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HoMD Unofficial Patch – A House of Many Doors

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By Altotas

Recently, I felt nostalgic about this game and went back to it. Abandoned and buggy, it tugged at my heartstrings, and I decided to try my hand at fixing at least some of its shortcomings.

Update history

07.01.2022 – When you leave locations, the game gives you the choice of four possible directions (North, West, East, South) and a little snippet of text that tells you what you can expect to find there. Problem is, a lot of locations lack these descriptions. Now it’s fixed, I wrote all the missing text that was needed.

07.01.2022 – Added an option to take Soporific Draught anytime after contracting the Sleepless status; added a way to get rid of Sleepless Wretches even after Waker’s Respite’s destruction

What’s already included:

1.) Fixes for tons of typos, including ones mentioned in a forum thread;

2.) No fuel consumption while standing still (on Enjoyable difficulty);

3.) No game “corruption” after Night of Clocks ending and possibly no save files wipe (needs testing);

4.) Increased Sanity loss speed a liiiittle bit, but it probably needs further balancing. As it stands, sanity management is still too easy, I think.

5.) Small UI fix for one annoying thing that bothered me when I first played years ago;

6.) Harder skill check for star theft (makes it a little harder to miss one of the requirements for a “Death’s Justiciar” achievement);

7.) The Grotesquerie now sells Trepannic Fluid (since it was very hard to obtain; only one specific encounter with patchworks provides the small chance of getting it after battle) and you can also buy Boxes of Terrifying Memories and Biological Anomalies (since descriptions suggest that these items should be available for sale);

8.) Joining a riot in Harlequin should now reliably give you +1 Radical Pamphlet (hardest to obtain item in the game) in addition to +1 Radical Sympathies;

9.) Propitiating Cobblestone should now properly give you Cobblestone’s Favour. Also, fixed doubled removal of items required for Painful Ritual;

10.) Fixed the bug with “Divine Reproach: Scorthidion” when after gaining Scorthidion’s Blight the game doesn’t properly remove 7 Divine Reproach, and it’s then impossible for player to cure the Blight.

11.) Added a new event to Scars of Sheng called “The Deepest Wound”. With it, you finally have a way to actually earn Scorthidion’s Scrutiny if you pass a tough Guts skill check.

12.) Added an option to take Soporific Draught anytime after contracting the Sleepless status; added a way to get rid of Sleepless Wretches even after ;

13.) Added previously missing additional texts to the directional buttons when you leave some of the game’s locations.

What’s highly unlikely to ever be included:

-Fix for low fps on map and battle screens.

Sorry to say, but my skills are very very very limited. I understand scripting, can figure out what needs to be removed or edited, but what we need for this particular problem is someone who can look at the code and see how to optimize it. And that person is not me.

What’s planned:

-Need to take a closer look at God Rituals scripts, there seems to be something screwy going on with item requirements, adding and removing items after successful and failed rituals;

-Fix Sandy’s bugged quest and provide an alternate branch for it when you start it after ;

-An option to skip the Trickster’s minigame, because for some people (me included) it lags even worse than the map screen;

-Possibly more bugfixes (depends on feedback).

What’s planned content-wise:

-Added incentive to turn your heartlight off: a chance to slip into a vivid nightmare – eight in total for each Sanctioned God. Play your cards right, and you can earn their Scrutiny;

-At least one event in each location that you can start only with a specific companion in your crew. In that way, I can kill two birds with one stone – flash out the world and the characters you travel with;

-Low sanity events in cities/locations;

-More random events while wandering in cities/locations;

-More stuff for underdeveloped locations;

-Maybe even proper new quests, if I figure out exactly how they are implemented.

But before all that happens, I need to complete at least one full playthrough of the game to refresh my knowledge of it, catch even more typos in the process and make a lot of notes regarding possible content additions.

Cheers.

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