreased to twenty%, down from 40%
  • 7.62 Gorenko 30 Round Mags 
    • Damage Penalty Removed
    • Damage Range now decreased by 15% 
    • Rate of Fire elevated to 7.5%, up from 6.7%
    • Recoil management decreased to twenty%, down from 40%
       
  • .30 Russian Short 45 Round Drums
    • Muzzle velocity elevated to 25%, up from 10%
    • Damage Bonus elevated to 11%, up from 10%
    • Vertical Recoil Penalty decreased to -26%, down from -30%

 

» Submachine Guns «

Armaguerra 43 (VG)

  • Botti 570mm Precisione 
    • Headshot Locational Damage Scalar decreased to 1.14, down from 1.2

H4 Blixen (VG)

  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Min Damage decreased to 27, down from 28
  • Movement Speed scale decreased to 0.9, down from 0.91 
  • Jonsson 9” RMK
    • Min Damage decreased to twenty-eight, down from 30
  • 7.62 Gorenko 54 Round Mags
    • Headshot Locational Damage Scalar decreased to 1.1, down from 1.18

Marco 5 (VG)

  • Max Damage decreased to 34, down from 36
  • Mid Damage decreased to 30, down from 32
  • Neck Locational Damage Multiplier decreased to 1.25, down from 1.5
  • Perfetto Lesto 355mm
    • Locational Damage Multipliers have been eliminated. 

UGR (BOCW)

  • Upper Extremities Locational Damage multiplier elevated to 1, up from 0.9
  • Max Damage elevated to 39, up from 38
  • Max Damage Range elevated to 11.45 meters, up from 10.8 meters
  • Mid Damage Range elevated to 17.17 meters, up from 15.26 meters

Submachine Gun Delta (MW)

  • Min Damage elevated to twenty-eight, up from 26
  • Neck Locational Damage Multiplier elevated to 1.42, up from 1.01 

Submachine Gun Alpha (BOCW)

  • Max Damage Range elevated to 10 meters, up from 7.6 meters
  • Neck Locational Damage Multiplier elevated to 1.2, up from 1.01

 

» Shotguns «

The following shotguns Max Pellet Damage have been elevated by 26% 

  • .410 Ironhide (BOCW)
  • Einhorn Revolving (VG)
  • Double Barrel (VG)
  • Combat Shotgun (VG)
  • Shotgun Charlie (MW)
  • Model 680 (MW)
  • VLK Rogue (MW)
  • Hauer 77 (BOCW)
     

Shotgun Bravo (BOCW) 

  • Max Pellet Damage elevated to 25, up from 24

Gracey Auto (VG)

  • Max Pellet Damage elevated to 25, up from 24
  • Mid 1 Pellet Damage elevated to twenty, up from 18
  • Mid 2 Pellet Damage elevated to 18, up from 14
  • Min Pellet Damage elevated to 14, up from 8. 

Shotgun Delta (MW) 

  • Max Pellet Damage elevated to 25, up from 24
  • Min Pellet Damage elevated to 14, up from 12. 

Streetsweeper (BOCW) 

  • Min Pellet Damage elevated to 10, up from 9.

 

» Sniper Rifles «

Kar98k (VG)

  • ADS Transition in Time decreased to 405ms, down from 430ms
  • ADS Transition out Time decreased to 380ms, down from 390ms
  • VDD RE02K
    • ADS Time Bonus elevated by 13%, up from 12% 
  • 6.5mm Sakura 5 Round Mags
    • Damage Penalty Removed
    • ADS Time Penalty decreased to -3%, down from -4% 

3-Line Rifle (VG)

  • Max Damage Decreased to 109, down from 115
  • Upper Torso Damage Multiplier elevated to 1.2, up from 1.1 
  • Lower Torso Damage Multiplier elevated to 1.1, up from 1.06 
  • Lower Extremities Damage Multiplier elevated to 1, up from 0.9
  • Medium Telescopic Sight
    • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic 
    • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic 
    • ADS Idle Sway decreased by 50%

Gorenko Anti-Tank Rifle (VG)

  • ADS Transition in Time decreased to 520ms, down from 600ms
  • ADS Transition out Time decreased to 410ms, down from 460ms

 

» Marksman Rifles «

M1 Garand (VG)

  • Lower Extremities Damage Multiplier elevated to 1, up from 0.8 
  • Cooper 21” Shrouded 
    • Muzzle Velocity elevated to 35%, up from 30%
  • .303 British 12 Round Clips
    • Muzzle Velocity penalty decreased to -10%, down from -20%
    • Damage Penalty Removed
    • Damage Range penalty elevated to -30%, up from -20%
    • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • .30-06 20 Round Drums
    • Movement Speed penalty elevated to -2.5%, up from -2% 

R1 Shadowhunter (BOCW)

  • Bolt Accuracy elevated by 50% 

Crossbow (MW)

