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Activision QA Worker Calls On OSHA To Perform A “Proper Investigation” Of Games Industry

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The US Department of Labor is at the moment internet hosting the Workers’ Voice Summit, a three-day occasion the place representatives from throughout industries meet to debate considerations with their governmental counterparts. The video games trade is in a selected highlight due to a gentle stream of reviews on abuse, harassment, and poor work situations, with many devs calling unionization the one answer to the trade’s issues.


They could be proper, however authorities oversight nonetheless has a task to play. That’s in keeping with Amber La Macchia, a senior QA tester at Activision. She spoke to Polygon concerning the horrible prevalence of crunch inside the trade and referred to as on the Occupational Safety and Health Administration (OSHA) to step in and examine.

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“There’s this perception that crunch is necessary and unavoidable, or that complaining about crunch is odd in the face of other injustices — like it’s an insignificant issue — but crunch ruins lives,” La Macchia mentioned. “This is something we don’t have to face as a very young industry, and because it’s a young industry, things are not locked in stone.”

Developers have continuously referred to as out crunch as one of many worst features of the video games trade. Many builders have referred to as out crunch in an effort to stamp out the observe, however it appears to be deeply entrenched at some studios. Speaking as a consultant of the Communications Workers of America, La Macchia mentioned that is one thing that OSHA ought to undoubtedly be involved with.

“The video game industry is brand new, at least compared to many of the other industries in the United States. OSHA is not very present when it comes to health and safety [in the video game industry]. One of the big things that I would like to see done is a proper investigation, training for health and safety concerns, and regulations.”

It stays to be seen whether or not OSHA will take La Macchia up on her suggestion. Meanwhile, game builders at a number of publishers and studios need to unionize as a way to enhance pay, advantages, and dealing situations.

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