Ubisoft Delays Roller Champions To Late Spring


It appears that roller-derby season is not beginning any time quickly, as Ubisoft has introduced that Roller Champions has been delayed. It was speculated to launch a while in Q1 this yr, however will now come out in late Spring. The developer launched a press release on the game’s Discord server.

“After evaluating every possible scenario, the team has concluded that they will need a bit more time to deliver the successful game you deserve. We believe it’s the right decision to properly honor your excitement (and our own!) for the game and the competitive scene you’ve started around our beta,” reads the message.

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“We are hard at work for the wait to be worth your confidence in Roller Champions as the game is getting closer to launch every day. We know that many of you have been following the development of the game for a while now and to showcase our appreciation of your continued support, we wanted to make sure you get this news first: Roller Champions will be releasing this late spring. The wait is almost over and it is thanks to your trust in our team that we have been able to make such progress.”

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The delay comes as kind of a shock, because the game began conducting closed betas over a yr in the past. Perhaps the staff acquired lots of suggestions from the neighborhood, and the delay was required so as to incorporate it. Ubisoft’s choice to announce solely on the game’s Discord server is curious, nevertheless.

So what’s Ubisoft doing until then? Making its open worlds greater is what. The developer introduced Scaler, a cloud computing pushed developer instrument which can allow builders to create huge open worlds that may doubtlessly be populated with a limiteless variety of gamers.

“Cloud computing – what Ubisoft Scalar enables – means the processing power for a game isn’t tied to a single machine, but a decentralized computation system,” product director Per-Olof Romell defined. ” The processing is taking place in the cloud. This eliminates the limits of local hardware for players, improves the quality of games, and opens up new possibilities for game developers.”


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