  • Bolt Accuracy elevated by 35%

 

» Light Machine Guns «

Whitely (VG)

  • 28” Gracey  Mk.9 
    • Horizontal Recoil Control elevated to 22% , up from 20% 
  • 26” Gracey Rapid
    • Rate of Fire Bonus decreased by 35%
    • Max Damage elevated to 26, up from 21
    • Min Damage elevated to twenty, up from 17
    • Muzzle Velocity Penalty decreased to -10%, down from -16%
    • Horizontal Recoil Penalty decreased to -22%, down from -30% 
  • .50 BMG 150 Round Boxes
    • Recoil Control Penalty decreased to -22%, down from -25% 
    • View Center Scaler elevated to 0.82, up from 0.77
  • .303 British 45 Round Mags
    • Rate of Fire bonus decreased to 4%, down from 5%
    • Horizontal Recoil management elevated to 30%, up from 28%
    • Vertical Recoil management elevated to 26%, up from 22% 
  • CGC R2 Padded
    • Initial Recoil Penalty decreased to -2%, down from -3% 
    • Sustained Recoil Bonus elevated to 4%, up from 3% 

UGM-8 (VG) 

  • Romauld 560mm DA
    • Neck Locational Damage Multiplier elevated to 1.6, up from 1.3
    • Horizontal Recoil Control now elevated by 10%

 

» Tactical Rifles «

CARV.2 (BOCW)

  • Max Damage Range elevated to 33 meters, up from 30.5 meters

M16 (BOCW)

  • Max Damage elevated to 42, up from 40
  • Neck Locational Damage Multiplier elevated to 1.21, up from 1.1 

 

» Pistols «

  • Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters. 

 

Handgun Echo (MW)

  • Max Damage elevated to 91, up from 70
  • Mid Damage elevated to 65, up from 49
  • Min Damage elevated to 55, up from 45

RATT (VG)

  • Mid Damage Increased to twenty-eight, up from 26
  • Empress 129mm B03TT
    • Rate of Fire Penalty decreased to -29%, down from -38%
  • 7.62 Gorenko 14 Round Mags 
    • Muzzle Velocity Penalty decreased to -10%, down from -20%
    • Damage Range Penalty decreased to -10%, down from -20%
  • .45 ACP 12 Round Mags
    • Locational Damage Penalty Removed

» Muzzles «

 

Recoil Booster

  • Vertical Recoil Control now decreased by 1.5%

Fun reality, the recoil booster was beforehand solely boosting horizontal recoil.

 

» Under Barrels «

 

Bayonet (VG)

  • Movement Speed now elevated by 1% 

Carver Foregrip 

  • Vertical Recoil management decreased to 7%, down from 9% 

M1930 Strife Angled

  • Horizontal Recoil management decreased to 7%, down from 9%
Image of the T-800 Terminator unit aiming a shotgun

Titanium Trials: Endurance New Event | August eleventh by way of twenty fourth 

This new Limited-Time Event options eight Challenges for enjoying Titanium Trials: Endurance. Earn rewards like new Weapon Camos, XP Tokens, a Battle Pass Tier Skip and progression-based Calling Cards earned for a number of victories. 

Complete all eight Challenges under to earn the animated and extremely fascinating “Liquid Metal” Vanguard Weapon Camo!
 

    • “Terminated”
      • Challenge
        • Complete 1 execution in Titanium Trials.
      • Reward
    • “They’ll Live”
      • Challenge
        • Revive 10 Players in Titanium Trials: Endurance
      • Reward
    • “Hasta La Vista, Baby”
      • Challenge
        • Win a Gulag 5 occasions in Titanium Trials: Endurance
      • Reward
        • Epic “Titanium Chrome” Vanguard Weapon Camo
          • Note: When unlocked, this Camo will seem within the “Event” Camo class
Image of the reward for the "I'll Be Back" Challenge
  • “I’ll Be Back”
    • Challenge
      • Achieve a Top 10 end in Titanium Trials.
    • Reward
      • Uncommon “I’ll Be Back” Progression Calling Card #1
Image of the reward for the "I'll Be Back" Challenge
  • “I Know Why You Cry”
    • Challenge
      • Win 1 time in Titanium Trials.
    • Reward
      • Rare “I Know Why You Cry” Progression Calling Card #2
Image of the reward for the "I Know Why You Cry" Challenge
  • “I Sense Injuries”
    • Challenge
      • Win 2 occasions in Titanium Trials.
    • Reward
      • Epic “I Sense Injuries” Progression Calling Card #3
Image of the reward for the "I Sense Injuries" Challenge
  • “No Problemo”
    • Challenge
      • Win 3 occasions in Titanium Trials.
    • Reward
      • Legendary “No Problemo” Progression Calling Card #4
Image of the reward for the "No Problemo" Challenge
  • “I Need a Vacation”
    • Challenge
      • Win 4 occasions in Titanium Trials.
    • Reward
  • Event Completionist
    • Reward
      • Ultra “Liquid Metal” Vanguard Weapon Camo (Animated)
        • Note: When unlocked, this Camo will seem within the “Event” Camo class.
Image of the reward for the "No Problemo" Challenge

And we didn’t cease there with the rewards…

As a part of the Titanium Trials Event, there are 4 further Titanium Trials victory Challenges, and an additional 3 Operator Challenges for enjoying the Titanium Trials because the T-800 and T-1000.

