MultiVersus Update 1.02 Drops for Open Beta v0.1 This July 26

For these that may’t wait to see Shaggy kick Batman’s ass, you’ll have the option to take action beginning right this moment, as MultVersus is now in open beta! Player First Games has launched the MultiVersus update 1.02 patch, which is for open beta consumer v0.1! This provides Lebron James into the roster, in addition to a couple of changes as effectively.

Speaking of which, go take a look at Lebron’s in-game strikes proper right here.

MultiVersus Update 1.02 Patch Notes | MultiVersus Open Beta Patch Notes | MultiVersus July 26 Patch Notes :

Open Beta

  • Lebron James has arrived! He is our first basketball-wielding character!

New Free Character Rotation (7/26 to eight/8)

  • Finn
  • Garnet
  • Superman
  • Reindog

New Open Beta Warp Event:

  • For a LIMITED TIME Gold earned from matches has elevated by 25% from 7/26 to eight/8 as an Open Beta Welcome Event!


+ = Buff
 = Nerf
~ = Change
Note: Attacks callouts reference default controls.


  • – Air/Ground Neutral Attack: Cooldown on Batarang elevated from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This signifies that the minimal time between Batarang throws is 2.45s up from 1.95s.
  • Batman’s Batarang pick-up cooldown created very small home windows the place the Batarang wasn’t in play. This change ought to make it so opponents of Batman have a bigger window between Batarang assaults to realize benefit.
  • Bug FixAir/Ground Side Special: Fixed a bug the place Grapple would typically shoot you off the map.

Bugs Bunny

  • – Air Up Attack: Startup window elevated by 2 frames, lively window decreased by 2 frames
    • The hitbox made it in order that Bugs Bunny hit almost throughout himself. This ought to make the up air a bit extra affordable to cope with.

Iron Giant

  • Bug FixAir Down Attack: can not combo into itself
  • Bug FixAir/Ground Down Special: can not repeatedly hit and lock opponents in place ceaselessly
  • Bug FixAir Up Attack: Can not repeatedly hit opponents

Steven Universe

  • – Air Neutral Attack: Knocks opponents up and away to stop an infinite assault attributable to alternating Air Down Attack and Air Neutral Attack.


  • Bug Fix: Fixed a bug that was stopping Taz from doing any aerial assaults as soon as he reached his air particular restrict.
  • – Air/Ground Side Special:
    • If you will have been following early entry, Taz’s Tornado has been dominating his character equipment and presenting a non-obvious data verify for newer gamers. By decreasing its effectiveness we hope to enhance his gameplay well being and loop and convey the game to a more healthy state for newer gamers.
      • A lower to the twister’s length and the extra length gained by passing an ally.
      • Removing one of many multi-hits of the twister.
      • Decreasing the hit pause of all of the hits within the twister.
      • Reduced knockback from the ultimate hit within the twister from 1375 to 1275.
    • Right now, our plan is to transition the Tornado to a cooldown transfer in an upcoming patch. The twister is Taz’s signature transfer so we need to hold it as one among his strongest assaults, with the cooldown forcing extra intentional use of it. These nerfs will scale back Taz’s power, particularly at increased ranges of play, so anticipate some buffs to the opposite strikes in his equipment within the close to future. Thank you in your persistence and we are going to proceed to guage Taz’s gameplay well being.


  • – Weight: diminished from 70 to 63
    • It was an oversight on our half that Velma is without doubt one of the heaviest characters within the game. This change ought to carry her extra in-line with the place we initially envisioned her.


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