
While wandering across the World of Don’t Starve & Don’t Starve Together, chances are you’ll discover a strange-looking bone with a watch atop it; that is a watch bone whose goal is to summon Chester. Chester is a pleasant mob who acts as a transferring chest which you’ll be able to place objects into. If you need extra space and don’t wish to carry a backpack, Chester might be a continuing companion. Like many different issues in Don’t Starve, how he works could be complicated.
When travelling the completely different Biomes of Don’t Starve, chances are you’ll run into mobs who assault you and Chester. You’ll discover that Chester can take loads, if not a staggering quantity of punishment, however can he die? Yes, he can, however he has a ton of well being that regenerates rapidly. Chester has 450 well being and regenerates 22.5 well being each 3 seconds. Even although he can die if attacked sufficient, he’s resurrected after one in-game day, returning to wherever his Eye Bone is.
Chester has different makes use of apart from storing on a regular basis objects, although, as he’s nice for pulling aggro whereas combating mobs like spiders or killer bees. He can even remodel relying on what belongings you put inside his 9 slots. If you place 9 particular person Nightmare Fuel inside him, he’ll remodel into Shadow Chester and have three additional stock slots, however meals with spoil 50% faster inside him. If you give him 9 blue gems, he’ll flip into Snow Chester, and meals will final twice as lengthy within him. He will return to regular upon resurrection if he dies whereas in any of those kinds.
The solely distinction with Chester between Don’t Starve & Don’t Starve Together is that he is not going to comply with you into the caves, and his Eye Bone will drop subsequent to the sinkhole you entered.
Where Chester spawns is totally random, however you will need to search for his Eye Bone. Just keep in mind to deal with him proper and never topic him to an excessive amount of abuse as he can die, and he’ll drop your whole objects.
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