Read on when you’d wish to see find out how to unlock these rewards…

  • “Thumbs Up”
    • Challenge
      • Win a Titanium Trials victory whereas dressed because the T-800 Operator.
    • Reward
      • Legendary “Thumbs Up” Animated Calling Card.
GIF of the T-800 melting in lava while giving a thumbs up
  • “Cyberdyne Systems”
    • Challenge
      • Win a Titanium Trials victory whereas dressed because the T-1000 Operator.
    • Reward
      • Legendary “Cyberdyne Systems” Calling Card.
Image of the Cyberdyne Systems banner
  • “Terminated”
    • Challenge
      • Killing a Terminator Operator, whereas dressed as a Terminator Operator.
    • Reward
      • Legendary “Terminated” Calling Card.
Gruesome image of a person disintegrating in an explosion
  • “I’ll Be Back”
    • Challenge
      • Win 5 occasions in Titanium Trials.
    • Reward
      • Legendary “I’ll Be Back” Player Title.
  • “Hasta La Vista, Baby”
    • Challenge
      • Win 10 occasions in Titanium Trials.
    • Reward
      • Legendary “Hasta La Vista, Baby” Player Title.
  • “The Terminator”
    • Challenge
      • Win 15 occasions in Titanium Trials.
    • Reward
      • Legendary “The Terminator” Player Title.
  • “The Terminator”
    • Challenge
      • Win 20 occasions in Titanium Trials.
    • Reward
      • Ultra “The Terminator” Progression Calling Card #5 (Animated)
Animated GIF of many T-800 units marching together
  • “Skynet”
    • Challenge
      • Win 20 occasions in Titanium Trials.
    • Reward
      • Ultra “Skynet” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will seem within the “Event” Camo class
Image of the reward for the "No Problemo" Challenge
Image of Operators fighting Zombies on Rebirth Island

Rebirth of the Dead New Mode | July twenty seventh by way of August eleventh

For a restricted time, the basic Zombie Royale expertise is coming again – this time to Rebirth Island however with a twist. 

For those that haven’t performed earlier than, listed here are the core guidelines:

  • Players turn into zombies once they die. 
  • Zombies can gather antivirals from crates or lifeless Players to redeploy as a human.
  • Last crew with a human wins.
  • Player Count: 10 squads of 4.

But that’s not all. The following additions have been made to the mode:

  • As Zombies are Eliminated, the Infestation Meter fills. When it’s full, all spectators are returned to play as Zombies.Then all of it begins once more.
  • During the match, Medical Supplies can be parachuted in to assist people and zombies alike.
  • Zombies that carry out a Finishing Move on a human will redeploy.
  • Play to get one among two unique occasion Calling Cards;
    • Head Scratcher: Perform your Finishing Move as a Zombie.
    • Last Alive: Win a match of Rebirth of the Dead as a Human.

With the above additionally comes an ominous fog to Rebirth Island. For a restricted time, expertise this new temper and ambiance throughout Rebirth of the Dead.

One ultimate be aware: It appears the Golden Vaults have been opened. Who is aware of what awaits you inside?

 

Image of the T-1000 unit holding a gun

Titanium Trials: Endurance New Mode | August eleventh by way of twenty fourth

First there have been the Iron Trials – now, impressed by the rise of machines within the close to future, it’s time for all Operators to gear up for the Titanium Trials in Caldera.

  • 152 Players on Caldera in a game mode variant of Battle Royale
  • Maximum base armor threshold elevated to 300 hit factors, for a complete of 400 efficient well being when totally plated
  • Core well being is 100HP and regeneration takes considerably longer to heal to full. Armor is all the things, afterall. 
  • The Tempered Perk seems extra ceaselessly as floor loot for extra environment friendly armor repairs.
  • Each Player begins the game, and returns from the gulag, with a Self-Revive Kit
  • Features a custom-built, thematic loot desk to assist the upper TTK gameplay, together with exceedingly uncommon Redacted Weapons which are a step extra highly effective than Loadout Weapons.
  • The value of Loadouts in Buy Stations begins at a better worth level and reduces over the period of the match. Be positive to seize your discounted Loadouts because the circle collapses!
  • Updated infiltration cinematic for T-800 and T-1000 Terminator Operators

For the Season 4 Reloaded patch notes for COD Vanguard, head on over right here.

Source: Raven Software



Read The Original Article Here

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