How to play Superman in MultiVersus – Moves, methods, greatest perks, and extra

Landing from Krypton to MultiVersus, Superman is a cell and hard tank that may dish out some main punishment. The Man of Steel is a personality whose strengths lie in his aerial maneuverability and talents, in addition to shut fight brawling that goals to punish anybody that will get too shut. One factor is definite — there is no such thing as a working from this Kryptonian prepare and with our information, you may discover ways to make the most of him too.

Superman’s key talents and find out how to use them

Back to fundamentals

On the floor, Sups’ fundamental floor assault combos may appear easy and clunky however are the truth is a button-masher’s dream. They could be woven seamlessly one after the opposite, and most notably Kryptonian Kombo (Attack + Side) is definitely a 5-part hit if totally adopted by means of. The first three hits are adopted by a surprising flurry and topped by a knockout uppercut. And whereas most of his assaults have a cost part, keep in mind that you don’t essentially must do it for them to be efficient.

Is it a Bird? Is it a Plane?

One of the few characters able to flight, Superman has superb maneuverability within the air, and his aerial talents are among the many greatest. It is price protecting in thoughts that his dodge works in all instructions, so he is ready to take flight by dodging too. If you may pull it off, an ideal vertical combo includes utilizing Meteor Liftoff (Special + Up) on the bottom, adopted by Go Long! (Special + Up) within the air, basically triple-comboing his goal off the map if timed accurately.

Screenshot by Gamepur

Freeze, buster!

Superman’s Ice Breath (Neutral Special) can be utilized each within the air and on the bottom. It is an effective way to arrange your companion or to cease an advancing enemy. But do you know you can additionally transfer whereas doing it, catching as much as anybody attempting to flee? Well, now you do — use it to stack these 15 ticks and make a popsicle out of them.

Screenshot by Gamepur

Truth, justice, and choo-choo

We saved essentially the most devastating combo for final. This one could even work whereas the enemies are on low harm, however after they’re at 70+, it’s virtually 100% a knockout if accomplished accurately. To set it up, cost up a Locomotive Charge (Special + Side) from mid-range. You wish to attempt to hit a sweetspot of one of many two punches and ship the enemy flying. Follow that up with the Ten-Ton Tackle whereas flying (Special + Side), aiming to seize the enemy you’ve simply knocked out within the air. The ending hit of this transfer ought to already be too shut to at least one aspect of the display to keep away from a knockout. And as a bonus, in the event that they someway survive (or are at too low harm), you may simply do one other Ten-Ton Tackle to stop them from reaching the platform.

Screenshot by Gamepur


As Superman, you wish to stack as many air velocity and maneuverability perks as you may. His personal Triple Jump is already an ideal decide, whereas Clear the Air provides further utility towards projectile-heavy comps. If you may get Second Wind Beneath Your Wings for your self, that could be a nice ‘win more’ choice to have.

For his signature perks, all three are situationally good picks, and largely rely by yourself most popular playstyle. For instance, you’d decide Sniper Punch in the event you favor floor brawling, Break the Ice in the event you focus extra on utilizing Ice Breath to debuff, or Flaming Re-Entry in the event you’re an air-first kind of participant.

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